Mono path[0] = 'F:/YamahaNMAX_copia/Application/Simescar_Data/Managed' Mono config path = 'F:/YamahaNMAX_copia/Application/MonoBleedingEdge/etc' PlayerConnection initialized from F:/YamahaNMAX_copia/Application/Simescar_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55034 Multi-casting "[IP] 192.168.3.60 [Port] 55034 [Flags] 3 [Guid] 176961115 [EditorId] 4095958325 [Version] 1048832 [Id] WindowsPlayer(MESPINO-PC) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55034]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55034] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56115 PlayerConnection already initialized - listening to [0.0.0.0:55034] Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon R9 200 Series (ID=0x6810) Vendor: VRAM: 2026 MB Driver: 21.19.407.0 Begin MonoManager ReloadAssembly - Completed reload, in 0.334 seconds OnLevelWasLoaded was found on DW_PoolGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 356) OnLevelWasLoaded was found on DW_ObstructionGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 356) OnLevelWasLoaded was found on DW_BoatGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 356) OnLevelWasLoaded was found on DW_BuoyancyGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 356) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.762147 ms The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp line 195] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'AssetsFromProjectService') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp line 2002] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'ThrowManipulator') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script (AssetsOnBundleList) on this Behaviour is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp line 195] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) A scripted object (probably AssetsOnBundleList?) has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.ProjectContext:TryGetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:70) Zenject.ProjectContext:InstantiateNewRoot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:87) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:49) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp line 2002] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Install/Contexts/ProjectContext.cs Line: 70) GlobalInstaller ---- Starting Simulator at 2020/02/28 11:05:31 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInstaller:InitializeLog() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:178) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:28) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) GlobalInstaller Initializing Installer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInstaller:InitializeLog() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:179) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:28) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) IConfiguration Loaded default values from F:/YamahaNMAX_copia/Application/Simescar_Data/configuration/Application.xml UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:InitializeDefaultValues() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:67) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:85) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) IConfiguration Loaded SimFleet values from SimFleetConfig.xml file UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:91) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) IConfiguration Overriding parameters from gameobject UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:100) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) IConfiguration Overriding parameters from command line UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:111) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Parsing 21 args UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:192) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-single-instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-popupwindow UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-screen-width UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value screen-width to 1920 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-screen-height UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value screen-height to 1080 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-Configuration_ProductModel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value Configuration_ProductModel to PSM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-Product_Screen_Number UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value Product_Screen_Number to 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-Product_Dashboard_screen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value Product_Dashboard_screen to 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-Product_Screens_Configuration UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value Product_Screens_Configuration to OneScreenSBScreenConfiguration UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-Product_Hud_Position_Configuration UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value Product_Hud_Position_Configuration to OnlyOneScreenHudSimulatorConfiguration UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-screen-quality UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value screen-quality to 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Arg stored-logFile UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:199) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Configuration Set value logFile to Simescar_Data\output_log.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:ParseCommandLineArgs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:206) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:112) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) IConfiguration Configuration ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Configuration.Configuration:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:145) GlobalInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInstaller.cs:45) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Global Services Installer Installing GlobalPriorityInstaller UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalServicesInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalServicesInstaller.cs:27) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Input Installer Installing GlobalInputInstaller UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:16) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Input Installer Input Player Name Installed: AutomotiveSB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInputInstaller:DefineInputPlayerName() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:59) GlobalInputInstaller:InitializeInputSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:24) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Input Installer Initialize PI Events UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInputInstaller:InitializePIEventsInput() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:169) GlobalInputInstaller:InitializeInputSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:39) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Input Installer Initialize Scripting Events UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInputInstaller:InitializeScriptingEventsInput() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:177) GlobalInputInstaller:InitializeInputSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:40) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/SMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/SMKBABEL_HOSTDRIVER.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/SMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libSMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libSMKBABEL_HOSTDRIVER.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libSMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/SMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/SMKBABEL_HOSTDRIVER.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/SMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libSMKBABEL_HOSTDRIVER Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libSMKBABEL_HOSTDRIVER.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libSMKBABEL_HOSTDRIVER Uploading Crash Report SMKException: BABEL error NotUsed. Installing Input for Editor UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:28) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) GlobalInputInstaller:TryInstallBabel() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:80) GlobalInputInstaller:InitializeInputSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:43) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 28) Input Installer BABEL error NotUsed. Installing Input for Editor UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GlobalInputInstaller:TryInstallBabel() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:81) GlobalInputInstaller:InitializeInputSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:43) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Input Installer Initialize Input For Editor With Filter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalInputInstaller:InitializeInputForEditorWithFilter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:107) GlobalInputInstaller:TryInstallBabel() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:82) GlobalInputInstaller:InitializeInputSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:43) GlobalInputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalInputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Output Installer Installing Global Output Installer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalOutputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:14) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Output Installer BABEL error NotUsed. Installing Output for Editor UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GlobalOutputInstaller:InstallBabelError() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:67) GlobalOutputInstaller:TryInstallBabel() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:39) GlobalOutputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Output Installer Output Editor Installer. All Output will be fake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalOutputInstaller:InstallFakeOutput() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:77) GlobalOutputInstaller:InstallBabelError() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:68) GlobalOutputInstaller:TryInstallBabel() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:39) GlobalOutputInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\GlobalOutputInstaller.cs:17) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.ProjectContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:176) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:144) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Rewired] Searching for compatible XInput library... