User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-11 ARTE" [Licensing::Client] Handshaking with LicensingClient: Version: 1.13.1+ca5f299 Session Id: a73c6b75b0744f37ae97434f3a5a5792 Correlation Id: 15169b84e76219935987108773e39b62 External correlation Id: 8234807991456477125 Machine Id: X5U88GMxxI8mQ+S7vEwiDPlfNz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-11 ARTE" (connect: 0.00s, validation: 0.01s, handshake: 1.31s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-11 ARTE-notifications" Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token 0XKMENBYN7... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Module] We are skipping activation, because the license has already beed activated Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'es' Physical Memory: 32682 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 55301 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\\Editor\Unity.exe -accept-apiupdate -projectPath C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildBundles -logFile C:\JenkinsMQ_WorkSapace\builds\LogBundles.txt -outputPath C:\JenkinsMQ_WorkSapace\builds -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) Successfully changed project path to: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev C:/JenkinsMQ_WorkSapace/Simuzen/simuzen_dev Using Asset Import Pipeline V2. Player connection [16788] Host "[IP] 192.168.5.171 [Port] 55496 [Flags] 2 [Guid] 3466660835 [EditorId] 3466660835 [Version] 1048832 [Id] WindowsEditor(7,JENKINS-CONSTRUSIM) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [16788] Host "[IP] 192.168.5.171 [Port] 55496 [Flags] 2 [Guid] 3466660835 [EditorId] 3466660835 [Version] 1048832 [Id] WindowsEditor(7,JENKINS-CONSTRUSIM) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 52 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.1.1 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1) com.unity.nuget.mono-cecil@1.11.4 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.8 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8) com.unity.timeline@1.4.8 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.ext.nunit@1.0.6 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.collections@1.4.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.11s seconds Refreshing native plugins compatible for Editor in 630.65 ms, found 33 plugins. Preloading 16 native plugins for Editor in 13.87 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/JenkinsMQ_WorkSapace/Simuzen/simuzen_dev/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56408 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002182 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 722.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.77 ms. Mono: successfully reloaded assembly - Completed reload, in 1.409 seconds Domain Reload Profiling: ReloadAssembly (1410ms) BeginReloadAssembly (72ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1255ms) LoadAssemblies (70ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (169ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (38ms) SetupLoadedEditorAssemblies (903ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (723ms) BeforeProcessingInitializeOnLoad (29ms) ProcessInitializeOnLoadAttributes (112ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.594715 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...1.159562 seconds. Application.AssetDatabase Initial Script Refresh Start Registering precompiled user dll's ... Registered in 0.061814 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(10c47979710751344845aebfb1792202) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8eaf720c50107cae87352b587208184a') in 0.026870 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(9181731c73d75e545be0da1106faee2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30d2c1c6e625db302330b29f753063e7') in 0.021735 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(62e0c5d8f2e072041941008b7f5970a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2b0dea287c661fcf13e7bc50375eaae') in 0.022802 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(62dbc1846cc9a544b9db5d42be8edcc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7eb8f289ee087faa95e8fa430c1a08c1') in 0.027318 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ddd3f505f52d7e916ae60eabe4479472') in 0.030596 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e164f171fdd54b4689881f82e59bb51f') in 0.030299 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43798ff6e6aec55eaad617a2208eb494') in 0.021302 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9c9eb24640c3c8aa6b82fc9fa01a4c') in 0.025740 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '324f2ad48a0fe9703d4a70c91ac812d9') in 0.019791 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e03ed17cccadfb7cb0f1c7a375a5a7') in 0.022522 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04d05d7d24efe6ab94ddd9fe3d816c25') in 0.021714 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ad709924bf7d0b59e8d7c4a35798846') in 0.020517 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1934571075e9292ced8608864546c616') in 0.020208 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.021375 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.019775 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.021114 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b98bcb46eed05f8215bb758a102a234e') in 0.021300 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.020092 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6803a7684f1ebb01653343636b6983a') in 0.021665 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '93432934107989a5d9c134288fd93344') in 0.004512 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd60cc5272b28c7228e7184dcc721ccbc') in 0.019943 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00dc49ae1dc074b0d10ccbcd2b0d68a9') in 0.021790 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1935f9935910b2560cf05b23b9061dd') in 0.019762 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '245b44355e58569bb8d6551c23a36f28') in 0.020670 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.020434 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.022787 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.021703 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.021878 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.019648 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.020913 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.020506 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.019957 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.021062 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.020421 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.020634 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e568208f568854b26ed47952b48857a') in 0.004494 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.020279 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.021260 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.021163 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.021138 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.020803 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.023824 seconds AssetDatabase: script compilation time: 0.118749s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll Symbol file LoadedFromMemory doesn't match image C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 701.14 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Mono: successfully reloaded assembly - Completed reload, in 18.957 seconds Domain Reload Profiling: ReloadAssembly (18958ms) BeginReloadAssembly (172ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (23ms) EndReloadAssembly (18712ms) LoadAssemblies (187ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (1041ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (407ms) SetupLoadedEditorAssemblies (16819ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (702ms) BeforeProcessingInitializeOnLoad (234ms) ProcessInitializeOnLoadAttributes (15539ms) ProcessInitializeOnLoadMethodAttributes (332ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (1ms) Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 7.18 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.77 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 31252.253ms InvokeBeforeRefreshCallbacks: 0.672ms ApplyChangesToAssetFolders: 0.079ms Scan: 785.476ms OnSourceAssetsModified: 1.640ms InitializeImportedAssetsSnapshot: 2.288ms GetAllGuidsForCategorization: 5.912ms CategorizeAssets: 593.732ms ImportAndPostprocessOutOfDateAssets: 29611.113ms (23736.389ms without children) ImportManagerImport: 978.503ms (29.412ms without children) ImportInProcess: 948.635ms UpdateCategorizedAssets: 0.455ms CompileScripts: 119.441ms PostProcessAllAssets: 4712.224ms ReloadImportedAssets: 23.085ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.218ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 2.560ms RestoreLoadedAssetsState: 0.178ms UpdateImportedAssetsSnapshot: 31.511ms ReloadSourceAssets: 2.017ms UnloadImportedAssets: 0.368ms Hotreload: 9.283ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 6.477ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.583ms GetLoadedSourceAssetsSnapshot: 2.934ms PersistCurrentRevisions: 11.405ms UnloadStreamsEnd: 76.799ms GenerateScriptTypeHashes: 0.925ms Untracked: 139.467ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.056632 seconds. Refreshing native plugins compatible for Editor in 6.68 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.75 ms. Refresh completed in 6.318925 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 6318.904ms InvokeBeforeRefreshCallbacks: 0.671ms ApplyChangesToAssetFolders: 0.078ms Scan: 2.114ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 24.581ms GetAllGuidsForCategorization: 2.879ms CategorizeAssets: 614.777ms ImportAndPostprocessOutOfDateAssets: 5415.839ms (16.038ms without children) PostProcessAllAssets: 5337.755ms ReloadImportedAssets: 0.881ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.562ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 4.926ms OnDemandSchedulerStart: 7.024ms RestoreLoadedAssetsState: 5.955ms UpdateImportedAssetsSnapshot: 30.697ms ReloadSourceAssets: 2.107ms UnloadImportedAssets: 2.692ms Hotreload: 8.088ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 2.846ms UnloadStreamsBegin: 0.123ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.685ms GetLoadedSourceAssetsSnapshot: 11.393ms PersistCurrentRevisions: 2.897ms UnloadStreamsEnd: 109.407ms GenerateScriptTypeHashes: 54.291ms Untracked: 108.719ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 20.687ms Registering precompiled user dll's ... Registered in 0.057229 seconds. Refresh completed in 0.788135 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 788.111ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.071ms Scan: 2.355ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 36.030ms GetAllGuidsForCategorization: 3.015ms CategorizeAssets: 578.110ms ImportAndPostprocessOutOfDateAssets: 36.480ms (7.888ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.534ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.258ms OnDemandSchedulerStart: 3.163ms RestoreLoadedAssetsState: 8.634ms ReloadSourceAssets: 3.449ms UnloadImportedAssets: 4.397ms Hotreload: 0.093ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 2.694ms UnloadStreamsBegin: 0.249ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.266ms GetLoadedSourceAssetsSnapshot: 11.932ms PersistCurrentRevisions: 4.542ms UnloadStreamsEnd: 0.193ms Untracked: 95.219ms Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Initializing Unity extensions: Unloading 3213 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.69 GB. System memory in use after: 0.69 GB. Unloading 9753 unused Assets to reduce memory usage. Loaded Objects now: 13016. Total: 44.197200 ms (FindLiveObjects: 1.513400 ms CreateObjectMapping: 1.644500 ms MarkObjects: 35.754700 ms DeleteObjects: 5.283000 ms) ProgressiveSceneManager::Cancel() [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.066796 seconds. Refresh completed in 0.825525 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 825.489ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.120ms Scan: 2.163ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 23.466ms GetAllGuidsForCategorization: 4.057ms CategorizeAssets: 622.887ms ImportAndPostprocessOutOfDateAssets: 38.261ms (6.957ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 15.761ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 6.204ms OnDemandSchedulerStart: 3.596ms RestoreLoadedAssetsState: 5.743ms ReloadSourceAssets: 3.205ms UnloadImportedAssets: 3.706ms Hotreload: 0.038ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 3.981ms UnloadStreamsBegin: 0.288ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.034ms GetLoadedSourceAssetsSnapshot: 8.148ms PersistCurrentRevisions: 3.147ms UnloadStreamsEnd: 0.190ms Untracked: 105.785ms BuildPlayerGenerator: Succeeded [ScriptCompilation] Recompiling all scripts because: Recompiling all scripts before player build because Auto Refresh is disabled. [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Editor/AFPSCounter.Editor.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 72) Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 72) - Starting script compilation - Starting compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll in 1,21879 seconds - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/XRDependency.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - Starting compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll - Starting compile Library/ScriptAssemblies/Analytics.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/SteamVR.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll in 2,285563 seconds - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/ScriptAssemblies/AGXUnity.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.dll - Starting compile Library/ScriptAssemblies/AGXUnityEditor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll in 1,563745 seconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,218751 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001723 seconds - Finished ILPostProcessorRunner in 0,379538 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 22,436955 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,238959 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,010594 seconds - Finished ILPostProcessorRunner in 0,420536 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 22,415573 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll in 0,300991 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll in 0,002034 seconds - Finished ILPostProcessorRunner in 0,495148 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 21,09563 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0,272948 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0,002252 seconds - Finished ILPostProcessorRunner in 0,459842 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 20,373783 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll in 0,287621 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll in 0,002364 seconds - Finished ILPostProcessorRunner in 0,542049 seconds - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 19,486763 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,344648 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,009748 seconds - Finished ILPostProcessorRunner in 0,573366 seconds - Finished compile Library/ScriptAssemblies/Obi.dll in 19,445024 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,322736 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,006138 seconds - Finished ILPostProcessorRunner in 0,495344 seconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll in 19,377086 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,252521 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,002251 seconds - Finished ILPostProcessorRunner in 0,422302 seconds - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll in 19,526885 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,30474 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,003334 seconds - Finished ILPostProcessorRunner in 0,4887 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 38,753793 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,269497 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,001986 seconds - Finished ILPostProcessorRunner in 0,436806 seconds - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 38,703615 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,333081 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,00223 seconds - Finished ILPostProcessorRunner in 0,538961 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 38,619532 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,249729 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,00237 seconds - Finished ILPostProcessorRunner in 0,432849 seconds - Finished compile Library/ScriptAssemblies/XRDependency.dll in 35,925002 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,196899 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,002364 seconds - Finished ILPostProcessorRunner in 0,391265 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll in 35,729861 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll in 0,220111 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll in 0,002284 seconds - Finished ILPostProcessorRunner in 0,406065 seconds - Finished compile Library/ScriptAssemblies/Analytics.dll in 35,422391 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll in 0,283183 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll in 0,006996 seconds - Finished ILPostProcessorRunner in 0,442147 seconds - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 35,455489 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,277119 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,002253 seconds - Finished ILPostProcessorRunner in 0,467676 seconds - Finished compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll in 35,49317 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,438792 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,002289 seconds - Finished ILPostProcessorRunner in 0,584456 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 36,533622 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll in 0,453017 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll in 0,002204 seconds - Finished ILPostProcessorRunner in 0,663 seconds - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll in 40,309633 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,213555 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,002968 seconds - Finished ILPostProcessorRunner in 0,38615 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll in 36,310747 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,369685 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,002181 seconds - Finished ILPostProcessorRunner in 0,528697 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 37,308841 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,223095 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,004677 seconds - Finished ILPostProcessorRunner in 0,38804 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 35,689329 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,31001 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,002279 seconds - Finished ILPostProcessorRunner in 0,569439 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 35,530082 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll in 0,274618 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll in 0,002237 seconds - Finished ILPostProcessorRunner in 0,50494 seconds - Finished compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll in 35,394755 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,281422 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,00201 seconds - Finished ILPostProcessorRunner in 0,513245 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll in 35,632636 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,33413 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,002697 seconds - Finished ILPostProcessorRunner in 0,502339 seconds - Finished compile Library/ScriptAssemblies/SteamVR.dll in 37,25008 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,199685 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,002294 seconds - Finished ILPostProcessorRunner in 0,362039 seconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 35,917513 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,206062 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,002536 seconds - Finished ILPostProcessorRunner in 0,380039 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 35,604589 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,258054 