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) Rewired.Logger:Log(Object) mVTRabnBOlWnNjQLTBYMvPXaKIt:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) daVuWATBWLCLOZvaFZSrmnQtuEc:PzlnTlCTtLkVEJOMnEUyyvRtaIS(ConfigVars, Boolean) daVuWATBWLCLOZvaFZSrmnQtuEc:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) rwaDihEwWXDsQDpAlRsSBOvTCMTi:OVHKFrqDEVuwzFweyOUtQaOjbBy(String, List`1, ConfigVars) Rewired.InputManager_Base:InitializePlatform(ConfigVars) Rewired.ReInput:pxlFeWmhCSVdwuufeCAjJPaHdZu(Func`2) Rewired.ReInput:OVHKFrqDEVuwzFweyOUtQaOjbBy(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) Zenject.DiContainer:CreateAndParentPrefab(Object, GameObjectCreationParameters) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1113) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library F:/YamahaNMAX_copia/Application/Simescar_Data/Mono/libxinput1_4.dll [Rewired] Found Xinput1_3.dll. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) Rewired.Logger:Log(Object) mVTRabnBOlWnNjQLTBYMvPXaKIt:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) daVuWATBWLCLOZvaFZSrmnQtuEc:PzlnTlCTtLkVEJOMnEUyyvRtaIS(ConfigVars, Boolean) daVuWATBWLCLOZvaFZSrmnQtuEc:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) rwaDihEwWXDsQDpAlRsSBOvTCMTi:OVHKFrqDEVuwzFweyOUtQaOjbBy(String, List`1, ConfigVars) Rewired.InputManager_Base:InitializePlatform(ConfigVars) Rewired.ReInput:pxlFeWmhCSVdwuufeCAjJPaHdZu(Func`2) Rewired.ReInput:OVHKFrqDEVuwzFweyOUtQaOjbBy(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) Zenject.DiContainer:CreateAndParentPrefab(Object, GameObjectCreationParameters) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1113) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) The referenced script on this Behaviour (Game Object 'NPC_Train_Graphics') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Container_Base_PF') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) The referenced script on this Behaviour (Game Object 'Entities') is missing! UnityEngine.Resources:Load(String, Type) UnityEngine.Resources:Load(String) Zenject.PrefabProviderResource:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabProviders\PrefabProviderResource.cs:19) Zenject.PrefabInstantiator:GetPrefab() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:47) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:OnInstanceResolved(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:45) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\InstanceProvider.cs:33) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.GameObjectContext:Construct(DiContainer, InstallerExtraArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\GameObjectContext.cs:69) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiCont (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/zenject/Source/Providers/PrefabProviders/PrefabProviderResource.cs Line: 19) WwiseUnity: Initialize sound engine ... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkSoundEngineController:Init(AkInitializer) (at F:\Simuzen\simuzen_dev\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:148) AkInitializer:OnEnable() (at F:\Simuzen\simuzen_dev\Assets\Wwise\Deployment\Components\AkInitializer.cs:110) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) Zenject.DiContainer:CreateAndParentPrefab(Object, GameObjectCreationParameters) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1113) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) WwiseUnity: Sound engine initialized. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AkSoundEngineController:Init(AkInitializer) (at F:\Simuzen\simuzen_dev\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:246) AkInitializer:OnEnable() (at F:\Simuzen\simuzen_dev\Assets\Wwise\Deployment\Components\AkInitializer.cs:110) UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) Zenject.DiContainer:CreateAndParentPrefab(Object, GameObjectCreationParameters) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1113) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:52) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:56) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:37) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.ProjectContext:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:155) Zenject.ProjectContext:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\ProjectContext.cs:53) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:107) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) StartingSceneInstaller Installing StartingSceneInstaller UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartingSceneInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\StartingSceneInstaller.cs:9) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.SceneContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:298) Zenject.SceneContext:Install() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:243) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:137) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp line 195] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object 'BundleFromResourceService') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp line 2002] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object 'Text') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Resources:LoadAll(String, Type) UnityEngine.Resources:LoadAll(String) VLB.Config:get_Instance() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:229) VLB.Config:OnStartup() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\VolumetricLightBeam\Scripts\Config.cs:117) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs Line: 229) Shader 'Enviro/Lite/SkyboxSimple': fallback shader 'None' not found [GlobalOrchestratorFromList] Mapping Interfaces with services UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:52) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ILocalizationService -> LocalizationService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IGUIService -> SimesCarGUIManager(Clone) (PseudoSimescarGUIService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] INetworkService -> SimNetworkManager) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] INetworkMessageService -> NetworkMessageService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IRemoteFileService -> RemoteFileService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IRegistryService -> RegistryService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ITrainingManagerGlobalService -> TrainingManagerGlobalService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IGlobalLocutionService -> GlobalLocutionService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ISimFleetService -> SimFleetService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IFingerprintService -> NitgenFingerprintService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IInteropService -> LegacyProInteropService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ICoroutineService -> CoroutineService(Clone) (CoroutineService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IContextService -> ContextService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IGlobalAudioService -> GlobalAudioService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IHardwareService -> HardwareService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IGlobalTelemetryService -> GlobalTelemetryService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IGlobalCameraService -> GlobalCameraService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IGlobalVRService -> GlobalVRService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IProductService -> ProductService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IBundleService -> AssetBundleService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IInputService -> InvertFilter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IOutputService -> FakeOutputService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] IVehicleDatabaseService -> VehicleDatabaseService) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:MapInterfaceToService(Type, IGlobalService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:78) SimuZen.Services.GlobalOrchestratorFromList:MapInterfacesToServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:64) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:46) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] Initializing Global Services UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:83) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] Trying to initialize HardwareService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:92) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave Configuration_AvailableMonitors at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at SimuZen.Configuration.Configuration.GetIntValue (System.String key) [0x00001] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:367 at SimuZen.Services.HardwareService.HardwareService.GetScreens () [0x00002] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:79 [GlobalOrchestratorFromList] HardwareService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ProductService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] GlobalCameraService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject ExerciseParamHSelectionButtonPrefab mapped to ExerciseParam UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject ExerciseParamHUnselectableButtonPrefab mapped to HWID_ExerciseParamHUnselectableButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject SimulatorSessionHButtonPrefab mapped to SimulatorNetSession UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject ConfigurationParamHSelectionButtonPrefab mapped to ConfigurationParam UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject ResultsParamHSelectionButtonPrefab mapped to HWID_ResultsParameterHSelectionButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject SimulatorReplayInfoPrefab mapped to SessionInfo UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject CourseHSelectionButtonPrefab mapped to HButtonCourseAction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [IGUIService] GameObject ExerciseHSelectionButtonPrefab mapped to HButtonExerciseAction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AbstractStateMachineGUIService:BundleServiceOnLoad(String[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:939) SimuZen.Services.AbstractStateMachineGUIService:CacheTypeHudElements() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:919) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:398) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] PseudoSimescarGUIService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) The referenced script on this Behaviour (Game Object 'KenworthRoadTrain_Trailer') is missing! UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:196) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/LoadManager.cs Line: 196) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) The referenced script on this Behaviour (Game Object 'KenworthT680') is missing! UnityEngine.AssetBundle:LoadAsset_Internal(String, Type) UnityEngine.AssetBundle:LoadAsset(String, Type) UnityEngine.AssetBundle:LoadAsset(String) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:196) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 294] (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/LoadManager.cs Line: 196) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) ResourceSystem.AssetBundleSystem.Simuzen.NetRegistryAssetsFromBundleFeeder:Feed() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs:28) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:48) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] AssetBundleRefactor is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] RegistryService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_es-mx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_es-mx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_es-mx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_es-mx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/xx_es-mx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/xx_es-mx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/xx_es-mx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/xx_es-mx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_xx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_xx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_xx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/mx_xx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/xx_xx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/xx_xx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/common_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/common_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/configuration/localization/es-mx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/configuration/localization/es-mx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [FileReader] ParseStringAsStringStringDictionary UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) FileReader:ParseStringAsStringStringDictionary(TextReader) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\utils\FileReader.cs:223) FileReader:ParseFileAsStringStringDictionary(String, Dictionary`2&, Boolean, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\utils\FileReader.cs:124) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:361) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:247) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_es-mx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_es-mx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_es-mx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_es-mx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_es-mx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_es-mx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_es-mx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_es-mx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-mx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-mx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-mx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-mx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-mx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-mx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-mx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-mx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_xx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_xx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_xx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_xx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_xx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_mx_xx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_xx_xx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_mx_xx_xx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_psm_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_psm_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-mx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-mx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) >>>>>> Intentando cargar f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-mx_lang.txt UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:258) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LocalizationService] Loading localization file [f:/yamahanmax_copia/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-mx_lang.txt] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LocalizationService:NotStaticLoadLanguageFile(String, LocalizationHandler, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:359) SimuZen.Services.LocalizationService:LoadFile(String, Exception&, LocalizationHandler) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:346) SimuZen.Services.LocalizationService:PopulateLocalizationHandler(LocalizationHandler, String, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:260) SimuZen.Services.LocalizationService:PopulateLocalization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:248) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:232) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] LocalizationService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] Coroutine Service is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] Rewired Input System is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] FakeOutputService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] NetworkManager set address to [192.168.3.60:7777] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:SetNetworkInfo() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:217) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:65) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] INetworkService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] NetworkMessageService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] LegacyProInteropService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.LegacyProInteropService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:336) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ContextService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.ContextService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\session\ContextService.cs:157) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LegacyProInteropService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:336) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] NitgenFingerprintService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) NitgenFingerprintService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs:54) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ContextService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\session\ContextService.cs:157) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LegacyProInteropService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:336) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] GlobalAudioService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.Audio.GlobalAudioService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs:30) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) NitgenFingerprintService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs:54) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ContextService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\session\ContextService.cs:157) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LegacyProInteropService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:336) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] GlobalLocutionService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.Locutions.GlobalLocutionService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs:39) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Audio.GlobalAudioService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs:30) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) NitgenFingerprintService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs:54) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ContextService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\session\ContextService.cs:157) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LegacyProInteropService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:336) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] VehicleDatabaseService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.VehicleDatabaseService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs:35) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Locutions.GlobalLocutionService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs:39) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Audio.GlobalAudioService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs:30) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) NitgenFingerprintService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs:54) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ContextService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\session\ContextService.cs:157) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LegacyProInteropService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:336) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.NetworkMessageService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimNetworkManager:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:69) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) FakeOutputService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs:21) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) InputServiceDecorator:NotifyReadyness() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:38) InputServiceDecorator:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:32) SimuZen.Services.RewiredInputSystem:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:62) SimuZen.Services.RewiredInputSystem:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs:43) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) InputServiceDecorator:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs:16) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) CoroutineService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs:20) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimFleetService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:74) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.LocalizationService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\localization\LocalizationService.cs:237) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.Registry.RegistryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs:28) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.AssetBundleService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:53) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.SimuZenGUIService:InitializationCallback(Boolean, Int32, Int32, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs:32) SimuZen.Services.d__93:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:419) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.AbstractStateMachineGUIService:Initialize(Action`4) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:404) SimuZen.Services.AbstractStateMachineGUIService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:391) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.GlobalCameraService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:50) SimuZen.Services.GlobalCameraService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs:33) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.ProductService.ProductService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:47) SimuZen.Services.ProductService.ProductService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\product\ProductService.cs:41) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.HardwareService.HardwareService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:92) SimuZen.Services.HardwareService.HardwareService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs:29) SimuZen.Services.GlobalOrchestratorFromList:InitializeGlobalServices() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:93) SimuZen.Services.GlobalOrchestratorFromList:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:47) SimuZen.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:45) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.RemoteFile.RemoteFileService:OnLocalFolderOverWritten() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs:51) SimuZen.Services.RemoteFile.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileManager.cs:96) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] GlobalTelemetryService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.Telemetry.GlobalTelemetryService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs:62) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.RemoteFile.RemoteFileService:OnLocalFolderOverWritten() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs:51) SimuZen.Services.RemoteFile.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileManager.cs:96) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] TrainingManagerGlobalService is ready UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:103) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [GlobalOrchestratorFromList] ---- Starting Simulation UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:146) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [ProductFsmFactory] Instantiating Simulator FSM [SC_InitialFSM] for product [PSM] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.ProductFsmFactory:CreateSimulatorFsm() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductFsmFactory.cs:35) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:74) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.SystemCheckAction >>>>>>>>>Starts systemCheck<<<<<<<<< UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:40) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Request: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:WriteRequestCatchingExceptions() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:326) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:222) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:44) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SystemCheckWS[-1990424832]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:235) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:44) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SystemCheckWS[-1990424832]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:236) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:44) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Response: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:275) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:44) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [InitialChecker] InitialChecker.Check(model:16, memorySize:-1)>> Calling SystemCheck.Authorize(model:16) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) InitialChecker:Check(Int32, Int32) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\InitialChecker.cs:67) InitialChecker:CheckSimulatorInstallation(Int32) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\InitialChecker.cs:48) SystemCheckWS:Request(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\SystemCheckWS.cs:62) WS:RequestWithCodedErrors() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:388) WS:Call() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:249) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:05:57.429][Info][SystemCheck] SystemCheckRequest, ProductType: 16 tamHD: -1 [28/02/2020 11:05:57.438][Info][SystemCheck] Se asigna un tamaño por defecto de 2GB [28/02/2020 11:05:57.439][Info][SystemCheck.CheckHD] Comprobando disponibilidad de disco duro [28/02/2020 11:05:57.440][Info][SystemCheck.CheckHD] Forzada comprobación a 2GB [28/02/2020 11:05:57.456][Info][SMKCOM.WMI] Ejecutando F:\YamahaNMAX_copia\Application --- .\Simescar_Data\Managed\queryWMI.exe 13 2 [28/02/2020 11:05:57.654][Info][SystemCheck.CheckHD] Datos recibidos de la comprobación de disco: 26,1|esMayor [28/02/2020 11:05:57.654][Info][SystemCheck.CheckHD] Espacio libre en disco: 26,1GB [28/02/2020 11:05:57.655][Info][SystemCheck.CheckRAM] Comprobando la memoria RAM instalada en el sistema [28/02/2020 11:05:57.656][Info][SMKCOM.WMI] Ejecutando F:\YamahaNMAX_copia\Application --- .\Simescar_Data\Managed\queryWMI.exe installedRAM [28/02/2020 11:05:57.842][Info][SystemCheck.CheckRAM] Datos recibidos de la comprobación de memoria: 17104510976 [28/02/2020 11:05:57.843][Info][SystemCheck.CheckRAM] Memoria instalada en el sistema: 16312 MB Response: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:275) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:44) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) : UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:282) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:44) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.SystemCheckAction Operation ValidateAction successfull UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:67) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.SystemCheckAction >>>>>>>>>Ends systemCheck (the process took 0 seconds UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.SystemCheckAction:ExecuteSystemCheckOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:70) SimuZen.PlayMaker.Actions.SystemCheckAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs:33) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.CheckSimAction Executing SimFleet Operation: CheckSim UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:29) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Request: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:WriteRequestCatchingExceptions() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:326) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:222) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetHWIDRequest at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at WS.ReadFakeRequest () [0x0001d] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:634 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:ReadFakeRequest() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:638) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:229) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetHWIDResponse at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at WS.ReadFakeResponse () [0x0001d] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:656 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:ReadFakeResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:660) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:230) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.Simfleet.GetHWIDWS[-2132920064]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:235) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.Simfleet.GetHWIDWS[-2132920064]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:236) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:05:58.448][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [28/02/2020 11:05:58.449][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [28/02/2020 11:05:58.450][Info][SMKCOM.WMI] Ejecutando F:\YamahaNMAX_copia\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 [28/02/2020 11:05:59.779][Info][SMKcerberusSRA] Comenzando proceso de getHWID [28/02/2020 11:05:59.780][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [28/02/2020 11:05:59.789][Info][SMKcerberusSRA] Construyendo respuesta de getHWID [28/02/2020 11:05:59.790][Data][SMKcerberusSRA] Respuesta: CZC33110150 Response: CZC33110150 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:275) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Cerberus] Cerberus: GetReturnMessagefromHWID failed. Value cannot be found for RETURN_MESSAGE. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:LogWarning(String, Object) SimuZen.Services.Cerberus:GetReturnMessagefromHWID() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\Cerberus.cs:208) SimuZen.Services.Simfleet.GetHWIDWS:ReadResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetManagerWS.cs:315) WS:ReadResponseCatchingExceptions(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:426) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:281) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) CZC33110150: HWID:CZC3311015 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:282) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:109) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Request: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:WriteRequestCatchingExceptions() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:326) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:222) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetSerialNumberRequest at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at WS.ReadFakeRequest () [0x0001d] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:634 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:ReadFakeRequest() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:638) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:229) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetSerialNumberResponse at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at WS.ReadFakeResponse () [0x0001d] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:656 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:ReadFakeResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:660) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:230) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.Simfleet.GetSerialNumberWS[-314463488]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:235) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.Simfleet.GetSerialNumberWS[-314463488]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:236) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:00.306][Info][SMKcerberusSRA] Comenzando proceso de getSerialNumber [28/02/2020 11:06:00.307][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [28/02/2020 11:06:00.308][Info][SMKcerberusSRA] Obteniendo Serial Number de la base de datos local: smk_dev_fernando [28/02/2020 11:06:00.309][Data][SMKcerberusSRA] Respuesta: smk_dev_fernandoCZC33110150 Response: ###(16 characters)###CZC33110150 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:275) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Cerberus] Cerberus: GetReturnMessagefromSerialNumber failed. Value cannot be found for RETURN_MESSAGE. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:LogWarning(String, Object) SimuZen.Services.Cerberus:GetReturnMessagefromSerialNumber() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\Cerberus.cs:240) SimuZen.Services.Simfleet.GetSerialNumberWS:ReadResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetManagerWS.cs:440) WS:ReadResponseCatchingExceptions(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:426) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:281) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) ###(16 characters)###CZC33110150: SERIAL: smk_dev_fernando UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:282) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:113) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Request: 163false UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:WriteRequestCatchingExceptions() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:326) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:222) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeCheckSimRequest at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at WS.ReadFakeRequest () [0x0001d] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:634 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:ReadFakeRequest() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:638) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:229) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeCheckSimResponse at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000ba] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\configuration\Configuration.cs:324 at WS.ReadFakeResponse () [0x0001d] in F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:656 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:ReadFakeResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:660) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:230) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.Simfleet.CheckSimWS[2118349568]163false: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:235) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.Simfleet.CheckSimWS[2118349568]163false: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:AsynchronousExecution(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:236) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:184) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:00.837][Info][SMKcerberusSRA] Request recibido -> 163false [28/02/2020 11:06:00.837][Info][SMKcerberusSRA] HWID de la CPU: CZC3311015 [28/02/2020 11:06:00.838][Info][SMKcerberusSRA] CheckSim siendo ejecutado por SIMULADOR [28/02/2020 11:06:00.838][Info][SMKcerberusSRA] -> SoftwareType: 16 [28/02/2020 11:06:00.839][Info][SMKcerberusSRA] -> SoftwareVersion: [28/02/2020 11:06:00.839][Info][SMKcerberusSRA] -> InternalVersion: [28/02/2020 11:06:00.842][Info][SMKOM.XML] Se comienza el proceso de parseo [28/02/2020 11:06:01.75][Info][SMKcerberusSRA] SoapRequest: <__numeric_0>CZC3311015995cbe2c33ca697d0ce400d54d14563d8a3976273110992a1c33b6f128747f9aAMD Radeon R9 200 Series1223189983706cf2de66b88497c126d83879d474605127d6d9e23937fcf3c223Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHzb0115ceaf2533f83c89d82aca28a2e370924ebb982e30eaa66ff4bccaa5b3d16KINGSTON SV300S37A240G ATA Device47b77086b9a4cc3155be9fd349c91fbedfd12fdc00020c0abb9ee1cc69fab82dCZC3311015995cbe2c33ca697d0ce400d54d14563d8a3976273110992a1c33b6f128747f9a00371-868-0000007-85341c1ea61d8e86f199d088485b67772b5a657a080255a6825dcd8cec4f87840fdd7Hewlett-Packard17a8cd2ec532d8440225a403505a5a6f5c6b213419ac03bb9e2a941d6cee4381GenuineIntel091193e135af83026401d31fd48a5cf630c31e4a139059cfc5f5326e368dc517c1ea61d8e86f199d088485b67772b5a657a080255a6825dcd8cec4f87840fdd76.1.7601f9bc1a7ca6af4856e9a22c0c6d47ddf9575c2c0530713feb1540fab48fca6b8625/02/2020 10:43:088f6e3f7953191f2ce00532111e3f43fbaba85a734b2ba057fe0020ba2cb97044CZC3311015d663e217a862186679cb32bbaf44f6be767a6124a248b0bf1deaf9f25eb0b32116 [28/02/2020 11:06:01.76][Info][SMKcerberusSRA] Enviando petición al servidor... [28/02/2020 11:06:01.298][Info][SMKCOM.SOAP] Enviando petición a: http://sfm.simumak.com/ws/wsSim3.php#checkSimNET4 [28/02/2020 11:06:01.298][Info][SMKCOM.SOAP] Esperando respuesta... [28/02/2020 11:06:01.629][Info][SMKCOM.SOAP] Respuesta recibida [28/02/2020 11:06:01.632][Info][SMKcerberusSRA] Respuesta del servidor: smk_dev_fernandoCZC3311015truetruefalsefalsefalsefalse0falseactivesmkes1030000002020-02-28###AGXLicense###0Transacci�n OK [28/02/2020 11:06:01.634][Info][SMKcerberusSRA] Tiempo respuesta servidor: 00:00:00.5549540 [28/02/2020 11:06:01.635][Info][SMKcerberusSRA] ReturnCode: 0 [28/02/2020 11:06:01.635][Info][SMKcerberusSRA] ReturnMessage: Transacci�n OK [28/02/2020 11:06:01.636][Info][SMKcerberusSRA] GrantedDays: 10 [28/02/2020 11:06:01.636][Info][SMKcerberusSRA] Authentication Type: 0 [28/02/2020 11:06:01.637][Info][SMKcerberusSRA] Serial Number: smk_dev_fernando [28/02/2020 11:06:01.643][Info][SMKcerberusSRA] Comenzando proceso de actualización de licencia local [28/02/2020 11:06:01.644][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [28/02/2020 11:06:01.652][Info][SMKcerberusSRA] Archivo de licencia local actualizado correctamente [28/02/2020 11:06:01.652][Info][SMKcerberusSRA] Constuyendo respuesta para simulador... [28/02/2020 11:06:01.653][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [28/02/2020 11:06:01.655][Data][SMKcerberusSRA] Respuesta: truefalse0smk_dev_fernandoCZC3311015192_168_3_60###AGXLicense###0Transacci�n OK Response: truefalse0###(16 characters)###CZC3311015192_168_3_602oQBWu1cx9TTLD6GakRNvChUsfQ/Lae+WFZomunovOw6s+mwe+ChLaNGEoJb3qNYzL4tWIFxwDnnSSBEUkuDAWC0dFYU9DtV1qvFi+URCN/ccPA9NBklNFaANo6Z/xg4GhzaT4B4r9vR3qkdhZGp4ylL1UyhkAOUz3lXyBHO281DYdB4c7PtR1f6Lu84o8BrB6MUNwGJXh0cDBE2/e10WL42fWnDqZgYZsZeBCTx0mgYcAU9hti5Kx0fKdiaY/tR1bL0MAoLguy10yKHnT0grBvcSjdABJKGZmVK6AcYCPBDEoT/IPJ89J2xx7JERBMs2AKPNGutEYkU1+O3pgKEKBa95QeaQzKEAQzjh4xw9JLkFT87EPunw3SrgOwRNHbHAlVJZIkTjr7Jj+k76Tgjav7A8lIX4rvFGjbDThmObyLuOkLKY+/QGb8PiEp7KvCXXoKUorEhDURNLfB+bCe+v7OmyrwvE/DQLbOclH6Vmy3sS7dnxmL+w8GKhhKBFuKaU9htG+AUKXVKgCIQNIhcGZeQSzlLCCTHLtFywKYTCaxph9h/HsMD4jGGOjitHzAxc10nD7CHHd56nKNoM/z2ZnCK5Eqp6T93rKJccLCUb/8=0Transacci�n OK UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:275) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Cerberus: GetBoolParameter failed. Value cannot be found for BATCH or it cannot be parsed. More info is included