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,002322 seconds - Finished ILPostProcessorRunner in 0,404262 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll in 34,15406 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,285338 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,008694 seconds - Finished ILPostProcessorRunner in 0,456272 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 36,268948 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll in 0,262318 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll in 0,002411 seconds - Finished ILPostProcessorRunner in 0,417646 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll in 34,132476 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,245679 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,003044 seconds - Finished ILPostProcessorRunner in 0,413841 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll in 34,428588 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll in 0,212507 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll in 0,002246 seconds - Finished ILPostProcessorRunner in 0,387188 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Editor.dll in 33,797867 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,203183 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,002243 seconds - Finished ILPostProcessorRunner in 0,36766 seconds - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll in 33,778171 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,334581 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,002381 seconds - Finished ILPostProcessorRunner in 0,489662 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll in 35,775668 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,321976 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,002273 seconds - Finished ILPostProcessorRunner in 0,497677 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll in 38,516425 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,231633 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,002264 seconds - Finished ILPostProcessorRunner in 0,403987 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll in 34,305306 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,226644 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,002336 seconds - Finished ILPostProcessorRunner in 0,422209 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll in 33,039282 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,295416 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,002969 seconds - Finished ILPostProcessorRunner in 0,476876 seconds - Finished compile Library/ScriptAssemblies/Zenject.dll in 33,995147 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll in 0,243369 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll in 0,282082 seconds - Finished ILPostProcessorRunner in 0,708379 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll in 33,163791 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,34876 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,002237 seconds - Finished ILPostProcessorRunner in 0,505405 seconds - Finished compile Library/ScriptAssemblies/crosstales.dll in 33,627126 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,169262 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,002307 seconds - Finished ILPostProcessorRunner in 0,303153 seconds - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll in 32,991625 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll in 0,167521 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll in 0,001893 seconds - Finished ILPostProcessorRunner in 0,277972 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll in 32,33714 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 0,362303 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0,00546 seconds - Finished ILPostProcessorRunner in 0,529633 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 34,871635 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll in 0,237477 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll in 0,002041 seconds - Finished ILPostProcessorRunner in 0,395795 seconds - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll in 32,037826 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll in 0,248251 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll in 0,00332 seconds - Finished ILPostProcessorRunner in 0,399504 seconds - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll in 31,991026 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,294888 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,003199 seconds - Finished ILPostProcessorRunner in 0,451941 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll in 31,947133 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,364475 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,002295 seconds - Finished ILPostProcessorRunner in 0,518148 seconds - Finished compile Library/ScriptAssemblies/AGXUnity.dll in 31,919626 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,230967 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,002144 seconds - Finished ILPostProcessorRunner in 0,387816 seconds - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll in 30,283067 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,258076 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,002309 seconds - Finished ILPostProcessorRunner in 0,43197 seconds - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll in 30,214745 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,371858 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,59139 seconds - Finished ILPostProcessorRunner in 1,124418 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.dll in 34,334918 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,323273 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,002068 seconds - Finished ILPostProcessorRunner in 0,500559 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.dll in 31,52253 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,252168 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,002251 seconds - Finished ILPostProcessorRunner in 0,447349 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll in 30,336458 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll in 0,220005 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll in 0,002145 seconds - Finished ILPostProcessorRunner in 0,387133 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.Editor.dll in 30,234967 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll in 0,337284 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll in 0,002289 seconds - Finished ILPostProcessorRunner in 0,495287 seconds - Finished compile Library/ScriptAssemblies/AGXUnityEditor.dll in 31,061797 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,219313 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,226664 seconds - Finished ILPostProcessorRunner in 0,646802 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll in 30,286242 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,566972 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,22666 seconds - Finished ILPostProcessorRunner in 1,00941 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 30,463529 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,246656 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,237924 seconds - Finished ILPostProcessorRunner in 0,67724 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll in 28,782218 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,851469 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 1,355446 seconds - Finished ILPostProcessorRunner in 2,314442 seconds Symbols will be read from Library/ScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 143 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [RigidBodiesNetBehaviour] Found NetworkBehaviour RigidBodiesNetBehaviour [RigidBodiesNetBehaviour] NetworkBehaviourProcessor [RigidBodiesNetBehaviour] Process Start [RigidBodiesNetBehaviour] GenerateSerialization [RigidBodiesNetBehaviour] GenerateDeSerialization [RigidBodiesNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [AGXWheelSync] Found NetworkBehaviour AGXWheelSync [AGXWheelSync] NetworkBehaviourProcessor [AGXWheelSync] Process Start [AGXWheelSync] GenerateConstants [AGXWheelSync] GenerateSerialization [AGXWheelSync] GenerateDeSerialization [AGXWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AGXKinematicRigidbodySync] Found NetworkBehaviour AGXKinematicRigidbodySync [AGXKinematicRigidbodySync] NetworkBehaviourProcessor [AGXKinematicRigidbodySync] Process Start [AGXKinematicRigidbodySync] GenerateConstants [AGXKinematicRigidbodySync] GenerateSerialization [AGXKinematicRigidbodySync] GenerateDeSerialization [AGXKinematicRigidbodySync] Process Done [NetAuthorityBehaviour] Already processed [AGXMultiRigidbodySync] Found NetworkBehaviour AGXMultiRigidbodySync [AGXMultiRigidbodySync] NetworkBehaviourProcessor [AGXMultiRigidbodySync] Process Start [AGXMultiRigidbodySync] GenerateConstants [AGXMultiRigidbodySync] GenerateSerialization [AGXMultiRigidbodySync] GenerateDeSerialization [AGXMultiRigidbodySync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BucketManagerSync] Found NetworkBehaviour BucketManagerSync [BucketManagerSync] NetworkBehaviourProcessor [BucketManagerSync] Process Start [BucketManagerSync] GenerateConstants [BucketManagerSync] GenerateSerialization [BucketManagerSync] GenerateDeSerialization [BucketManagerSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [ExtendedParticlesSync] Found NetworkBehaviour ExtendedParticlesSync [ExtendedParticlesSync] NetworkBehaviourProcessor [ExtendedParticlesSync] Process Start [ExtendedParticlesSync] GenerateConstants [ExtendedParticlesSync] GenerateSerialization [ExtendedParticlesSync] GenerateDeSerialization [ExtendedParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadManagerSync] Found NetworkBehaviour LoadManagerSync [LoadManagerSync] NetworkBehaviourProcessor [LoadManagerSync] Process Start [LoadManagerSync] GenerateConstants [LoadManagerSync] GenerateSerialization [LoadManagerSync] GenerateDeSerialization [LoadManagerSync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [LoadedAssetNetBehaviour] Found NetworkBehaviour LoadedAssetNetBehaviour [LoadedAssetNetBehaviour] NetworkBehaviourProcessor [LoadedAssetNetBehaviour] Process Start [LoadedAssetNetBehaviour] GenerateSerialization [LoadedAssetNetBehaviour] GenerateDeSerialization [LoadedAssetNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesBasicSync] Found NetworkBehaviour ParticlesBasicSync [ParticlesBasicSync] NetworkBehaviourProcessor [ParticlesBasicSync] Process Start [ParticlesBasicSync] GenerateConstants [ParticlesBasicSync] GenerateSerialization [ParticlesBasicSync] GenerateDeSerialization [ParticlesBasicSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VPPLoadManagerSync] Found NetworkBehaviour VPPLoadManagerSync [VPPLoadManagerSync] NetworkBehaviourProcessor [VPPLoadManagerSync] Process Start [VPPLoadManagerSync] GenerateConstants [VPPLoadManagerSync] GenerateSerialization [VPPLoadManagerSync] GenerateDeSerialization [VPPLoadManagerSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 626 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:06.0799916 - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 45,273576 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll in 0,288515 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll in 0,386001 seconds - Finished ILPostProcessorRunner in 0,772571 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 28,673759 seconds - Finished script compilation in 67,957892 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(124,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(130,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(203,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXKinematicRigidbodySync.cs(84,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXKinematicRigidbodySync.cs(96,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXMultiRigidbodySync.cs(90,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXMultiRigidbodySync.cs(104,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BucketManagerSync.cs(77,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BucketManagerSync.cs(82,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BucketManagerSync.cs(88,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ExtendedParticlesSync.cs(24,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ExtendedParticlesSync.cs(30,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadManagerSync.cs(58,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadManagerSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadManagerSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesBasicSync.cs(24,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesBasicSync.cs(30,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(160,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(166,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(174,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(180,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VPPLoadManagerSync.cs(58,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VPPLoadManagerSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VPPLoadManagerSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(697,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(704,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(704,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(43,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(63,42): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(21,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(110,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(136,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(125,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(151,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(61,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(62,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(83,44): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(18,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(36,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(47,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(58,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(58,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(77,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(88,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(47,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(48,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1085,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1090,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(228,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1985,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1990,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(254,28): warning CS0109: The member 'GraderController.Update()' does not hide an accessible member. The new keyword is not required. Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(673,22): warning CS0108: 'WheelLoaderXEController.IsConstraintOnMaxRange(Constraint, float, RangeController)' hides inherited member 'MachineryAGXController.IsConstraintOnMaxRange(Constraint, float, RangeController)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(679,22): warning CS0108: 'WheelLoaderXEController.IsConstraintOnMinRange(Constraint, float, RangeController)' hides inherited member 'MachineryAGXController.IsConstraintOnMinRange(Constraint, float, RangeController)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(228,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\DieselElectricConfigurableMotorVehicle.cs(41,58): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\ComponentsMotorVehicle.cs(42,58): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(110,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(218,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(224,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(245,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(245,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(40,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1758,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(66,35): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(98,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(98,97): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(144,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(144,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(285,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(921,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(940,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(964,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(965,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(987,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(991,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(991,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(992,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1004,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1004,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1011,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(236,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(236,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs(591,25): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs(591,90): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs(593,21): warning CS0612: 'LogicCamera.ConfigureCameras(LogicCameraSetting, CameraVehicleData)' is obsolete Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(85,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(98,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(98,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(107,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(108,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(228,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(233,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(239,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(244,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(232,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopEnter' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(304,39): warning CS0067: The event 'AlgoryxTrafficService.StopCrossed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(216,29): warning CS0067: The event 'BasicPerceptionController.OnStopTriggerExit' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(231,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\Brakes\DumperBrakes.cs(92,29): warning CS0067: The event 'DumperBrakes.onHighBrakeTemperature' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(217,35): warning CS0067: The event 'BasicPerceptionController.OnExpansionJointSensorActivated' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(19,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(46,50): warning CS0067: The event 'AlgoryxCollisionsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(221,35): warning CS0067: The event 'BasicPerceptionController.OnCeilingChanged' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(18,32): warning CS0067: The event 'SceneryCargoManager.OnShovelUnloaded' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(311,53): warning CS0067: The event 'AlgoryxTrafficService.VehicleBehind' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(150,29): warning CS0067: The event 'AlgoryxTrafficService.OnFillBusStops' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\AlgoryxVehicleRigidbody.cs(112,44): warning CS0067: The event 'AlgoryxVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(306,45): warning CS0067: The event 'AlgoryxTrafficService.TrafficLightWatched' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(193,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnBrokenCar' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\AlgoryxVehicleRigidbody.cs(114,39): warning CS0067: The event 'AlgoryxVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\Brakes\DumperBrakes.cs(93,29): warning CS0067: The event 'DumperBrakes.onNormalBrakeTemperature' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(154,29): warning CS0067: The event 'AlgoryxTrafficService.