below: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.Cerberus:GetBoolParameter(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\Cerberus.cs:144) SimuZen.Services.Cerberus:isBatch() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\Cerberus.cs:388) SimuZen.Services.Simfleet.CheckSimWS:ResponseSummary() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetManagerWS.cs:120) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:282) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) truefalse0###(16 characters)###CZC3311015192_168_3_602oQBWu1cx9TTLD6GakRNvChUsfQ/Lae+WFZomunovOw6s+mwe+ChLaNGEoJb3qNYzL4tWIFxwDnnSSBEUkuDAWC0dFYU9DtV1qvFi+URCN/ccPA9NBklNFaANo6Z/xg4GhzaT4B4r9vR3qkdhZGp4ylL1UyhkAOUz3lXyBHO281DYdB4c7PtR1f6Lu84o8BrB6MUNwGJXh0cDBE2/e10WL42fWnDqZgYZsZeBCTx0mgYcAU9hti5Kx0fKdiaY/tR1bL0MAoLguy10yKHnT0grBvcSjdABJKGZmVK6AcYCPBDEoT/IPJ89J2xx7JERBMs2AKPNGutEYkU1+O3pgKEKBa95QeaQzKEAQzjh4xw9JLkFT87EPunw3SrgOwRNHbHAlVJZIkTjr7Jj+k76Tgjav7A8lIX4rvFGjbDThmObyLuOkLKY+/QGb8PiEp7KvCXXoKUorEhDURNLfB+bCe+v7OmyrwvE/DQLbOclH6Vmy3sS7dnxmL+w8GKhhKBFuKaU9htG+AUKXVKgCIQNIhcGZeQSzlLCCTHLtFywKYTCaxph9h/HsMD4jGGOjitHzAxc10nD7CHHd56nKNoM/z2ZnCK5Eqp6T93rKJccLCUb/8=0Transacci�n OK: AUTHENTICATION: BIOMETRY_AND_ID BATCH:False EXECUTE:True UPDATE: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) WS:CheckResponse() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:282) WS:SynchronousExecution() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\legacy\ws\WS.cs:187) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:117) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.CheckSimAction Operation ValidateAction successfull UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.CheckSimAction:TryValidate() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:138) SimuZen.PlayMaker.Actions.CheckSimAction:HandleCheckSimResult(WSResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:116) SimuZen.Services.SimFleetService:TreatCheckSimResult(WSResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:98) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:118) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.CheckSimAction Raise OnError UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.CheckSimAction:TryValidate() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:139) SimuZen.PlayMaker.Actions.CheckSimAction:HandleCheckSimResult(WSResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:116) SimuZen.Services.SimFleetService:TreatCheckSimResult(WSResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:98) SimuZen.Services.SimFleetService:SynchronousValidateSystem() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs:118) SimuZen.PlayMaker.Actions.CheckSimAction:ExecuteSimFleetOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs:36) SimuZen.PlayMaker.Actions.SimFleetFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs:27) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SMKsessionBatchRun batch WorkingDirectory F:/YamahaNMAX_copia/Application// UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SMKsessionBatch:RunSessionBatch() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\batch\SMKsessionBatch.cs:19) SimuZen.PlayMaker.Actions.SessionBatchAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\simfleet\SessionBatchAction.cs:11) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.InitialLoginAction Executing Interop Operation: InitialLoginAction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.InitialLoginAction:ExecuteInteropOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs:47) SimuZen.PlayMaker.Actions.InteropFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs:30) SimuZen.PlayMaker.Actions.InitialLoginAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs:54) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.LegacyProInteropService] Initial Login Request [ None smk_dev_fernando CZC3311015 192.168.3.60 ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LegacyProInteropService:InitialLogin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:78) SimuZen.PlayMaker.Actions.InitialLoginAction:ExecuteInteropOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs:49) SimuZen.PlayMaker.Actions.InteropFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs:30) SimuZen.PlayMaker.Actions.InitialLoginAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs:54) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.ProductConfigurator:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:79) SimuZen.ProductConfigurator:HandleOnInitializationComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductConfigurator.cs:52) SimuZen.Services.GlobalOrchestratorFromList:StartSimulator() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:150) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:114) SimuZen.Services.TrainingManager.TrainingManagerGlobalService:GlobalInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs:31) SimuZen.Services.GlobalOrchestratorFromList:HandleOnGlobalServiceInitialized(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs:126) SimuZen.Services.VR.d__20:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs:37) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:02.251][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [28/02/2020 11:06:02.255][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [28/02/2020 11:06:02.258][Data][socratesSOAP] Request recibido -> None smk_dev_fernando CZC3311015 192.168.3.60 [28/02/2020 11:06:02.258][Info][socratesSOAP] Se procesa como LOGIN [28/02/2020 11:06:02.262][Info][socratesSOAP.Login] BIO ALUMNO: [28/02/2020 11:06:02.263][Info][socratesSOAP.Login] BIO INSTRUCTOR: false [28/02/2020 11:06:02.263][Info][socratesSOAP.Login] CODE ALUMNO: [28/02/2020 11:06:02.264][Info][socratesSOAP.Login] CODE INSTRUCTOR: false [28/02/2020 11:06:02.264][Info][socratesSOAP.Login] ID ALUMNO: false [28/02/2020 11:06:02.265][Info][socratesSOAP.Login] ID INSTRUCTOR: false [28/02/2020 11:06:02.265][Info][socratesSOAP.Login] El request del simulador es un LOGIN INITIAL, se comprueba si hay datos de login en base de datos local [28/02/2020 11:06:02.266][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:02.304][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:02.370][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [28/02/2020 11:06:02.370][Info][socratesSOAP.LocalDB] Se han limpiado los identificadores de sesiones de la base de datos correctamente [28/02/2020 11:06:02.420][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [28/02/2020 11:06:02.420][Info][socratesSOAP.LocalDB] Se han limpiado los parametros del ejercicio libre [28/02/2020 11:06:02.461][Info][SMKCOM.SQL] Comando ejectuado correctamente (11) [28/02/2020 11:06:02.462][Info][socratesSOAP.LocalDB] Se han limpiado los parametros del ejercicio actual [28/02/2020 11:06:02.463][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:06:02.465][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:06:02.466][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:02.468][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:02.472][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:02.474][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:02.523][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [28/02/2020 11:06:02.523][Info][socratesSOAP.LocalDB] Borrada información de la practica libre previa [28/02/2020 11:06:02.524][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:06:02.525][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:06:02.526][Info][SMKOM.XML] Se comienza el proceso de parseo [28/02/2020 11:06:02.527][Info][socratesSOAP.Login] Se comienza el proceso de envío mediante batch [28/02/2020 11:06:02.640][Info][socratesSOAP.Login] Parseado fromSOAP realizado [28/02/2020 11:06:02.640][Data][socratesSOAP.Login] Respuesta: 106No hay sesión de usuario activa [28/02/2020 11:06:02.641][Info][socratesSOAP] Tiempo de procesado de LOGIN:00:00:00.3819164 [SimuZen.Services.LegacyProInteropService] Initial Login Response [106No hay sesión de usuario activa] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LegacyProInteropService:HandleInitialLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:113) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LoginResponse: ReturnCode=106, ReturnMessage=No hay sesión de usuario activa, SessionID=, StudentProfile=, InstructorProfile=, freeExercise=[FreeExercise: State=], exercises=, scheduledExercise=] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.LegacyProInteropService:HandleInitialLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:116) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.InitialLoginAction Return code == AskForLoginCode [106] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.InitialLoginAction:HandleOnInteropResult(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs:100) SimuZen.Services.LegacyProInteropService:SendNotification(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:372) SimuZen.Services.LegacyProInteropService:BuildAndSentInitialLoginInteropResult(LoginResponse) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:142) SimuZen.Services.LegacyProInteropService:HandleInitialLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:117) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.InitialLoginAction Raise New User UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.InitialLoginAction:HandleOnInteropResult(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs:101) SimuZen.Services.LegacyProInteropService:SendNotification(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:372) SimuZen.Services.LegacyProInteropService:BuildAndSentInitialLoginInteropResult(LoginResponse) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:142) SimuZen.Services.LegacyProInteropService:HandleInitialLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:117) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Stop discovery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StopDiscovery() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:132) SimuZen.PlayMaker.Actions.StopDiscovery:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StopDiscovery.cs:20) SimuZen.PlayMaker.Actions.StopDiscovery:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StopDiscovery.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Stop discovery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StopDiscovery() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:132) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:34) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged(String, Object) UnityEngine.MonoBehaviour:StartCoroutine(String, Object) HutongGames.PlayMaker.FsmStateAction:StartCoroutine(IEnumerator) SimuZen.PlayMaker.Actions.StartDiscovery:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:28) SimuZen.PlayMaker.Actions.StartDiscovery:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:23) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Starting discovery with discovery message [192.168.3.60 :7777 :- :MainMenu :smk_dev_fernando ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:89) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) UnityEngine.Networking.NetworkDiscovery:StartAsServer() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkDiscovery.cs:271) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:94) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 543] (Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkDiscovery.cs Line: 271) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to ChooseLoginDemoScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [ProductFsmFactory] Instantiating Simulator FSM [SMT_Login_ES_CL] for product [PSM_MX] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.ProductFsmFactory:CreateLoginFsm() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\simulation\ProductFsmFactory.cs:61) SimuZen.HUD.HFsmEventButton:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:22) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InstantiatePrefabExplicit(Object, List`1, GameObjectCreationParameters, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1070) Zenject.DiContainer:InstantiatePrefabExplicit(Object, List`1, String, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1057) Zenject.DiContainer:InstantiatePrefabResourceExplicit(String, List`1, String, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1031) Zenject.DiContainer:InstantiatePrefabResourceExplicit(String, List`1, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1019) Zenject.DiContainer:InstantiatePrefabResource(String, IEnumerable`1, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1384) Zenject.DiContainer:InstantiatePrefabResource(String, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1376) Zenject.DiContainer:InstantiatePrefabResource(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1369) SimuZen.HUD.ProxyScreen:CreateScreen(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:288) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:141) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:428) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:31) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreenWithBackground UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:34) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to LoginCPFScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:25) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:39) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:05.529][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [28/02/2020 11:06:05.530][Info][SMKCOM.WMI] Ejecutando F:\YamahaNMAX_copia\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 CPF Confirmado: 24323423440 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_CPFDigits:HandleCPF() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_CPFDigits.cs:82) HUD_E_CPFDigit:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HUD_E_CPFDigit.cs:74) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to LoginCPFScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:25) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HCOM_CPFDigits:HandleCPF() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_CPFDigits.cs:94) HUD_E_CPFDigit:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HUD_E_CPFDigit.cs:74) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:07.10][Info][socratesSOAP.Batch] Comenzando proceso de batch [28/02/2020 11:06:07.12][Info][socratesSOAP.Batch] Proceso de envío de sesiones locales iniciado [28/02/2020 11:06:07.13][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:07.19][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:07.22][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 0 [28/02/2020 11:06:07.23][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 1 [28/02/2020 11:06:07.63][Info][SMKCOM.SQL] Comando ejectuado correctamente (1) [28/02/2020 11:06:07.64][InfoBatch][socratesSOAP.LocalDB] Se ha borrado la sesión de la base de datos con begin enviado en online [28/02/2020 11:06:07.65][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 2 [28/02/2020 11:06:07.65][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 3 [28/02/2020 11:06:07.66][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 4 [28/02/2020 11:06:07.67][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:06:07.112][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:06:07.112][Info][socratesSOAP.Batch] Proceso de envío de sesiones locales terminado. Tiempo: 00:00:00.0996770 [28/02/2020 11:06:07.113][Info][socratesSOAP.Batch] Proceso de generación de carpeta compartida iniciado [28/02/2020 11:06:07.115][Info][SMKCOM.WMI] Ejecutando F:\YamahaNMAX_copia\Application --- .\Simescar_Data\Managed\queryWMI.exe sharedFolder [28/02/2020 11:06:07.377][Info][socratesSOAP.Batch] Resultado generación carpeta compartida: Error queryWMI:Par�metro no v�lido [28/02/2020 11:06:07.378][Info][socratesSOAP.Batch] Proceso de generación de carpeta compartida finalizado. Tiempo: 00:00:00.2635338 [28/02/2020 11:06:07.379][Info][socratesSOAP.Batch] Proceso de limpieza de la carpeta compartida iniciado [28/02/2020 11:06:07.381][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\Info.txt [28/02/2020 11:06:07.383][Info][socratesSOAP.Batch] Fichero C:\Telemetry\Info.txt conservado por tener menos de 7 días de antigüedad. [28/02/2020 11:06:07.384][Info][socratesSOAP.Batch] Proceso de limpieza de la carpeta compartida terminado. Tiempo: 00:00:00.0042527 [28/02/2020 11:06:07.385][Info][socratesSOAP.Batch] Proceso de copia de archivos a la carpeta compartida iniciado [28/02/2020 11:06:07.387][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\43534345345_200225164627.pdf [28/02/2020 11:06:07.389][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\53463453453_200225164010.pdf [28/02/2020 11:06:07.390][Info][socratesSOAP.Batch] Proceso de copia de archivos a la carpeta compartida terminado. Tiempo: 00:00:00.0039804 [28/02/2020 11:06:07.390][Info][socratesSOAP.Batch] No hay archivos pendientes de enviar, finalizando proceso... [28/02/2020 11:06:07.391][Info][socratesSOAP.Batch] Terminado proceso de batch CPF Confirmado: 23434523467 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_CPFDigits:HandleCPF() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_CPFDigits.cs:82) HUD_E_CPFDigit:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HUD_E_CPFDigit.cs:74) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.LoginAction Executing Interop Operation: LoginAction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.LoginAction:ExecuteInteropOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\LoginAction.cs:38) SimuZen.PlayMaker.Actions.InteropFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HCOM_CPFDigits:HandleCPF() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_CPFDigits.cs:94) HUD_E_CPFDigit:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HUD_E_CPFDigit.cs:74) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.LegacyProInteropService] Login Request [ None smk_dev_fernando CZC3311015 192.168.3.60 24323423440 23434523467 ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LegacyProInteropService:Login() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:185) SimuZen.PlayMaker.Actions.LoginAction:ExecuteInteropOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\LoginAction.cs:42) SimuZen.PlayMaker.Actions.InteropFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HCOM_CPFDigits:HandleCPF() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_CPFDigits.cs:94) HUD_E_CPFDigit:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HUD_E_CPFDigit.cs:74) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:07.456][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [28/02/2020 11:06:07.457][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [28/02/2020 11:06:07.459][Data][socratesSOAP] Request recibido -> None smk_dev_fernando CZC3311015 192.168.3.60 24323423440 23434523467 [28/02/2020 11:06:07.459][Info][socratesSOAP] Se procesa como LOGIN [28/02/2020 11:06:07.462][Info][socratesSOAP.Login] BIO ALUMNO: [28/02/2020 11:06:07.462][Info][socratesSOAP.Login] BIO INSTRUCTOR: [28/02/2020 11:06:07.463][Info][socratesSOAP.Login] CODE ALUMNO: 24323423440 [28/02/2020 11:06:07.463][Info][socratesSOAP.Login] CODE INSTRUCTOR: 23434523467 [28/02/2020 11:06:07.464][Info][socratesSOAP.Login] ID ALUMNO: false [28/02/2020 11:06:07.464][Info][socratesSOAP.Login] ID INSTRUCTOR: false [28/02/2020 11:06:07.465][Info][SMKOM.XML] Se comienza el proceso de parseo [28/02/2020 11:06:07.481][Info][socratesSOAP.Login] Parseado toSOAP realizado con archivo: .