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(167,29): warning CS0067: The event 'AlgoryxTrafficService.OnCrossingEntityCleared' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(151,29): warning CS0067: The event 'AlgoryxTrafficService.OnReleaseBusStops' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(305,39): warning CS0067: The event 'AlgoryxTrafficService.StopFinished' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(219,35): warning CS0067: The event 'BasicPerceptionController.OnBladeDraggingActivated' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainAGXService.cs(20,83): warning CS0067: The event 'DeformableTerrainAGXService.TileModifiedTerrain' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(209,29): warning CS0067: The event 'TrafficService.OnSpawnDumper' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(309,39): warning CS0067: The event 'AlgoryxTrafficService.NewNodeReached' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(15,25): warning CS0067: The event 'SceneryCargoManager.OnDumpersLoadLevelChanged' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\orchestrator\AlgoryxSimulationPlugin.cs(25,51): warning CS0067: The event 'AlgoryxSimulationPlugin.OnPluginError' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(310,39): warning CS0067: The event 'AlgoryxTrafficService.UpdatedLaneInfo' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(308,45): warning CS0067: The event 'AlgoryxTrafficService.TrafficLightFinished' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(218,35): warning CS0067: The event 'BasicPerceptionController.OnEmergencyArea' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(20,46): warning CS0067: The event 'AlgoryxCollisionsService.OnPluginInitialized' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(230,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(192,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnAccident' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(191,50): warning CS0067: The event 'AlgoryxTrafficService.OnCrossingEntitySpawned' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(302,39): warning CS0067: The event 'AlgoryxTrafficService.PlacedInPriorityNode' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainAGXService.cs(17,29): warning CS0067: The event 'DeformableTerrainAGXService.IsVehiclePoolReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Fuel\DummyFuelTank.cs(47,25): warning CS0067: The event 'DummyFuelTank.OnReserve' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\AlgoryxVehicleRigidbody.cs(113,39): warning CS0067: The event 'AlgoryxVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\scene\SpawnOnDemand\SpawnOnDemandService.cs(22,59): warning CS0067: The event 'SpawnOnDemandService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(19,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(167,35): warning CS0067: The event 'BasicPerceptionController.OnParkingSensorActivated' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(22,51): warning CS0067: The event 'AlgoryxCollisionsService.OnPluginError' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainAGXService.cs(21,50): warning CS0067: The event 'DeformableTerrainAGXService.Replay_ParticlesModify' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(215,29): warning CS0067: The event 'BasicPerceptionController.OnStopTriggerEnterFromRightAngle' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(220,29): warning CS0067: The event 'BasicPerceptionController.OnConeCollision' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(301,41): warning CS0067: The event 'AlgoryxTrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(62,50): warning CS0067: The event 'AlgoryxTrafficService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Mock\MockScripts\Input-Output\Input\MockLowProfileInput.cs(14,37): warning CS0067: The event 'MockLowProfileInput.EventGearShift' is never used Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(16,34): warning CS0067: The event 'SceneryCargoManager.OnUserClearDumpersLoad' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(313,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnBarricade' is never used Assets\simuzen\platform\systems\base\services\scene\Physic Environment\AGXPhysicEnvironmentService.cs(96,69): warning CS0067: The event 'AGXPhysicEnvironmentService.OnChangeWindDirection' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(194,43): warning CS0067: The event 'AlgoryxTrafficService.OnVehicledSpawned' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(196,29): warning CS0067: The event 'AlgoryxTrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(141,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(312,51): warning CS0067: The event 'AlgoryxTrafficService.OnArmyExplosionSpawned' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(303,39): warning CS0067: The event 'AlgoryxTrafficService.StopWatched' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(21,46): warning CS0067: The event 'AlgoryxCollisionsService.OnPluginDisposed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(229,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(307,45): warning CS0067: The event 'AlgoryxTrafficService.TrafficLightCrossed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(314,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnAmbush' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(155,29): warning CS0067: The event 'AlgoryxTrafficService.OnBusStopExit' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(197,29): warning CS0067: The event 'AlgoryxTrafficService.OnTrafficJamCreated' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(34,22): warning CS0414: The field 'AlgoryxCollisionsService._canStartToListen' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\BrakeAGX.cs(23,27): warning CS0414: The field 'BrakeAGX.brakeAxe' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(124,22): warning CS0414: The field 'GraderController._leftLiftCylinderActive' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DigAndLoad\FXParticles\ExcavatorShovelFXParticlesManager.cs(21,20): warning CS0414: The field 'ExcavatorShovelFXParticlesManager.bucketAngle' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\StabilizersComponent.cs(10,54): warning CS0414: The field 'StabilizersComponent._testRightInput' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(42,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\ExcavatorDriveTrainWheels.cs(85,36): warning CS0414: The field 'ExcavatorDriveTrainWheels.gearRatioValue' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Bucket\BucketCell.cs(47,36): warning CS0414: The field 'BucketCell.visualHeightMod' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(28,55): warning CS0414: The field 'ExcavatorController._boom' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(121,22): warning CS0414: The field 'GraderController._rightWheelSteerActive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\DeformableMeshes\Scripts\Containers\VehicleCargoContainer.cs(9,18): warning CS0414: The field 'VehicleCargoContainer.vehiceReady' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\StabilizersComponent.cs(9,54): warning CS0414: The field 'StabilizersComponent._testLeftInput' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(20,19): warning CS0414: The field 'LowProfileController.MaxRotationalAcceleration' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\DozerDriveTrain.cs(82,36): warning CS0414: The field 'DozerDriveTrain.gearRatioValue' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(120,22): warning CS0414: The field 'GraderController._leftWheelSteerActive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Bucket\BucketManager.cs(54,36): warning CS0414: The field 'BucketManager.maxHeightDeltaReachesPerArea' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\DumperVPPGearboxComponent.cs(9,38): warning CS0414: The field 'DumperVPPGearboxComponent.m_forwardGearCount' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(30,36): warning CS0414: The field 'LowProfileController.bucketMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(29,36): warning CS0414: The field 'LowProfileController.stickMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(35,55): warning CS0414: The field 'WheelLoaderXEController._drive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\SkidSteerLoaderDriveTrain.cs(70,36): warning CS0414: The field 'SkidSteerLoaderDriveTrain.maxTurnThrottle' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ContactSandAudioManager.cs(29,23): warning CS0414: The field 'ContactSandAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(43,40): warning CS0414: The field 'WheelLoaderXEController.driveMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(51,23): warning CS0414: The field 'WheelLoaderController.kickoutBoomSpeed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\DumperVPPGearboxComponent.cs(10,38): warning CS0414: The field 'DumperVPPGearboxComponent.m_reverseGearCount' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\DumperVPPGearboxComponent.cs(11,38): warning CS0414: The field 'DumperVPPGearboxComponent.currentGear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(21,54): warning CS0414: The field 'WheelLoaderController._drive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(23,19): warning CS0414: The field 'LowProfileController.MaxLinearAcceleration' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(29,55): warning CS0414: The field 'ExcavatorController._stick' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(28,36): warning CS0414: The field 'LowProfileController.boomMod' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(122,22): warning CS0414: The field 'GraderController._leftWheelLeanActive' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(32,53): warning CS0414: The field 'WheelLoaderController.steerMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Mock\MockScripts\TestSceneController.cs(18,21): warning CS0414: The field 'TestSceneController.spawnPointIdx' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(123,22): warning CS0414: The field 'GraderController._rightWheelLeanActive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(125,22): warning CS0414: The field 'GraderController._rightLiftCylinderActive' is assigned but its value is never used Assets\simuzen\platform\DeformableMeshes\Scripts\Containers\UnloadZoneChecker.cs(25,18): warning CS0414: The field 'UnloadZoneChecker._isRespawn' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Bucket\BuckektArea.cs(15,18): warning CS0414: The field 'BuckektArea._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(30,55): warning CS0414: The field 'ExcavatorController._bucket' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\SkidSteerLoaderDriveTrain.cs(69,36): warning CS0414: The field 'SkidSteerLoaderDriveTrain.minTurnThrottle' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DigAndLoad\FXParticles\ExcavatorShovelFXParticlesManager.cs(19,20): warning CS0414: The field 'ExcavatorShovelFXParticlesManager.lastBoomSpeed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(27,55): warning CS0414: The field 'ExcavatorController._swing' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(31,40): warning CS0414: The field 'WheelLoaderController.driveMod' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(53,23): warning CS0414: The field 'WheelLoaderController.kickoutBucketSpeed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(126,22): warning CS0414: The field 'GraderController._drawbarShiftActive' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(24,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(44,54): warning CS0414: The field 'WheelLoaderXEController.steerMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(22,54): warning CS0414: The field 'WheelLoaderController._steer' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\ExcavatorDriveTrain.cs(87,36): warning CS0414: The field 'ExcavatorDriveTrain.gearRatioValue' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(25,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DigAndLoad\FXParticles\ExcavatorShovelFXParticlesManager.cs(20,20): warning CS0414: The field 'ExcavatorShovelFXParticlesManager.boomAngle' is assigned but its value is never used Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(25,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(26,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(28,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(29,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(31,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(27,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(29,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(132,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(134,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(278,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(280,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(284,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(286,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(307,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(309,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(363,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(365,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(36,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(37,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(38,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,35): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(41,17): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(44,30): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,98): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,102): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(61,17): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(64,30): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,98): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,102): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(81,17): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,107): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(100,34): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(106,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(110,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(119,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(123,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\Editor\ScreenConfigurationEditorWindow.cs(267,13): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(58,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(65,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(98,31): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(99,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(105,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\CameraVehicleData\Editor\ImportCameraConfiguration.cs(16,9): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\CameraVehicleData\Editor\ImportCameraConfiguration.cs(38,17): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\systems\base\traffic\scripts\Editor\SMKTrafficVehicleRigger.cs(754,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build. BuildPlayer: start building target 19 [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 72) - Starting script compilation - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/PlayerScriptAssemblies/Obi.dll - Starting compile Library/PlayerScriptAssemblies/SteamVR.dll - Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll - Starting compile Library/PlayerScriptAssemblies/XRDependency.dll - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,225724 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,002101 seconds - Finished ILPostProcessorRunner in 0,405628 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 1,291605 seconds - Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll - Starting compile Library/PlayerScriptAssemblies/Zenject.dll - Starting compile Library/PlayerScriptAssemblies/crosstales.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,28856 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001469 seconds - Finished ILPostProcessorRunner in 0,458161 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 9,122268 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,218885 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,002252 seconds - Finished ILPostProcessorRunner in 0,392708 seconds - Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 8,453462 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,266726 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001975 seconds - Finished ILPostProcessorRunner in 0,461424 seconds - Finished compile Library/PlayerScriptAssemblies/Obi.dll in 8,57725 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,215815 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,002209 seconds - Finished ILPostProcessorRunner in 0,405535 seconds - Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 8,533448 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,269271 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,006367 seconds - Finished ILPostProcessorRunner in 0,466977 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 8,499034 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,337051 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001605 seconds - Finished ILPostProcessorRunner in 0,476409 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 8,453958 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,219911 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,002327 seconds - Finished ILPostProcessorRunner in 0,373497 seconds - Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 8,575124 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,206651 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001597 seconds - Finished ILPostProcessorRunner in 0,331298 seconds - Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 7,133526 seconds - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,206606 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,00227 seconds - Finished ILPostProcessorRunner in 0,376062 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 17,692511 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,196667 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,002227 seconds - Finished ILPostProcessorRunner in 0,365044 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 17,065647 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,265492 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001481 seconds - Finished ILPostProcessorRunner in 0,440656 seconds - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 17,595683 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,249917 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,002227 seconds - Finished ILPostProcessorRunner in 0,406817 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 16,621182 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,169691 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,007998 seconds - Finished ILPostProcessorRunner in 0,337198 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 16,462645 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,285296 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,002212 seconds - Finished ILPostProcessorRunner in 0,445434 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 17,066695 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,266517 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,002247 seconds - Finished ILPostProcessorRunner in 0,424061 seconds - Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 15,135978 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,289333 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,002244 seconds - Finished ILPostProcessorRunner in 0,457982 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 14,920373 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,275054 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,002362 seconds - Finished ILPostProcessorRunner in 0,417425 seconds - Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 18,107691 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,313937 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,002218 seconds - Finished ILPostProcessorRunner in 0,464828 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 20,37094 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,283369 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,002628 seconds - Finished ILPostProcessorRunner in 0,432803 seconds - Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 17,245837 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,287596 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,004426 seconds - Finished ILPostProcessorRunner in 0,437733 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 17,1414 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,318604 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,492175 seconds - Finished ILPostProcessorRunner in 0,959675 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 16,79713 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,577773 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,211993 seconds - Finished ILPostProcessorRunner in 0,93695 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 14,907075 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 1,028407 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,996479 seconds - Finished ILPostProcessorRunner in 2,181838 seconds Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 524 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [RigidBodiesNetBehaviour] Found NetworkBehaviour RigidBodiesNetBehaviour [RigidBodiesNetBehaviour] NetworkBehaviourProcessor [RigidBodiesNetBehaviour] Process Start [RigidBodiesNetBehaviour] GenerateSerialization [RigidBodiesNetBehaviour] GenerateDeSerialization [RigidBodiesNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [AGXWheelSync] Found NetworkBehaviour AGXWheelSync [AGXWheelSync] NetworkBehaviourProcessor [AGXWheelSync] Process Start [AGXWheelSync] GenerateConstants [AGXWheelSync] GenerateSerialization [AGXWheelSync] GenerateDeSerialization [AGXWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AGXKinematicRigidbodySync] Found NetworkBehaviour AGXKinematicRigidbodySync [AGXKinematicRigidbodySync] NetworkBehaviourProcessor [AGXKinematicRigidbodySync] Process Start [AGXKinematicRigidbodySync] GenerateConstants [AGXKinematicRigidbodySync] GenerateSerialization [AGXKinematicRigidbodySync] GenerateDeSerialization [AGXKinematicRigidbodySync] Process Done [NetAuthorityBehaviour] Already processed [AGXMultiRigidbodySync] Found NetworkBehaviour AGXMultiRigidbodySync [AGXMultiRigidbodySync] NetworkBehaviourProcessor [AGXMultiRigidbodySync] Process Start [AGXMultiRigidbodySync] GenerateConstants [AGXMultiRigidbodySync] GenerateSerialization [AGXMultiRigidbodySync] GenerateDeSerialization [AGXMultiRigidbodySync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BucketManagerSync] Found NetworkBehaviour BucketManagerSync [BucketManagerSync] NetworkBehaviourProcessor [BucketManagerSync] Process Start [BucketManagerSync] GenerateConstants [BucketManagerSync] GenerateSerialization [BucketManagerSync] GenerateDeSerialization [BucketManagerSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [ExtendedParticlesSync] Found NetworkBehaviour ExtendedParticlesSync [ExtendedParticlesSync] NetworkBehaviourProcessor [ExtendedParticlesSync] Process Start [ExtendedParticlesSync] GenerateConstants [ExtendedParticlesSync] GenerateSerialization [ExtendedParticlesSync] GenerateDeSerialization [ExtendedParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadManagerSync] Found NetworkBehaviour LoadManagerSync [LoadManagerSync] NetworkBehaviourProcessor [LoadManagerSync] Process Start [LoadManagerSync] GenerateConstants [LoadManagerSync] GenerateSerialization [LoadManagerSync] GenerateDeSerialization [LoadManagerSync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [LoadedAssetNetBehaviour] Found NetworkBehaviour LoadedAssetNetBehaviour [LoadedAssetNetBehaviour] NetworkBehaviourProcessor [LoadedAssetNetBehaviour] Process Start [LoadedAssetNetBehaviour] GenerateSerialization [LoadedAssetNetBehaviour] GenerateDeSerialization [LoadedAssetNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesBasicSync] Found NetworkBehaviour ParticlesBasicSync [ParticlesBasicSync] NetworkBehaviourProcessor [ParticlesBasicSync] Process Start [ParticlesBasicSync] GenerateConstants [ParticlesBasicSync] GenerateSerialization [ParticlesBasicSync] GenerateDeSerialization [ParticlesBasicSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VPPLoadManagerSync] Found NetworkBehaviour VPPLoadManagerSync [VPPLoadManagerSync] NetworkBehaviourProcessor [VPPLoadManagerSync] Process Start [VPPLoadManagerSync] GenerateConstants [VPPLoadManagerSync] GenerateSerialization [VPPLoadManagerSync] GenerateDeSerialization [VPPLoadManagerSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 439 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:04.5303901 - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 27,930534 seconds - Finished script compilation in 37,309149 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(124,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(130,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(203,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXMultiRigidbodySync.cs(90,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXMultiRigidbodySync.cs(104,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(160,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(166,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(174,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\net\AGXWheelSync.cs(180,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BucketManagerSync.cs(77,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BucketManagerSync.cs(82,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BucketManagerSync.cs(88,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ExtendedParticlesSync.cs(24,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ExtendedParticlesSync.cs(30,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadManagerSync.cs(58,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadManagerSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadManagerSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesBasicSync.cs(24,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesBasicSync.cs(30,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(63,42): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VPPLoadManagerSync.cs(58,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VPPLoadManagerSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VPPLoadManagerSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(43,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(697,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(704,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(704,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(110,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(136,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(125,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(151,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(21,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXKinematicRigidbodySync.cs(84,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXKinematicRigidbodySync.cs(96,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(254,28): warning CS0109: The member 'GraderController.Update()' does not hide an accessible member. The new keyword is not required. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(47,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(48,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(61,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(62,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(83,44): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(673,22): warning CS0108: 'WheelLoaderXEController.IsConstraintOnMaxRange(Constraint, float, RangeController)' hides inherited member 'MachineryAGXController.IsConstraintOnMaxRange(Constraint, float, RangeController)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(679,22): warning CS0108: 'WheelLoaderXEController.IsConstraintOnMinRange(Constraint, float, RangeController)' hides inherited member 'MachineryAGXController.IsConstraintOnMinRange(Constraint, float, RangeController)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(18,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(36,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(47,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(58,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(58,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(77,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(88,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(228,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1085,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1090,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1985,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1990,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(228,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\JenkinsMQ_WorkSapace\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(110,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(218,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(224,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(245,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(245,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1758,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(78,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(921,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(940,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(964,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(965,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(987,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(991,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(991,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(992,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1004,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1004,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1011,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(144,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(144,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(285,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(236,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(236,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(66,35): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(98,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainAGXService.cs(98,97): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs(591,25): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs(591,90): warning CS0612: 'CameraVehicleData.vehicleCameraDatas' is obsolete Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs(593,21): warning CS0612: 'LogicCamera.ConfigureCameras(LogicCameraSetting, CameraVehicleData)' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(85,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(98,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(98,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(107,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(108,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(228,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(233,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(239,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(244,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(40,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\ComponentsMotorVehicle.cs(42,58): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\DieselElectricConfigurableMotorVehicle.cs(41,58): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(307,45): warning CS0067: The event 'AlgoryxTrafficService.TrafficLightCrossed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(151,29): warning CS0067: The event 'AlgoryxTrafficService.OnReleaseBusStops' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(232,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(311,53): warning CS0067: The event 'AlgoryxTrafficService.VehicleBehind' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(141,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(312,51): warning CS0067: The event 'AlgoryxTrafficService.OnArmyExplosionSpawned' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(19,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\AlgoryxVehicleRigidbody.cs(114,39): warning CS0067: The event 'AlgoryxVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(18,32): warning CS0067: The event 'SceneryCargoManager.OnShovelUnloaded' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\scene\SpawnOnDemand\SpawnOnDemandService.cs(22,59): warning CS0067: The event 'SpawnOnDemandService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Fuel\DummyFuelTank.cs(47,25): warning CS0067: The event 'DummyFuelTank.OnReserve' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(19,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(313,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnBarricade' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(304,39): warning CS0067: The event 'AlgoryxTrafficService.StopCrossed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(218,35): warning CS0067: The event 'BasicPerceptionController.OnEmergencyArea' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(155,29): warning CS0067: The event 'AlgoryxTrafficService.OnBusStopExit' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Physic Environment\AGXPhysicEnvironmentService.cs(96,69): warning CS0067: The event 'AGXPhysicEnvironmentService.OnChangeWindDirection' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Mock\MockScripts\Input-Output\Input\MockLowProfileInput.cs(14,37): warning CS0067: The event 'MockLowProfileInput.EventGearShift' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(16,34): warning CS0067: The event 'SceneryCargoManager.OnUserClearDumpersLoad' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(15,25): warning CS0067: The event 'SceneryCargoManager.OnDumpersLoadLevelChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(209,29): warning CS0067: The event 'TrafficService.OnSpawnDumper' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(194,43): warning CS0067: The event 'AlgoryxTrafficService.OnVehicledSpawned' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(167,35): warning CS0067: The event 'BasicPerceptionController.OnParkingSensorActivated' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\AlgoryxVehicleRigidbody.cs(112,44): warning CS0067: The event 'AlgoryxVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(231,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(303,39): warning CS0067: The event 'AlgoryxTrafficService.StopWatched' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainAGXService.cs(20,83): warning CS0067: The event 'DeformableTerrainAGXService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(46,50): warning CS0067: The event 'AlgoryxCollisionsService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\orchestrator\AlgoryxSimulationPlugin.cs(25,51): warning CS0067: The event 'AlgoryxSimulationPlugin.OnPluginError' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(192,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnAccident' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(215,29): warning CS0067: The event 'BasicPerceptionController.OnStopTriggerEnterFromRightAngle' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(21,46): warning CS0067: The event 'AlgoryxCollisionsService.OnPluginDisposed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(301,41): warning CS0067: The event 'AlgoryxTrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(220,29): warning CS0067: The event 'BasicPerceptionController.OnConeCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(196,29): warning CS0067: The event 'AlgoryxTrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(62,50): warning CS0067: The event 'AlgoryxTrafficService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(302,39): warning CS0067: The event 'AlgoryxTrafficService.PlacedInPriorityNode' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(306,45): warning CS0067: The event 'AlgoryxTrafficService.TrafficLightWatched' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(221,35): warning CS0067: The event 'BasicPerceptionController.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(191,50): warning CS0067: The event 'AlgoryxTrafficService.OnCrossingEntitySpawned' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(150,29): warning CS0067: The event 'AlgoryxTrafficService.OnFillBusStops' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(197,29): warning CS0067: The event 'AlgoryxTrafficService.OnTrafficJamCreated' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(229,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(22,51): warning CS0067: The event 'AlgoryxCollisionsService.OnPluginError' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(167,29): warning CS0067: The event 'AlgoryxTrafficService.OnCrossingEntityCleared' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(309,39): warning CS0067: The event 'AlgoryxTrafficService.NewNodeReached' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(216,29): warning CS0067: The event 'BasicPerceptionController.OnStopTriggerExit' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(305,39): warning CS0067: The event 'AlgoryxTrafficService.StopFinished' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\Brakes\DumperBrakes.cs(92,29): warning CS0067: The event 'DumperBrakes.onHighBrakeTemperature' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(217,35): warning CS0067: The event 'BasicPerceptionController.OnExpansionJointSensorActivated' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\AlgoryxVehicleRigidbody.cs(113,39): warning CS0067: The event 'AlgoryxVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(154,29): warning CS0067: The event 'AlgoryxTrafficService.OnBusStopEnter' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainAGXService.cs(17,29): warning CS0067: The event 'DeformableTerrainAGXService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\Brakes\DumperBrakes.cs(93,29): warning CS0067: The event 'DumperBrakes.onNormalBrakeTemperature' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(20,46): warning CS0067: The event 'AlgoryxCollisionsService.OnPluginInitialized' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(193,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnBrokenCar' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainAGXService.cs(21,50): warning CS0067: The event 'DeformableTerrainAGXService.Replay_ParticlesModify' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(230,58): warning CS0067: The event 'BasicPerceptionController.OnBusStopMissing' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\vehicles\AlgoryxUserVehicle.cs(219,35): warning CS0067: The event 'BasicPerceptionController.OnBladeDraggingActivated' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(308,45): warning CS0067: The event 'AlgoryxTrafficService.TrafficLightFinished' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(314,29): warning CS0067: The event 'AlgoryxTrafficService.OnSpawnAmbush' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\services\traffic\scripts\AlgoryxTrafficService.cs(310,39): warning CS0067: The event 'AlgoryxTrafficService.UpdatedLaneInfo' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\ExcavatorDriveTrainWheels.cs(85,36): warning CS0414: The field 'ExcavatorDriveTrainWheels.gearRatioValue' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(120,22): warning CS0414: The field 'GraderController._leftWheelSteerActive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(32,53): warning CS0414: The field 'WheelLoaderController.steerMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(35,55): warning CS0414: The field 'WheelLoaderXEController._drive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DigAndLoad\FXParticles\ExcavatorShovelFXParticlesManager.cs(21,20): warning CS0414: The field 'ExcavatorShovelFXParticlesManager.bucketAngle' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\DozerDriveTrain.cs(82,36): warning CS0414: The field 'DozerDriveTrain.gearRatioValue' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(125,22): warning CS0414: The field 'GraderController._rightLiftCylinderActive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(23,19): warning CS0414: The field 'LowProfileController.MaxLinearAcceleration' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(43,40): warning CS0414: The field 'WheelLoaderXEController.driveMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(21,54): warning CS0414: The field 'WheelLoaderController._drive' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(31,40): warning CS0414: The field 'WheelLoaderController.driveMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Bucket\BuckektArea.cs(15,18): warning CS0414: The field 'BuckektArea._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(30,55): warning CS0414: The field 'ExcavatorController._bucket' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\SkidSteerLoaderDriveTrain.cs(69,36): warning CS0414: The field 'SkidSteerLoaderDriveTrain.minTurnThrottle' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\ExcavatorDriveTrain.cs(87,36): warning CS0414: The field 'ExcavatorDriveTrain.gearRatioValue' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(28,36): warning CS0414: The field 'LowProfileController.boomMod' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DriveTrain\SkidSteerLoaderDriveTrain.cs(70,36): warning CS0414: The field 'SkidSteerLoaderDriveTrain.maxTurnThrottle' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(126,22): warning CS0414: The field 'GraderController._drawbarShiftActive' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(24,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderXEController.cs(44,54): warning CS0414: The field 'WheelLoaderXEController.steerMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\DumperVPPGearboxComponent.cs(11,38): warning CS0414: The field 'DumperVPPGearboxComponent.currentGear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\collision\services\AlgoryxCollisionsService.cs(34,22): warning CS0414: The field 'AlgoryxCollisionsService._canStartToListen' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(30,36): warning CS0414: The field 'LowProfileController.bucketMod' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\StabilizersComponent.cs(10,54): warning CS0414: The field 'StabilizersComponent._testRightInput' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Bucket\BucketCell.cs(47,36): warning CS0414: The field 'BucketCell.visualHeightMod' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(122,22): warning CS0414: The field 'GraderController._leftWheelLeanActive' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(51,23): warning CS0414: The field 'WheelLoaderController.kickoutBoomSpeed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(20,19): warning CS0414: The field 'LowProfileController.MaxRotationalAcceleration' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(28,55): warning CS0414: The field 'ExcavatorController._boom' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Bucket\BucketManager.cs(54,36): warning CS0414: The field 'BucketManager.maxHeightDeltaReachesPerArea' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\AGXLegacy\generic\BrakeAGX.cs(23,27): warning CS0414: The field 'BrakeAGX.brakeAxe' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(42,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(121,22): warning CS0414: The field 'GraderController._rightWheelSteerActive' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(27,55): warning CS0414: The field 'ExcavatorController._swing' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(25,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(53,23): warning CS0414: The field 'WheelLoaderController.kickoutBucketSpeed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\DeformableMeshes\Scripts\Containers\VehicleCargoContainer.cs(9,18): warning CS0414: The field 'VehicleCargoContainer.vehiceReady' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\LowProfileController.cs(29,36): warning CS0414: The field 'LowProfileController.stickMod' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\WheelLoaderController.cs(22,54): warning CS0414: The field 'WheelLoaderController._steer' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ContactSandAudioManager.cs(29,23): warning CS0414: The field 'ContactSandAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DigAndLoad\FXParticles\ExcavatorShovelFXParticlesManager.cs(19,20): warning CS0414: The field 'ExcavatorShovelFXParticlesManager.lastBoomSpeed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\DumperVPPGearboxComponent.cs(9,38): warning CS0414: The field 'DumperVPPGearboxComponent.m_forwardGearCount' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\StabilizersComponent.cs(9,54): warning CS0414: The field 'StabilizersComponent._testLeftInput' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(123,22): warning CS0414: The field 'GraderController._rightWheelLeanActive' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\DigAndLoad\FXParticles\ExcavatorShovelFXParticlesManager.cs(20,20): warning CS0414: The field 'ExcavatorShovelFXParticlesManager.boomAngle' is assigned but its value is never used Assets\simuzen\platform\DeformableMeshes\Scripts\Containers\UnloadZoneChecker.cs(25,18): warning CS0414: The field 'UnloadZoneChecker._isRespawn' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\ExcavatorController.cs(29,55): warning CS0414: The field 'ExcavatorController._stick' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\MachineryControllers\GraderController.cs(124,22): warning CS0414: The field 'GraderController._leftLiftCylinderActive' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\MachineryAGX\Mock\MockScripts\TestSceneController.cs(18,21): warning CS0414: The field 'TestSceneController.spawnPointIdx' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\DumperVPPGearboxComponent.cs(10,38): warning CS0414: The field 'DumperVPPGearboxComponent.m_reverseGearCount' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. BuildPlayerGenerator: Succeeded SpriteAtlasPacking completed in 1.982450 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 832 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.40s ***Player size statistics*** Total compressed size 75.2 MB. Total uncompressed size 188.4 MB. Unloading 4781 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.03 GB. System memory in use after: 1.03 GB. Unloading 15982 unused Assets to reduce memory usage. Loaded Objects now: 13287. Total: 51.064600 ms (FindLiveObjects: 2.571900 ms CreateObjectMapping: 2.789200 ms MarkObjects: 37.658400 ms DeleteObjects: 8.043800 ms) SpriteAtlasPacking completed in 1.735441 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 5632 (5.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 4096 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1664 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1664 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2048 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.06s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.57s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 2816 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2048 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.43s ***Player size statistics*** Total compressed size 5.8 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 1.013502 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 2816 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2048 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1024 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.40s ***Player size statistics*** Total compressed size 76.0 MB. Total uncompressed size 207.2 MB. SpriteAtlasPacking completed in 0.967206 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 2816 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2048 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.42s ***Player size statistics*** Total compressed size 97.8 MB. Total uncompressed size 195.6 MB. Unloading 4622 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.26 GB. System memory in use after: 1.26 GB. Unloading 27727 unused Assets to reduce memory usage. Loaded Objects now: 13293. Total: 56.432500 ms (FindLiveObjects: 3.610000 ms CreateObjectMapping: 4.519300 ms MarkObjects: 35.098900 ms DeleteObjects: 13.202700 ms) SpriteAtlasPacking completed in 1.796271 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 2816 (2.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 832 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.41s ***Player size statistics*** Total compressed size 77.7 MB. Total uncompressed size 187.3 MB. SpriteAtlasPacking completed in 0.970867 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 2816 (2.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2048 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.42s ***Player size statistics*** Total compressed size 94.9 MB. Total uncompressed size 163.3 MB. SpriteAtlasPacking completed in 0.995568 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.41s ***Player size statistics*** Total compressed size 95.5 MB. Total uncompressed size 163.3 MB. Unloading 4459 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.36 GB. System memory in use after: 1.36 GB. Unloading 22441 unused Assets to reduce memory usage. Loaded Objects now: 13299. Total: 55.103800 ms (FindLiveObjects: 3.365600 ms CreateObjectMapping: 4.554400 ms MarkObjects: 35.286500 ms DeleteObjects: 11.895500 ms) SpriteAtlasPacking completed in 1.957253 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 2816 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2048 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.39s ***Player size statistics*** Total compressed size 9.4 MB. Total uncompressed size 70.1 MB. SpriteAtlasPacking completed in 1.029031 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 2816 (3.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 832 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 832 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1024 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.41s ***Player size statistics*** Total compressed size 99.6 MB. Total uncompressed size 195.3 MB. SpriteAtlasPacking completed in 1.055835 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 2816 (2.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2048 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.40s ***Player size statistics*** Total compressed size 84.9 MB. Total uncompressed size 171.3 MB. Unloading 4447 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.29 GB. System memory in use after: 1.29 GB. Unloading 22089 unused Assets to reduce memory usage. Loaded Objects now: 13305. Total: 55.211500 ms (FindLiveObjects: 3.627900 ms CreateObjectMapping: 4.527800 ms MarkObjects: 34.444300 ms DeleteObjects: 12.609500 ms) SpriteAtlasPacking completed in 1.682987 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 2816 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2048 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.39s ***Player size statistics*** Total compressed size 25.0 MB. Total uncompressed size 94.4 MB. SpriteAtlasPacking completed in 0.962636 sec Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/StandardPerInstanceColor in 0.00s d3d11 (total internal programs: 272, unique: 272) Compressed shader 'Obi/StandardPerInstanceColor' on d3d11 from 1.18MB to 0.06MB Compressed shader 'Obi/StandardPerInstanceColor' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 132 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 320 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 120 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1302, unique: 1254) Compressed shader 'Standard' on d3d11 from 5.60MB to 0.29MB Compressed shader 'Standard' in 0.17s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 64, unique: 64) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 2816 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1664 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1664 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.46s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1408 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Total compressed size 47.9 MB. Total uncompressed size 62.3 MB. SpriteAtlasPacking completed in 0.977739 sec Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/StandardPerInstanceColor" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/StandardPerInstanceColor in 0.00s d3d11 (total internal programs: 272, unique: 272) Compressed shader 'Obi/StandardPerInstanceColor' on d3d11 from 1.18MB to 0.06MB Compressed shader 'Obi/StandardPerInstanceColor' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 132 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 320 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 120 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1302, unique: 1254) Compressed shader 'Standard' on d3d11 from 5.60MB to 0.29MB Compressed shader 'Standard' in 0.20s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 64, unique: 64) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 2816 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2048 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1664 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1024 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.45s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1408 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Total compressed size 72.2 MB. Total uncompressed size 127.8 MB. Unloading 3882 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.17 GB. System memory in use after: 1.11 GB. Unloading 8758 unused Assets to reduce memory usage. Loaded Objects now: 13313. Total: 47.656800 ms (FindLiveObjects: 1.522100 ms CreateObjectMapping: 1.642500 ms MarkObjects: 35.848500 ms DeleteObjects: 8.642300 ms) Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch (string) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 72) [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.056148 seconds. Refresh completed in 0.726122 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 726.087ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 2.176ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 23.703ms GetAllGuidsForCategorization: 2.963ms CategorizeAssets: 541.082ms ImportAndPostprocessOutOfDateAssets: 31.623ms (6.322ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.973ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.154ms OnDemandSchedulerStart: 3.057ms RestoreLoadedAssetsState: 6.115ms ReloadSourceAssets: 3.100ms UnloadImportedAssets: 3.187ms Hotreload: 0.030ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.811ms UnloadStreamsBegin: 2.370ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.826ms GetLoadedSourceAssetsSnapshot: 9.032ms PersistCurrentRevisions: 3.254ms UnloadStreamsEnd: 0.394ms Untracked: 94.438ms SpriteAtlasPacking completed in 1.637968 sec Opening scene 'Assets/Sceneries/MineLandDM/Scenes/Location/ES/MinelandDM_Localized.unity' Unloading 3404 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Sceneries/MineLandDM/Scenes/Location/ES/MinelandDM_Localized.unity' Deserialize: 7.381 ms Integration: 94.931 ms Integration of assets: 0.003 ms Thread Wait Time: 0.012 ms Total Operation Time: 102.327 ms System memory in use before: 0.71 GB. System memory in use after: 0.71 GB. Unloading 379 unused Assets to reduce memory usage. Loaded Objects now: 14658. Total: 39.470500 ms (FindLiveObjects: 2.602200 ms CreateObjectMapping: 1.654800 ms MarkObjects: 34.426400 ms DeleteObjects: 0.785500 ms) Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeView.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeGraph.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeGraphComponentIcons.Node UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::DialogTreeViewInputHelper.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgetsSamples.Shops::JRPGOrderLine.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgetsSamples.Shops::JRPGOrderLine.item 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeGraphCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:72) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 72] Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.91 GB. System memory in use after: 0.91 GB. Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 13313. Total: 55.853500 ms (FindLiveObjects: 1.298600 ms CreateObjectMapping: 1.618100 ms MarkObjects: 52.174000 ms DeleteObjects: 0.761300 ms) [EnlightenBakeManager] m_Clear = false; Setting up 4 worker threads for Enlighten. Thread -> id: 42b8 -> priority: 1 Thread -> id: 2a44 -> priority: 1 Thread -> id: 3850 -> priority: 1 Thread -> id: 33f4 -> priority: 1 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.86 GB. System memory in use after: 0.86 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13322. Total: 45.054500 ms (FindLiveObjects: 1.666700 ms CreateObjectMapping: 2.449400 ms MarkObjects: 40.904700 ms DeleteObjects: 0.031800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.86 GB. System memory in use after: 0.86 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13310. Total: 41.528400 ms (FindLiveObjects: 1.095800 ms CreateObjectMapping: 1.173700 ms MarkObjects: 39.205800 ms DeleteObjects: 0.051600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 2816 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2048 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.45s ***Player size statistics*** Level 0 'Assets/Sceneries/MineLandDM/Scenes/Location/ES/MinelandDM_Localized.unity' uses 21.4 MB compressed / 49.2 MB uncompressed. Total compressed size 21.4 MB. Total uncompressed size 49.2 MB. Refreshing native plugins compatible for Editor in 84.87 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.71 ms. Registering precompiled user dll's ... Registered in 0.059905 seconds. Refresh completed in 0.871398 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 871.374ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 4.654ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 45.092ms GetAllGuidsForCategorization: 5.888ms CategorizeAssets: 597.980ms ImportAndPostprocessOutOfDateAssets: 35.125ms (6.661ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.376ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.387ms OnDemandSchedulerStart: 4.146ms RestoreLoadedAssetsState: 6.554ms ReloadSourceAssets: 3.209ms UnloadImportedAssets: 3.409ms Hotreload: 0.044ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.737ms UnloadStreamsBegin: 2.577ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.594ms GetLoadedSourceAssetsSnapshot: 12.935ms PersistCurrentRevisions: 2.919ms UnloadStreamsEnd: 0.400ms Untracked: 147.717ms SpriteAtlasPacking completed in 1.667458 sec Opening scene 'Assets/Sceneries/MineLandDM/Scenes/Location/CL/MinelandDM_Localized.unity' Unloading 3403 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Sceneries/MineLandDM/Scenes/Location/CL/MinelandDM_Localized.unity' Deserialize: 6.045 ms Integration: 81.520 ms Integration of assets: 0.003 ms Thread Wait Time: 0.027 ms Total Operation Time: 87.595 ms System memory in use before: 0.87 GB. System memory in use after: 0.87 GB. Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 14665. Total: 39.833500 ms (FindLiveObjects: 1.910200 ms CreateObjectMapping: 1.152200 ms MarkObjects: 36.194900 ms DeleteObjects: 0.574800 ms) Unloading 59 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.91 GB. System memory in use after: 0.91 GB. Unloading 326 unused Assets to reduce memory usage. Loaded Objects now: 13320. Total: 38.615200 ms (FindLiveObjects: 1.390500 ms CreateObjectMapping: 1.704600 ms MarkObjects: 34.875300 ms DeleteObjects: 0.643100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.86 GB. System memory in use after: 0.86 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13329. Total: 39.966400 ms (FindLiveObjects: 1.081900 ms CreateObjectMapping: 0.886200 ms MarkObjects: 37.953600 ms DeleteObjects: 0.042700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.86 GB. System memory in use after: 0.86 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13317. Total: 38.967800 ms (FindLiveObjects: 1.455800 ms CreateObjectMapping: 1.564900 ms MarkObjects: 35.901400 ms DeleteObjects: 0.044400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 2816 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2048 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1664 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.45s ***Player size statistics*** Level 0 'Assets/Sceneries/MineLandDM/Scenes/Location/CL/MinelandDM_Localized.unity' uses 21.4 MB compressed / 49.2 MB uncompressed. Total compressed size 21.4 MB. Total uncompressed size 49.2 MB. Refreshing native plugins compatible for Editor in 84.06 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.80 ms. Unloading 254 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.87 GB. System memory in use after: 0.87 GB. Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 13337. Total: 40.117500 ms (FindLiveObjects: 1.467400 ms CreateObjectMapping: 1.039500 ms MarkObjects: 37.046900 ms DeleteObjects: 0.562000 ms) DisplayProgressNotification: Build Successful Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.726 ms Integration: 23.484 ms Integration of assets: 0.002 ms Thread Wait Time: 0.015 ms Total Operation Time: 24.228 ms System memory in use before: 0.86 GB. System memory in use after: 0.86 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13330. Total: 40.223700 ms (FindLiveObjects: 1.237400 ms CreateObjectMapping: 0.972400 ms MarkObjects: 37.826400 ms DeleteObjects: 0.185700 ms) ***Player size statistics*** Total compressed size 22.7 KB. Total uncompressed size 58.9 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.85 GB. System memory in use after: 0.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13332. Total: 40.254400 ms (FindLiveObjects: 1.496400 ms CreateObjectMapping: 1.718600 ms MarkObjects: 37.003200 ms DeleteObjects: 0.034400 ms) ------------------------------------------------------------------------------- Bundle Name: signals_localized.mx_xx_xx Compressed Size:75.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 97.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.3% Other Assets 1.5 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 485.8 kb 0.3% Total User Assets 188.4 mb 100.0% Complete build size 188.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.4 mb 1.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 318.4 kb 0.2% AssetBundle Object 14.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_CP_Variant.prefab 12.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S019Exit_Variant.prefab 12.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007AExit_Variant.prefab 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S015Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S022Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S012Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S010Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003AExit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S008Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018Exit_Variant.prefab 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016Exit_Variant.prefab 9.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S003BExit_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S007BExit_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_InfoDistance_LJ_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S020_Variant.prefab 9.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S014_Variant.prefab 9.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S009_Variant.prefab 8.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S018_Variant.prefab 8.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S016_Variant.prefab 8.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021Exit_Variant.prefab 8.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004Exit_Variant.prefab 7.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S002Exit_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S021_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingDouble_S004_Variant.prefab 6.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_1000_Variant.prefab 6.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaService_500_Variant.prefab 5.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDetour_Variant.prefab 5.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStationSmall_R100_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingToll_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestArea_500_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Pedagio_500_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works100m_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_L_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town04_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town03_F_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_R_Variant.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town01_F_Variant.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Straight_Variant_TM.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BigCrossingSimple_15_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AreaServiceDirectional_R_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_LevelCrossingTrain_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightRight_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StraightLeft_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Straight_Variant.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Yield_Variant_TM.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_L_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_F_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RestAreaDetour_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_GasStation_R_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_Stop_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_120_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_110_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_100_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Yield_Variant.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EmergencyWay_Variant.prefab 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Stop_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoPedestrianNoBike_Variant.prefab 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_StadiumSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Straight_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Right_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SchoolSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChurchSmall_Left_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 3.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_90_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_80_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_70_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_60_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_50_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_40_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_30_Variant.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorksEnd_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExitFreeNum_Num_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_R_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_L_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_R_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Town02_F_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Inspection_Variant.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Right_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_OneWay_Left_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/TM/Sig_NoEntry_Variant_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_WorkingWayProhibited_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_6M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_5M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxHeight_3M_NoStick_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyWay_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksStarts_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_FinalsWorks_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksEnd_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPebbles_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerTrafficLight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoadHump_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RadarBus_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BusStop_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoOvertaking_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoLeftTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works50m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Village03_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingNotAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ParkingAllowed_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ForbiddenHorn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Yield_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightRight_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StraightLeft_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TrucksRight_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Right_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_Left_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoRightTurn_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoEntry_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TwoWays_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OnlyBus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_OneWay_KeepRight_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Turn_L_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Stop_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PrioridadeSempre_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ExclusiveOnibus_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Radar_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_R_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_PedestrianCross_L_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_BifurcationObstacle_Variant.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_FinalsWorks_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Right_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_MaxiHeight_Left_Variant.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_HighwayTarragona.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_RoundaboutRed_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_EndNoOvertaking_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_NoUTurn_R_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerBadConditions_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_DangerDeadEnd_Variant.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationObstacle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 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Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_WorksDangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BifurcationDouble_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ProximityStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_SeatBelt_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_05/Materials/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_04/Materials/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_03/Materials/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_02/Materials/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsViaFacil_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsManual_Variant.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TicketsAutomatic_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TunnelName02_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_TunnelName01_Variant.prefab 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_Viduct_Variant.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_06/Sig_Constanti.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Sig_ViaductName_Variant.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsViaFacil_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ExclusiveOnibus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_RoundaboutRed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/MX/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_common Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 16.7% Meshes 315.0 kb 3.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.6 mb 76.3% Other Assets 247.8 kb 2.4% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 146.1 kb 1.4% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.1 mb 51.3% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.4 mb 24.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 11.3% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_N.tga 312.7 kb 3.1% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_MAOHS.tga 244.4 kb 2.4% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_BC.tga 104.3 kb 1.0% Resources/unity_builtin_extra 87.7 kb 0.9% AssetBundle Object 35.0 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Props/Art/Meshes/tolva_mesh_1.fbx 16.9 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Shield.fbx 16.4 kb 0.2% Assets/content_common/art_common/Modules/signals/Common/Meshes/StructurePost.FBX 16.3 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.3 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 16.3 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Circule.fbx 11.6 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/StructurePost.FBX 10.1 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Large.fbx 9.3 kb 0.1% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Circule.FBX 8.1 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Diamond.fbx 6.9 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Medium.fbx 6.3 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Yield.fbx 6.2 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Signal_BigTriangle.fbx 5.9 kb 0.1% Assets/content_common/art_common/Modules/signals/Common/Meshes/StructureExtension.FBX 5.9 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/StructureExtension.FBX 5.8 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Short.fbx 5.8 kb 0.1% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Square.FBX 5.6 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stop.fbx 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Romb.FBX 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/LevelCrossingTrain.FBX 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Cross.fbx 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Triangle.FBX 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Octagon.FBX 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/SignalPost2,5m.FBX 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_RectangleGiantHorizontal_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_RectangleMediunHorizontal_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/00_Sig_SquareDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RondaboutConstantiIndustrialP1.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RondaboutConstantiIndustrialP.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectanguleVerySmall.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectanguleMedium_01.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RondaboutConstantiTarra.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HighwayVallsMontblanc.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_ConstantiIndustrialPark.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectanguleSmall_01.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectanguleGiant_02.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectanguleGiant_01.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectanguleBig_01.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RondaboutMorelValls.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RondaboutLleidaCamp.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium_V.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium_H.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium03_H.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium02_H.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleBigLarge_H.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MediumRectangle_04.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MediumRectangle_03.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MediumRectangle_02.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HighwayVallsLleida.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HighwayMontblanc21.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_DistanceVallsLleida.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_VallsTarragona.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_TarragonaLleida.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmall_H.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiant_H.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleBig_H.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_N240Montblanc.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MontblancLleida.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MediumRectangle.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HighwayTarragona.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HighwayRefineria.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HighwayConstanti.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_DoubleDirection.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_ConstantiNord.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_CampdeTarragona.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalRectangule.FBX 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_ValsLleida.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Tarragona.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_PoblaMafumet.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Fontscaldes.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Constanti.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_BigRectangle.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Square.fbx 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Lilla.fbx 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/Signal_Cube.FBX 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_BigCrossing_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_Rectangule_PF.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Meshes/SignalPost2,5m.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_RectanguleSingle_PF.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/Materials/Signals_MX.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Materials/Signals_BR.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_Circule_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_Romb_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_RectanguleSmall_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_SquareArrowDouble_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/00_Sig_Square_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_Yield_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/Materials/MetalBaseGalvanized_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_Octagon_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/00_Sig_RectanguleGiantFree_01_PF.prefab 1.3 kb 0.0% 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Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_FinObras_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Curves_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Crossing_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Baden_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Workshop_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Restaurant_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Hospital_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01AirPlane_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_CirculeRGBA_Turn_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_CirculeRGBA_Truck_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_CirculeRGBA_OneWay_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_CirculeRGBA_Bus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_CirculeRGBA_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/MX/_Pieces_/Decals_TextSmallTrain_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_TextSmallLinha_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Wind_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Turn_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Toll_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Ramp_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Park_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_RomboRGBA_Bus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Train_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Sport_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Parking_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Library_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Church_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Base_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Km_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Gas_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01BR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_RectangleBigLarge_H_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_DoubleDirection_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_Triangle_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/StructureExtension_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_Octogonal_Stop_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_Cross_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/StructureExtension_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/SignalPost2,5m_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Signal_Cube_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/StructurePost_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.xx_xx_xx Compressed Size:76.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 202.7 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.2% Other Assets 1.7 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 515.4 kb 0.2% Total User Assets 207.2 mb 100.0% Complete build size 207.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 1.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 330.1 kb 0.2% AssetBundle Object 19.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExitFreeNum_Num_Variant.prefab 15.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S003AExit_Variant.prefab 14.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S010Exit_Variant.prefab 14.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S022Exit_Variant.prefab 14.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S012Exit_Variant.prefab 14.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S007AExit_Variant.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S003BExit_Variant.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S007BExit_Variant.prefab 13.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S004Exit_Variant.prefab 13.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S004_Variant.prefab 13.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S019Exit_Variant.prefab 11.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S002Exit_Variant.prefab 11.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S009Exit_Variant.prefab 11.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S009_Variant.prefab 11.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S015Exit_Variant.prefab 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_InfoDistance_CP_Variant.prefab 11.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_InfoDistance_LJ_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S014Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S016Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S014_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S020Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S016_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S020_Variant.prefab 10.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaService_1000_Variant.prefab 10.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S021Exit_Variant.prefab 10.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S021_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S008Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S018Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S018_Variant.prefab 8.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingSimple_15_Variant.prefab 8.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Inspection_Variant.prefab 7.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaService_500_Variant.prefab 5.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaServiceDetour_Variant.prefab 5.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestArea_500_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStationSmall_R100_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingToll_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Pedagio_500_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxiHeight_Right_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxiHeight_Left_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaServiceDirectional_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_L_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_L_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_L_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_R_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PrioridadeSempre_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Radar_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestAreaDetour_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RadarBus_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoPedestrianNoBike_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_120_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_110_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_100_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_6M_NoStick_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExclusiveOnibus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OnlyBus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EndNoOvertaking_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_90_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_80_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_70_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_60_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_50_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_40_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_30_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorkingWayProhibited_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ViaductName_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BusStop_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Straight_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Right_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Left_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoEntry_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_FinalsWorks_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_WorkingWayProhibited_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Inspection_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ViaductName_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoundaboutRed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoOvertaking_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoLeftTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingNotAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Straight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_KeepRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ForbiddenHorn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TrucksRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Right_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTrafficLight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerBadConditions_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoRightTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoEntry_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightLeft_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPebbles_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDeadEnd_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Turn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorksEnd_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_LevelCrossingTrain_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsViaFacil_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Yield_Variant_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsManual_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsAutomatic_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowSingle_Variant.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_Radar_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Narrowing_PF.prefab 1.5 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Materials/Sig_Atlas05_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_TicketsViaFacil_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TicketsAutomatic_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TunnelName02_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TunnelName01_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_TicketsManual_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Viduct_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BifurcationObstacle_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EmergencyWay_Variant.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.cl_xx_xx Compressed Size:97.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 192.0 mb 98.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.5 mb 1.3% Other Assets 780.8 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 308.0 kb 0.2% Total User Assets 195.6 mb 100.0% Complete build size 195.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 16.0 mb 8.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Textures/Sig_Atlas07_MAOHS.tga 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 8.0 mb 4.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Textures/Sig_Atlas07_BC.jpg 5.3 mb 2.7% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Textures/Sig_Atlas06_BC.jpg 2.4 mb 1.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 201.5 kb 0.1% AssetBundle Object 104.3 kb 0.1% Resources/unity_builtin_extra 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_SquareDoubleArrow2Side_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_DangerSteepDownTruck_40Km_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_SquareArrow2Side_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightRight_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_StraightLeft_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_PozoAlmonte_Collahuasi_Cross_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_Antofagasta_Ujina_Mamiña_Cross_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_MrDriver_RoadCondition_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_DangerousTrucks_Bypass_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_Mamiña_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Barrier_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_CautionRoadWithoutShoulder_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_ParkingAllowed_500m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_ParkingAllowed_200m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_86Km_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_84Km_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_83Km_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_82Km_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_81Km_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_79Km_PF.prefab 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_HairpinCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_HairpinCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_VallelDelEncanto_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ProximityYield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_WildAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Sig_UseLowLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ProximityStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_LargeTuck_10m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_07/Materials/Sig_Atlas07_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Sig_Constanti.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Pedagio_500_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.do_xx_xx Compressed Size:77.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 98.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.3% Other Assets 672.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 277.3 kb 0.1% Total User Assets 187.3 mb 100.0% Complete build size 187.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.4 mb 1.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 174.1 kb 0.1% AssetBundle Object 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 3.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_Constanti.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerSteepUpTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerBadConditions_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsViaFacil_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ExclusiveOnibus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_RoundaboutRed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.es_xx_xx Compressed Size:94.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.5% Other Assets 680.0 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 283.1 kb 0.2% Total User Assets 163.3 mb 100.0% Complete build size 163.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_BC.jpg 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 177.6 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PriorityOverOnComing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PriorityOverOnComingRound_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Stop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AGXMultipleTransformsDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/MassProperties.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/RigidBody.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.fr_xx_xx Compressed Size:95.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.5% Other Assets 642.2 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 268.1 kb 0.2% Total User Assets 163.3 mb 100.0% Complete build size 163.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 168.2 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.nz_xx_xx Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.8 mb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 3.4% Other Assets 646.0 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 271.2 kb 0.4% Total User Assets 70.1 mb 100.0% Complete build size 70.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.8 mb 4.1% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 2.4 mb 3.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 167.6 kb 0.2% AssetBundle Object 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_EscalonFrontal_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ObstaculoPicoV_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_BateaFFCC_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Piramide_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Olas_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ObstaculoPico_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Vadeo_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp60%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp40%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Stop_PF.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Material/Sig_Atlas05_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Material/Sig_Atlas04_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Material/Sig_Atlas03_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Material/Sig_Atlas02_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_MaxiHeight_Right_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_MaxiHeight_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyTrack_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_NoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ForbiddenHorn_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.bh_xx_xx Compressed Size:99.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 192.0 mb 98.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.2% Other Assets 631.2 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 265.1 kb 0.1% Total User Assets 195.3 mb 100.0% Complete build size 195.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 1.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 165.1 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayTarragona.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Material/Sig_Atlas04_MT.mat 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Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_DangerPedestrianCrossing100m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Danger_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.ar_xx_xx Compressed Size:84.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 168.0 mb 98.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.4% Other Assets 676.7 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 280.5 kb 0.2% Total User Assets 171.3 mb 100.0% Complete build size 171.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.5% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.5% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 12.5% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.5% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.5% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.2% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 6.2% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 6.2% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 6.2% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 6.2% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 5.3 mb 3.1% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 2.4 mb 1.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 174.4 kb 0.1% AssetBundle Object 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_StraightRight_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_StraightLeft_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_DeathDanger_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_HeightDanger_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_DoubleDirection_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Barrier_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_ParkingStayNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Danger_HairpinCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Danger_HairpinCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Train_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_ProximityYield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_ProhibitedEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_PedestrianRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_CrossRoads_T_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_TwoRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_BikeRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_02/Material/Sig_Atlas02_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_06/Sig_Constanti.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_TicketsViaFacil_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_Pedagio_500_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/AR/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.us_xx_xx Compressed Size:25.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 91.1 mb 96.5% Meshes 5.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 2.5% Other Assets 633.3 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 274.3 kb 0.3% Total User Assets 94.4 mb 100.0% Complete build size 94.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Textures/Sig_Atlas01_BC.jpg 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 2.9 mb 3.1% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 2.9 mb 3.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 2.4 mb 2.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 167.1 kb 0.2% AssetBundle Object 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_FinalsWorks_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_DangerSteepUp60%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_DangerSteepUp40%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_VoltageDanger2_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_EndRestriction_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_AreaServiceDirectional_R_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_VoltageDanger_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DangerCrossRoads_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DangerCrossRoads_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_NoForward_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_MaxiHeight_Right_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_MaxiHeight_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Forward_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DangerCrossRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ChangeDirection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_NopedestrianBike.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_NoTractorHorse.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ForbiddenHorn_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_BateaFFCC_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_komatsuhd785_common Compressed Size:47.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 40.8 mb 65.4% Meshes 16.1 mb 25.8% Animations 8.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 8.0% Other Assets 162.2 kb 0.3% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 309.3 kb 0.5% Total User Assets 62.3 mb 100.0% Complete build size 62.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.2 mb 18.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785-7_Prototipo.fbx 10.7 mb 17.1% Assets/content_common/art_common/Modules/Terrain/Textures/Gravel4_BC.tga 6.7 mb 10.7% Assets/content_common/art_common/Modules/Terrain/Textures/Gravel_N.tga 4.7 mb 7.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785-7_VPP.fbx 4.2 mb 6.8% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Up_N.tga 4.2 mb 6.7% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Front_N.tga 4.0 mb 6.4% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Front_MAOHS.tga 3.8 mb 6.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Up_MAOHS.tga 3.1 mb 5.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 2.9% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Interior_MAOHS.tga 1.6 mb 2.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Interior_N.tga 1.2 mb 1.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.0 mb 1.7% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Interior_BC.tga 1.0 mb 1.6% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/WiperKomatsu_HD785-7_60.tga 1.0 mb 1.6% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_60.tga 447.2 kb 0.7% Resources/unity_builtin_extra 341.6 kb 0.5% Assets/simuzen/platform/DeformableMeshes/Prefabs/Rock/MinelandEX_rock_low_NRM.png 341.6 kb 0.5% Assets/simuzen/platform/DeformableMeshes/Prefabs/Rock/MinelandEX_rock_low_AO.png 101.5 kb 0.2% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785-7_Col.fbx 96.7 kb 0.2% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785-7_SandPlane.fbx 94.0 kb 0.1% Assets/simuzen/CommonTools/Obi/Sample Scenes/SampleResources/Materials/StandardPerInstanceColor.shader 93.2 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Pieces Prefabs/Komatsu_HD785-7_VPP_PF.prefab 85.6 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Textures/Particle_Sand01.tga 73.7 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.2 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Mask3.tga 22.6 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785-7_Wipers.fbx 19.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Mesh/Machinery_Rock_03.fbx 19.6 kb 0.0% AssetBundle Object 19.0 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Mask1.tga 18.7 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Mask2.tga 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Materials/Dumper_DownloadSand_MT.mat 4.2 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Pieces Prefabs/Komatsu_HD785-7_SandPlane_PF.prefab 2.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_UpMesh_MT.mat 2.0 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_FrontMesh_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_Glass_MT.mat 1.4 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Materials/Machinery_dust_MT.mat 1.4 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Animations/WiperAnimController_Komatsu_HD785-7.controller 1.2 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_Lights_MT.mat 1.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_Interior_MT.mat 0.7 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Scripts/Vehicle Dynamics Core/Components/MachineryAGX/DigAndLoad/SandParticles/NewRock/MinelandEX_Rock_GPUInstanced 1.mat 0.6 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD785-7/Pieces Prefabs/Komatsu_HD785-7_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/Bucket/OpenBucketPiston.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PiecesParentDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Components/Transform/RotationLookAt.cs 0.1 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Scripts/CargoFeatures/MiningParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Scripts/Utilities/EnviroAdditionalCamera.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VPPLoadManagerSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesBasicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/Machinery/SandPlaneDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/Machinery/DumperVPPDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AuxCamerasDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Scripts/EnviroSkyRendering.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Effects/EnviroPostProcessing.cs 0.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Textures/RearGearCamera.renderTexture 0.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Textures/LateralCamera.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/Machinery/LoadHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_komatsuhd15008_common Compressed Size:72.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 110.7 mb 86.6% Meshes 11.6 mb 9.1% Animations 8.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.0 mb 3.9% Other Assets 182.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 3.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 313.7 kb 0.2% Total User Assets 127.8 mb 100.0% Complete build size 127.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 12.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Interior_N.tga 16.0 mb 12.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Chassis_N.tga 16.0 mb 12.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Bucket_N.tga 16.0 mb 12.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Cabin_N.tga 16.0 mb 12.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Body_N.tga 10.7 mb 8.3% Assets/content_common/art_common/Modules/Terrain/Textures/Gravel4_BC.tga 6.7 mb 5.2% Assets/content_common/art_common/Modules/Terrain/Textures/Gravel_N.tga 6.3 mb 4.9% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Meshes/Komatsu_HD1500-8_Prototipo.fbx 5.2 mb 4.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Meshes/Komatsu_HD1500-8.fbx 3.6 mb 2.8% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Chassis_MAOHS.tga 3.1 mb 2.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.8 mb 2.2% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Cabin_MAOHS.tga 2.0 mb 1.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Interior_MAOHS.tga 1.9 mb 1.5% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Chassis_BC.tga 1.3 mb 1.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Cabin_BC.tga 1.2 mb 0.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 950.9 kb 0.7% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Interior_BC.tga 447.2 kb 0.3% Resources/unity_builtin_extra 341.6 kb 0.3% Assets/simuzen/platform/DeformableMeshes/Prefabs/Rock/MinelandEX_rock_low_NRM.png 341.6 kb 0.3% Assets/simuzen/platform/DeformableMeshes/Prefabs/Rock/MinelandEX_rock_low_AO.png 101.0 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Meshes/Komatsu_HD1500-8_SandPlane.fbx 95.4 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Pieces Prefab/Komatsu_HD1500-8_PF.prefab 94.0 kb 0.1% Assets/simuzen/CommonTools/Obi/Sample Scenes/SampleResources/Materials/StandardPerInstanceColor.shader 85.6 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Textures/Particle_Sand01.tga 73.7 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.7 kb 0.1% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Mask3.tga 51.6 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Meshes/Komatsu_HD1500-8_Col.fbx 25.3 kb 0.0% AssetBundle Object 22.7 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Meshes/Komatsu_HD1500-8_wipers.fbx 19.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Mesh/Machinery_Rock_03.fbx 19.2 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Mask1.tga 18.7 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Textures/Komatsu_HD1500-8_Mask2.tga 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.6 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Materials/Dumper_DownloadSand_MT.mat 4.2 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Pieces Prefab/Komatsu_HD1500-8_SandPlane_PF.prefab 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Glass_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Lights_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Body_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_BodyEmissive_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Chassis_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Cabin_MT.mat 1.5 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Bucket_MT.mat 1.4 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Materials/Machinery_dust_MT.mat 1.4 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Animation/WiperAnimController_Komatsu_HD1500-8.controller 1.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Art/Materials/Komatsu_HD1500-8_Interior_MT.mat 0.7 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Scripts/Vehicle Dynamics Core/Components/MachineryAGX/DigAndLoad/SandParticles/NewRock/MinelandEX_Rock_GPUInstanced 1.mat 0.6 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/Komatsu_HD1500-8/Pieces Prefab/Komatsu_HD1500-8_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/Bucket/OpenBucketPiston.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/LoadweightSystemDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PiecesParentDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Common Tools core/Components/Transform/RotationLookAt.cs 0.1 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Scripts/CargoFeatures/MiningParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Scripts/Utilities/EnviroAdditionalCamera.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VPPLoadManagerSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesBasicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/LoadWeightLightsSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/Machinery/SandPlaneDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/Machinery/DumperVPPDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AuxCamerasDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Scripts/EnviroSkyRendering.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Effects/EnviroPostProcessing.cs 0.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Textures/RearGearCamera.renderTexture 0.1 kb 0.0% Assets/Vehicles/UserVehicles/MQUserVehicles/_Common/Textures/LateralCamera.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/Machinery/LoadHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: minelanddm_localized.es_xx_xx Compressed Size:21.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 45.6 mb 92.5% Meshes 87.8 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 6.4% Other Assets 7.7 kb 0.0% Levels 117.4 kb 0.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 315.2 kb 0.6% Total User Assets 49.2 mb 100.0% Complete build size 49.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 43.3% Assets/Sceneries/MineLandDM/Common/Props(Obsolete)/Textures/AtlasProps_N.tga 21.3 mb 43.3% Assets/Sceneries/MineLandDM/Common/Props(Obsolete)/Textures/AtlasProps_D.tga 3.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.1 mb 2.2% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_MAOHS.tga 1.1 mb 2.2% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_N.jpg 564.4 kb 1.1% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_BC.tga 128.4 kb 0.3% Assets/Sceneries/MineLandDM/Scenes/Common/MinelandDM_Lighting/ReflectionProbe-6.exr 57.0 kb 0.1% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_E.tga 47.8 kb 0.1% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Meshes/Trafficlight_A.FBX 9.8 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Prohibition.FBX 9.8 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Bifurcation.fbx 7.0 kb 0.0% Resources/unity_builtin_extra 5.4 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Detachments.fbx 5.4 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/CurveRight.fbx 5.4 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/CurveLeft.fbx 3.7 kb 0.0% Assets/Sceneries/MineLandDM/Scenes/Common/MinelandDM_Lighting/LightingData.asset 2.6 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Post_Signal.fbx 1.9 kb 0.0% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Meshes/SignalMine.FBX 1.7 kb 0.0% Assets/Sceneries/MineLandDM/Common/Props(Obsolete)/Materials/AtlasProps_MT.mat 1.5 kb 0.0% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Material/StreetLight_Atlas_07.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/Sceneries/MineLandDM/Scenes/Common/MinelandDM_LightingSettings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: minelanddm_localized.cl_xx_xx Compressed Size:21.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 45.6 mb 92.5% Meshes 87.8 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 6.4% Other Assets 7.7 kb 0.0% Levels 117.3 kb 0.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 315.2 kb 0.6% Total User Assets 49.2 mb 100.0% Complete build size 49.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 43.3% Assets/Sceneries/MineLandDM/Common/Props(Obsolete)/Textures/AtlasProps_N.tga 21.3 mb 43.3% Assets/Sceneries/MineLandDM/Common/Props(Obsolete)/Textures/AtlasProps_D.tga 3.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.1 mb 2.2% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_MAOHS.tga 1.1 mb 2.2% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_N.jpg 564.4 kb 1.1% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_BC.tga 128.4 kb 0.3% Assets/Sceneries/MineLandDM/Scenes/Common/MinelandDM_Lighting/ReflectionProbe-6.exr 57.0 kb 0.1% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Textures/Atlas_07_E.tga 47.8 kb 0.1% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Meshes/Trafficlight_A.FBX 9.8 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Prohibition.FBX 9.8 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Bifurcation.fbx 7.0 kb 0.0% Resources/unity_builtin_extra 5.4 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Detachments.fbx 5.4 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/CurveRight.fbx 5.4 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/CurveLeft.fbx 3.7 kb 0.0% Assets/Sceneries/MineLandDM/Scenes/Common/MinelandDM_Lighting/LightingData.asset 2.6 kb 0.0% Assets/Sceneries/MineLandDM/Location/ES/Signals(Obsolete)/Meshes/Post_Signal.fbx 1.9 kb 0.0% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Meshes/SignalMine.FBX 1.7 kb 0.0% Assets/Sceneries/MineLandDM/Common/Props(Obsolete)/Materials/AtlasProps_MT.mat 1.5 kb 0.0% Assets/Sceneries/MineLandDM/Common/Props_Texel_Density(Obsolete)/Material/StreetLight_Atlas_07.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/Sceneries/MineLandDM/Scenes/Common/MinelandDM_LightingSettings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: AssetBundles Compressed Size:22.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 54.9 kb 93.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 6.8% Total User Assets 58.9 kb 100.0% Complete build size 58.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 54.8 kb 93.0% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- Creating AssetBundle Map UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:12) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 12) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Assertion failed on expression: 'm_PreventLoadingFromFile != nameSpaceID' UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] UnloadAssetBundle failed UnityEngine.StackTraceUtility:ExtractStackTrace () ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:76) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] AssetBundle map created at: C:\JenkinsMQ_WorkSapace\builds/AssetBundles\assetBundleMap.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (System.Collections.Generic.List`1,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:21) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 35) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 4.37 s (1.0x), Avg. 4.37 s, Total. 4.374 s (0.7%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 32.1 us (1.0x), Avg. 32.1 us, Total. 32.10 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 1.90 ms (1.0x), Avg. 1.90 ms, Total. 1.899 ms (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 618 us (1.0x), Avg. 618 us, Total. 617.9 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.55 s (1.0x), Avg. 3.55 s, Total. 3.551 s (0.6%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 12.4 ms (1.0x), Avg. 12.4 ms, Total. 12.43 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 362 us (1.0x), Avg. 362 us, Total. 362.3 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 47.1 s (1.0x), Avg. 47.1 s, Total. 47.06 s (8.0%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.92 ms (1.0x), Avg. 2.92 ms, Total. 2.917 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 9.68 ms (1.0x), Avg. 9.68 ms, Total. 9.676 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 26.1 ms (1.0x), Avg. 26.1 ms, Total. 26.12 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 1.16 s (1.0x), Avg. 1.16 s, Total. 1.162 s (0.2%) [Performance] CurlRequestCheck : 21 samples, Peak. 94.6 us (9.4x), Avg. 10.1 us, Total. 211.2 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 23.5 us (1.0x), Avg. 23.5 us, Total. 23.50 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 923 ms (1.0x), Avg. 923 ms, Total. 923.1 ms (0.2%) [Performance] Application.GI.Initialize : 1 samples, Peak. 1.96 ms (1.0x), Avg. 1.96 ms, Total. 1.960 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 3.12 ms (1.0x), Avg. 3.12 ms, Total. 3.121 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 2.01 s (1.0x), Avg. 2.01 s, Total. 2.015 s (0.3%) [Performance] RestoreManagedReferences : 2 samples, Peak. 92.7 ms (2.0x), Avg. 46.4 ms, Total. 92.74 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 448 us (1.1x), Avg. 405 us, Total. 810.0 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 14.0 ms (1.0x), Avg. 14.0 ms, Total. 13.96 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 31.3 s (1.0x), Avg. 31.3 s, Total. 31.26 s (5.3%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 42 samples, Peak. 387 us (12.4x), Avg. 31.2 us, Total. 1.308 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 42 samples, Peak. 166 us (19.7x), Avg. 8.45 us, Total. 355.0 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 119 ms (1.0x), Avg. 119 ms, Total. 119.4 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 6 samples, Peak. 1.50 us (2.0x), Avg. 733 ns, Total. 4.400 us (0.0%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 2 samples, Peak. 2.00 ms (1.1x), Avg. 1.74 ms, Total. 3.475 ms (0.0%) [Performance] AssemblyPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 476 us (1.7x), Avg. 278 us, Total. 556.4 us (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 2 samples, Peak. 139 ms (2.0x), Avg. 69.8 ms, Total. 139.6 ms (0.0%) [Performance] ShaderPackagerPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 157 ms (2.0x), Avg. 79.3 ms, Total. 158.5 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 376 us (1.8x), Avg. 214 us, Total. 428.8 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 25.0 ms (1.9x), Avg. 12.9 ms, Total. 25.70 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 6 samples, Peak. 3.13 ms (3.4x), Avg. 912 us, Total. 5.473 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 2 samples, Peak. 2.46 s (1.0x), Avg. 2.38 s, Total. 4.751 s (0.8%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 2 samples, Peak. 31.2 ms (2.0x), Avg. 15.6 ms, Total. 31.26 ms (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 115 ms (1.8x), Avg. 62.2 ms, Total. 124.5 ms (0.0%) [Performance] Package.AsyncRequest : 2 samples, Peak. 1.13 ms (2.0x), Avg. 565 us, Total. 1.131 ms (0.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 25.8 ms (2.0x), Avg. 13.1 ms, Total. 26.27 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 2 samples, Peak. 77.4 ms (2.0x), Avg. 38.9 ms, Total. 77.78 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 2 samples, Peak. 287 ms (2.0x), Avg. 145 ms, Total. 289.1 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 2 samples, Peak. 71.1 ms (2.0x), Avg. 35.8 ms, Total. 71.58 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 116 ms (2.0x), Avg. 58.7 ms, Total. 117.3 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 2 samples, Peak. 456 us (1.9x), Avg. 235 us, Total. 471.0 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 4 samples, Peak. 264 us (2.8x), Avg. 94.3 us, Total. 377.3 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 1.68 s (2.0x), Avg. 839 ms, Total. 1.679 s (0.3%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 2 samples, Peak. 92.1 ms (2.0x), Avg. 46.9 ms, Total. 93.80 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 91.0 ms (1.0x), Avg. 91.0 ms, Total. 91.03 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 6.32 s (1.0x), Avg. 6.32 s, Total. 6.319 s (1.1%) [Performance] AssetDatabase.Refresh : 1 samples, Peak. 6.32 s (1.0x), Avg. 6.32 s, Total. 6.319 s (1.1%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 823 ms (1.0x), Avg. 823 ms, Total. 822.9 ms (0.1%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 214 ms (1.0x), Avg. 214 ms, Total. 214.3 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 161 us (1.0x), Avg. 161 us, Total. 161.2 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 6.49 ms (1.0x), Avg. 6.49 ms, Total. 6.491 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 543 ms (1.0x), Avg. 543 ms, Total. 542.9 ms (0.1%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 51.6 ms (1.0x), Avg. 51.6 ms, Total. 51.58 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 31.4 ms (1.8x), Avg. 17.3 ms, Total. 34.69 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 278 samples, Peak. 1.55 ms (52.5x), Avg. 29.6 us, Total. 8.215 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 991 ms (1.0x), Avg. 991 ms, Total. 991.1 ms (0.2%) [Performance] UpdateAllMenus : 1 samples, Peak. 967 ms (1.0x), Avg. 967 ms, Total. 967.4 ms (0.2%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 32.7 us (1.0x), Avg. 32.7 us, Total. 32.70 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 6 samples, Peak. 1.70 us (1.4x), Avg. 1.25 us, Total. 7.500 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 130 ms (1.0x), Avg. 130 ms, Total. 130.3 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 103 us (1.0x), Avg. 103 us, Total. 103.4 us (0.0%) [Performance] BuildAssetBundles : 1 samples, Peak. 485 s (1.0x), Avg. 485 s, Total. 485.3 s (82.4%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 3.04 s (1.1x), Avg. 2.86 s, Total. 5.726 s (1.0%) [Performance] Inspector.InitOrRebuild : 3 samples, Peak. 912 us (1.9x), Avg. 474 us, Total. 1.423 ms (0.0%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0