\Data\Socrates\login4.xsl [28/02/2020 11:06:07.482][Info][socratesSOAP.Login] Enviando request al servidor...: <__numeric_0>smk_dev_fernandoCZC3311015192.168.3.602432342344023434523467 [28/02/2020 11:06:07.629][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#login5 [28/02/2020 11:06:07.630][Info][SMKCOM.SOAP] Esperando respuesta... [28/02/2020 11:06:08.475][Info][SMKCOM.SOAP] Respuesta recibida [28/02/2020 11:06:08.478][Info][socratesSOAP.Login] Respuesta del servidor: -2Invitado0000iVBORw0KGgoAAAANSUhEUgAAAMUAAADFCAYAAADkODbwAAAACXBIWXMAABcSAAAXEgFnn9JSAAABNmlDQ1BQaG90b3Nob3AgSUNDIHByb2ZpbGUAAHjarY6xSsNQFEDPi6LiUCsEcXB4kygotupgxqQtRRCs1SHJ1qShSmkSXl7VfoSjWwcXd7/AyVFwUPwC/0Bx6uAQIYODCJ7p3MPlcsGo2HWnYZRhEGvVbjrS9Xw5+8QMUwDQCbPUbrUOAOIkjvjB5ysC4HnTrjsN/sZ8mCoNTIDtbpSFICpA/0KnGsQYMIN+qkHcAaY6addAPAClXu4vQCnI/Q0oKdfzQXwAZs/1fDDmADPIfQUwdXSpAWpJOlJnvVMtq5ZlSbubBJE8HmU6GmRyPw4TlSaqo6MukP8HwGK+2G46cq1qWXvr/DOu58vc3o8QgFh6LFpBOFTn3yqMnd/n4sZ4GQ5vYXpStN0ruNmAheuirVahvAX34y/Axk/96FpPYgAAACBjSFJNAAB6JQAAgIMAAPn/AACA6AAAUggAARVYAAA6lwAAF2/XWh+QAAAVL0lEQVR42uydebgVxZmH38sihIEIuIsbCu7jGuMCroVoB5c4cUGiqLhEzWhwEBdcanpCNDKKhkkwrg8u4IaoY7Si0oj7GhY3REVUVBTFFRUUvPNHFePN9XSf7nPPUn3O9z7P/eOe7j6nuuv7dX21fV9Tc3MzgiD8QDt5BIIgohAEEYUgiCgEQUQhCCIKQRBRCIKIQhBEFIIgohAEEYUgiCgEQUQhCCIKQRBRCIKIQhBEFIIgohAEQUQhCCIKQRBRCIKIQhDKRIdaF6CpqanuHmoQRp2B/sDuwFbApsB6QFegYwlf2Qx8AXwMvAa8CjwJTDdafVyPhlnL0EtNtY77VC+iCMKoEzAIGArsD3Sqhu0AzwI3ArcZrRaLKEQUPoihK3AicBawdg2LshS4GrjMaPWOiEJEUQsxNAFDgMuAtTwq2rfApcBoo9U3IgoRRbUEsa5zWZTHxZwP/Npo9ZSIIhsy+pRdEAOAWZ4LAqA38GgQRiOk1qSlqKQgjgGuA9pnuOxtYCZ21OgjYInz/9PSATtqtTqwEbA1sA2Q5cFdC5xstFohLYWIopyC+C3w55SnzwJuAO42Wr1VgbL0BAZiR7oGphTpZGBwXoQhovBfEEOAiSlOfRy40Gj1cBXL1gc43wmk2MO8DjjRaNUsohBRtMXo+gPTSJ50Wwz8DphUK4MLwujnwDXOtUribKPVGBGFiKJUQ1sNmA30SjjtKeBwo9W7HpS3MzAOO28SxwpgL6PV4yKKwsjoUzJXFhHEPYDyQRAARqulRquTgHMSTmsPTArC6F+kekUUWd+6A4HDEk65H/iVjxNkRqtLgJEJp6wPXCi1LO5TFkG0A14GNo85ZQawu9Hqa8+FfSVwcszh5cAWRqs3xH2SliINhycIYglwhO+CcAzHzpEUokOR1kTcJ+GfODvh2Hm+vl0LuFHLgONc57oQxwVhtI5Ut4iimMuxPbBdzOE5wPg83Y/RajZ2qLYQHYGjpNZFFMUYmnBstNFqeQ7v6WLgu5hjIgoRRVEOjPn8Q+D2PN6Q219xV8zhbYIw2lCqXUQR5zqtB2wSc/iWnLYSK7kx4djeUvsiijh2Tzh2X87vLQKWxRzrL1Uvoogjbhj2O+CJPN+Y0Wop8EzG+xZRCGwa8/kbed7a2YIXRBQiiqzEjdnPq5P7ez3m89Wk6kUUcXSN+bxeQsd8njDI0F2qX0RRiLjgcF/WuygSXggiCqEgKxrthRCEUQcRRQMRhFHPIIyOFa0n0j8Io4luo5WIos4FsT/wIvBLsfuiDAFeDMJokPjQ9SmGzsDlxO8vEAqzDvC3IIyuAoa7+Q5pKepAEBthI22IIErnN8ATQRj1FlHkXxD7Af8AdhS7bjM7ADPq3Z1qV+eC+B12L3VPseey0R343yCMTpM+Rb7E0ASMAc4UG67Yy3Scc6VG5ikcZ0O2FEEYrQLcIoKoCmcAt7tnLqLwWBCTgSPEXqvGvwGT60kY7epQEAeKnVadA+tJGO1EEKlo3wCGvbxMwugoovCjU31VmQQRZxjd6sTwV004tqRMLcbVrk5EFDXkv4Bjy/RdcYaxWr2Lwmj1WauPPiI+AkgSxwJ/EFHUrpU4EZubISufYJMltmZhzPmb1Iko+sZ8vriASF7GpjD7pITfOTcIo1NEFNUXxG7AX0q4dD6wW0wo+tdirukThNFP6kAUcbkrXo1pPR4Ddqa0nYd/cnUkoqiSINZ2HeusnbqXgP5Gq7lZjMP9Tr+ct6qdnYFnuW9ciNC9sAGns9ARuDOPYTnb5bByOwC3Er+fOkkQ+xit3k8457GEY3lf76OATjHHEhO4uPwbe7tnmIW1gTvytmEpjy3FBcCeGa+Z6wTxUYrKj3MVhuR8N9oxCceK5uhzz24f9yyz0K/Efp+IImUrsRNwXsbL3gMGFBNEC+6N+XxNcjpTHoTRBsRvqnrBaPV2mu9xz3AANg1yFs53OflEFBXwiW8i20Ta58C+GdNvJYWXPC+nrcWohP7XzVm+yD3LAPgiw2XtgZuDMOoioigvfwA2y3D+99jkKnMyVvpM4hOdbAH8NmetxHbACTGHv8sqCveM5mBTn2VZHdsXCEUU5avYrbEpebNwptHqgRJ/Miml7uggjPrm5Ll1Aq5PaF2vN1otLOW7jVYPkn0l8hmuLkUUbazYJux8RBa3aYrR6vI2/OztxA9TdnUjKnlwBa4Ato85tpzCE5hZ+BMwJaMbNd73ZSB5aCmGAHtkOP+tBHch7Vvwe+D0hFO2xfOhxiCMRpK8J31sW9OUGa2agWHAmxku2x34tYii9IpdBZuFJy3NwFCj1adt/W2j1UPAHQmn/AK7KrSLh8/tnCIu4ALsmjHK8Jw+x653ypLO9CKfl5n73lKcjM35nJZxbmlCOX9/QcLxg4FpbsjTBzF0DsLo6iIvkhXAEKPVV+X6XffMx2W4ZH08jqzirSjcWqNzM1wyHzv0SBkr+xPgSJJXi+4MzArC6Oha+spBGO2MzT9xYpFTR8Ws+2oro5zrmvr8IIy6iiiycTp2mUBahlcit7XR6gmSZ4MBemDnNx4NwkhVWQx9gzCaADxF/IK/lVxntBpTiXK4Z59lhHAt4FQfDa+plpntAZqamgpVdEf35u+V8mseMFrtX2HjO5X0q3JfACYAdxut5legLD2B/bCZXPcD0rRQdwBHVjryRhBG97n+VhreA3obrX7UEtfSLn0dPTk8gyBWACMqXSCj1fggjL4Crk3x3LYBxgJjgzB6G5iFXZb+MXYjU5YWbRXsMHBPYGNga/eXxVW7Fji5SqFoRmJnvNOUr5er64nSUhRvKZ4nfUS/G4xWx1bRXRkATALWwH+WA+cYrS6rsks3IYXLuZKZRqsdfGopvOtTBGG0SwZBrABGV7N8RqupwHbYbKM+Mx/Yo9qCcISkD4SwvW+bkXzsaA/LcO4tbZ2AKlEY7xutBmAnoT7w7Pl9614UWxmtnqpFAVw/6rYMlwwVUcS3Ep2dj5mWS2tZXqPVJOz+7TM8EMdS7LKLPkarCzzI5ppllGuwq3sRRQEOIjkMS0umGa1m17rARquvjVZXABsChwB3E5/Evdw0A09jhzZ7Ga2GG60W+FCRRqsXMriYq+JREh3fRp+yrIm50qeCG62+dYK42731dsXuENwSu+S9FzZ+VCnLG77HJqNchB3Fmoudl5jmJhh95SrsNthUrQV2m3HN8Wb0yRnSYiDNWqLF7s24DMFb3Pqm90kXN+trYLWVmZJk9MmyT0pBAEwUQfiPaz1vSnl6F2cD0qdowQEZzr1NTC433Jnh3ANFFK1a25TnLXSdSyEfPEl85MXW7Cd9CtenCMJoXew6mFSdN6OVd8uO3QrZjYF/BdYwWl1Thd8cAezSovP9MjDXaLXEs2czHkgbRnNdo9VCWfsE/TOc+3dPKnoN7OjSbtgZ+O2An7Y4/rXRamIFf783NphDpwLH5gHPYZeSPw08b7RaXsPH9VAGUeyO3Q7c8KJIO83/PfBIjUSwCnZb7AGumd+8yCXjgjB6MEO8qayMIT7i3ybub7D7/8sgjB4BpgJ3Ga3eqfLjm+7qLo273k9EYdk15Xkzy7HVNIMQ2gP7OuM6pGVLkIKewHhsKJhyl6s/cGiGS7o5MR8AXBGE0QzXAb4xY0yskjBafep+82cpTq950DRfRLFlyvOeqZIY1sMGPziJ7DFrW3JoEEaHGa3uKGPZ2mGjdLSFHdzf6CCMpmInQu9xARsqxbMpRbFVrY2x5qNPbn9z2m2J/6hwWbYKwugm7LZK3UZBrOR/gjAqZ9KXoaRfRVx0nMO1hFOAeUEYnV7BlANp665brfe8+zAku2WGc5+vkBj6BGF0Kzaq9lGUN8fdWmTb1J9Uzq7ARRWqh42wCwrfDMLotAqE73m+QjZRl6LYIkMn+9Uyi6FbEEaXAa9QevDkZuxQaNKo2JAgjA4uQ5HPTmi93gJ+BfweuJ/SMhCB3Rc/DngxCKOgjI97LunD4GzR6KJIu+30HbdsoFyCGATMAf6D7MlfXnOGcxDQw2i1NXZf8vSEa8YHYdS9jW5mUpjKs4xWU4xWFxqtBgGrO//837GR1LMGddgcuD8Io1vc8HNbO9vLSB+tvFctDbJDjkTxRpnE0MV1VE/MeOnr2GDEk41WrxSo9OYgjE4CZgOF/PJ13e8eW2LRLwHi9hw80boz76L3veL+/uLiyg50LeIhpF9nNhjYJwijY4xWbZ0jesO5aSKKFM11GhaUQRB9XacybZDfb7Fj5lcarZ5M8TZ8PQijUUBcHNtjgjC6Natxue2agxPct+Ep39T3AvcGYdTNieM0iofFAZubwwRhdBFwQRtGqdLW4VqN7j6lHeFZ1EZB7Ikd0k0jiK+wu/o2MlodnUYQLRiHXe8Tx9VBGP00Q7mbEkQGdq4h0wCE0epLo9W1Rqttsfsd0k6IjgLuaUOo0LQTmes2uijS+tkft0EQB2OXGvQocuoK7Jh9H6PVyFLC1Lu36PHE775bH8gSTGAI8RNaX9HGqIhGq2lGq72cOGakuOQAICpxmPmjMttE3YqicyVFEYTREc5lKtaZfgbY0Wh1qtHqgzYa2qvY3HxxnBCE0T4pyt7F9SXi+GORxJaZxAHshF2j9HmR03cBHgjCaNWMP/NxmW2ibkWRdrJoRQmCCLCbXJLuczlwDtCvzHu+x5I8Nn9diliqZyV0OhdkbHFStXJGq79iR62K7a/e0fUzsrhS35fZJupWFGn3LH+ZURDbuk5yUguxEBsb6ZJyR89z33ec66wXYqOkViAIo15OFHGcXamIHUar97AjVf9J8tzCrthcdmmjFX5RZpuoW1GUnSCMegB3kbx8ZDbws0rGRjJavURyHohTgjDaPebYxQlvzKeo8CZ/12qE2AWNSeI7hOwZa70mT6LIMnx8DdA74fizwJ7l8seLcIkTYCGagOtbuyAuve7RCd853M1DVByj1Z2uc500+RcGYdRPRFF9Ui0aDMJoMHa5QxzPAwNdBp5qGNVy7IRd3CafPtjNQivL30TyKthJRqtnq/ngXSf8QGzAtTg7mpCif9FVRJGOtBl1OqYQRLcinc+3gUHVEkQLo5rV0vALcLqLoQt2Ui1uf8k32PVPVccJ4/iEU/qkcKPSdsqXNLoo0hpomnHx84mf+PkWOMxotahG93kxduFg0pu2B/DHhO8YU41NQQnCmFSkFRtRZNl3zzJ3yBteFGsXaSXWITmj6Uij1XM1NKhlzo2KG+XazPV1Now5/h7Z4rNWipHYfBuF6ETyZGIPEUU6PiiHKLDrf+ImfZ4G/lzrG3XLMf67iAsSx6hKpC8rsY80LEHcw9wLqhBpNw8tFFGko1dCK9GV+GgRzdgsPt/jByF2b0EWniN9pL1qCGMmNk5sXN/vlDaK4sNGF0XalZObJRw7FLs5vxC3+xCdvIVBLXVuVBaRVm0INgOjiR+NOs7tJW/Nxim/+51GF8W8lOet4RIgFiJpTP/3nhkTRqunsVs/03BrxlW61bqHhcANMYfXA/Zq1Zp3J/02gXkiivRsVcB16tG6AlrwiNHqZfzkfIpvnFpKtlzi1SYpW2zruLCbV8gm6lIUr2Q4d9sCn+2bcB/X+2pNrtM8jOS1RWONVm95fA8vYoM9FKJ1XNgsK19fbmhRuGZ4ccrT+6X8DDc68jeP37IYrR7DBkwrxELs3Ibv3BPz+RauFc/KJ21dul8PLQXEj3u3ptBMb1yArRc8z/KzknOwkThaM8q3QMlxLmrCse1L+L4Ztb4hX0SRdi3PhkEYrZnSV302BwaFM/zWGWFnAjeSD5L2jGxaQVuoe1FkGV3p0qKT3Yn4pQMv5cSoMFo9DFzb4qPhHs2rFCv7p8SvVSolNM5TIoofRFHKOHzSDq0l5IsR2DmbyUarR3NW9rg+YdZIi83AYyIK+7b5xAdfssbP4AvnRp3VwI9hdrVXMBfCp5TBUylf4OC8CmMqjY0XCXl82mR0L0Kjc5+I4p95mvTzFUL98ZEPnWyvROGiX9wpttGwTCl3RJV6aCmgxrnOBKl7H0UxnfSpg4X64V2S0xg0rihc8zlBbKThuNGnyUofQ9xcT2kTeUI+acbG6UJEEd9avIknQ3NCVbjft+XxvgZDGye20jBc4VuBfBXFVNIvJxfyyywfZ/G9FIXbpH+x2Ezdc4mPhfI5luxkbPZSoT6Zg6fzUt6Kwg3RjRLbqVvO93XPiO9Rx+/Bpt0S6osnjVZTfC2c16JwfYvhYkN1x5k+F877/BQucNjNYkd1w4RKZo9qCFE4RgCfij3lnk+x0UsQUbS9tVhEY2/TrBdGGK0+9L2QHXL0QK8DDhe7yi2zSY4RJaIopdMdhNHxJGfqFPytv9y4vx1y9mAXiHkJ0qcQBBGFIIgoBEFEIQjS0a4Npwdh9Eup4qqwpogiH2xPafkRBHGfBEEQUQiCiEIQRBSC0LAd7eXkZJFZg/JWHgvd1Nxc22B8TU1NYjrCj6ilXYr7JAh15j6lJgijNYBBFfjqRUBktFrmwT12AvYG1q7A1/+91knfxX2qjNEcDlwNrFrmr14CGGzOtgeMVu9V8Z7WAQYC+wO/AH5agXs72Wg1sVHcp4brUwRhtAE2Z/W+FfyZN4HHsYnSZwEvuuynbS17N2Br7Ez9TkA/oG8F72M6MMxoNb+R+hQN2dEOwqgJOAG4tAJv1jg+BF7HJqV5F5vf7zPsTsKvgO+cO9sV6Ax0B1YD1nN/mwDrVKmsXwLnAuNdmCFEFHUuihbiWAsYCwyR7uX/cwdwRjVdQBGFR6JoIY7+wGXAzxtYDDOAM41WD/tQGBmSrTFGq8eBXYAjaLygzvOAocBOvgii1khL8eNWox02lM55rlNbr8wBxgA3G62W+1Y4cZ88xHXG98fGsh1YR2KYBlwO3FerTrSIIqeiaCWQPsBvgKOozMRYpVkETAL+arSam4cCiyhyQhBG7YEBwJHAQUAPj4v7KTah5i3Agz66SCKKOhBFK4F0APYAAudebeNBsV4CHsLOrk83Wn2XVx9PRFEHuLVVu2FnmXcCtsNOwFWKz7Gz5c8DTwJP5CF4sYiigUQRI5QNgE2BzYDeQC/3t7oTTHfgJwUu/cYZ/WfAx/wwCz4feA143bfc0yIKQahjZPJOEEQUgiCiEAQRhSCIKARBRCEIIgpBEFEIgohCEEQUgiCiEAQRhSCIKARBRCEIIgpBEFEIgohCEEQUgiCIKARBRCEIIgpBEFEIgohCECrE/w0AuGbKH5Lwyl0AAAAASUVORK5CYII=18000000Ok [28/02/2020 11:06:08.479][Info][socratesSOAP.Login] Tiempo de respuesta del servidor: 00:00:00.9955668 [28/02/2020 11:06:08.482][Info][socratesSOAP.Login] Se leen los datos recibidos del servidor [28/02/2020 11:06:08.482][Info][socratesSOAP.Login] Return Code: 0 [28/02/2020 11:06:08.483][Info][socratesSOAP.Login] Return Message: Ok [28/02/2020 11:06:08.483][Info][socratesSOAP.Login] Student ID: -2 [28/02/2020 11:06:08.484][Info][socratesSOAP.Login] Session ID: [28/02/2020 11:06:08.485][Info][socratesSOAP.Login] No se guarda el login en la base de datos local [28/02/2020 11:06:08.485][Info][SMKOM.XML] Se comienza el proceso de parseo [28/02/2020 11:06:08.563][Info][socratesSOAP.Login] Parseado fromSOAP realizado [28/02/2020 11:06:08.564][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:08.570][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:08.575][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:06:08.576][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:06:08.577][Data][socratesSOAP.Login] Respuesta: 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[28/02/2020 11:06:08.578][Info][socratesSOAP] Tiempo de procesado de LOGIN:00:00:01.1184923 [SimuZen.Services.LegacyProInteropService] Login Response [-2Invitado000iVBORw0KGgoAAAANSUhEUgAAAMUAAADFCAYAAADkODbwAAAACXBIWXMAABcSAAAXEgFnn9JSAAABNmlDQ1BQaG90b3Nob3AgSUNDIHByb2ZpbGUAAHjarY6xSsNQFEDPi6LiUCsEcXB4kygotupgxqQtRRCs1SHJ1qShSmkSXl7VfoSjWwcXd7/AyVFwUPwC/0Bx6uAQIYODCJ7p3MPlcsGo2HWnYZRhEGvVbjrS9Xw5+8QMUwDQCbPUbrUOAOIkjvjB5ysC4HnTrjsN/sZ8mCoNTIDtbpSFICpA/0KnGsQYMIN+qkHcAaY6addAPAClXu4vQCnI/Q0oKdfzQXwAZs/1fDDmADPIfQUwdXSpAWpJOlJnvVMtq5ZlSbubBJE8HmU6GmRyPw4TlSaqo6MukP8HwGK+2G46cq1qWXvr/DOu58vc3o8QgFh6LFpBOFTn3yqMnd/n4sZ4GQ5vYXpStN0ruNmAheuirVahvAX34y/Axk/96FpPYgAAACBjSFJNAAB6JQAAgIMAAPn/AACA6AAAUggAARVYAAA6lwAAF2/XWh+QAAAVL0lEQVR42uydebgVxZmH38sihIEIuIsbCu7jGuMCroVoB5c4cUGiqLhEzWhwEBdcanpCNDKKhkkwrg8u4IaoY7Si0oj7GhY3REVUVBTFFRUUvPNHFePN9XSf7nPPUn3O9z7P/eOe7j6nuuv7dX21fV9Tc3MzgiD8QDt5BIIgohAEEYUgiCgEQUQhCCIKQRBRCIKIQhBEFIIgohAEEYUgiCgEQUQhCCIKQRBRCIKIQhBEFIIgohAEQUQhCCIKQRBRCIKIQhDKRIdaF6CpqanuHmoQRp2B/sDuwFbApsB6QFegYwlf2Qx8AXwMvAa8CjwJTDdafVyPhlnL0EtNtY77VC+iCMKoEzAIGArsD3Sqhu0AzwI3ArcZrRaLKEQUPoihK3AicBawdg2LshS4GrjMaPWOiEJEUQsxNAFDgMuAtTwq2rfApcBoo9U3IgoRRbUEsa5zWZTHxZwP/Npo9ZSIIhsy+pRdEAOAWZ4LAqA38GgQRiOk1qSlqKQgjgGuA9pnuOxtYCZ21OgjYInz/9PSATtqtTqwEbA1sA2Q5cFdC5xstFohLYWIopyC+C3w55SnzwJuAO42Wr1VgbL0BAZiR7oGphTpZGBwXoQhovBfEEOAiSlOfRy40Gj1cBXL1gc43wmk2MO8DjjRaNUsohBRtMXo+gPTSJ50Wwz8DphUK4MLwujnwDXOtUribKPVGBGFiKJUQ1sNmA30SjjtKeBwo9W7HpS3MzAOO28SxwpgL6PV4yKKwsjoUzJXFhHEPYDyQRAARqulRquTgHMSTmsPTArC6F+kekUUWd+6A4HDEk65H/iVjxNkRqtLgJEJp6wPXCi1LO5TFkG0A14GNo85ZQawu9Hqa8+FfSVwcszh5cAWRqs3xH2SliINhycIYglwhO+CcAzHzpEUokOR1kTcJ+GfODvh2Hm+vl0LuFHLgONc57oQxwVhtI5Ut4iimMuxPbBdzOE5wPg83Y/RajZ2qLYQHYGjpNZFFMUYmnBstNFqeQ7v6WLgu5hjIgoRRVEOjPn8Q+D2PN6Q219xV8zhbYIw2lCqXUQR5zqtB2wSc/iWnLYSK7kx4djeUvsiijh2Tzh2X87vLQKWxRzrL1Uvoogjbhj2O+CJPN+Y0Wop8EzG+xZRCGwa8/kbed7a2YIXRBQiiqzEjdnPq5P7ez3m89Wk6kUUcXSN+bxeQsd8njDI0F2qX0RRiLjgcF/WuygSXggiCqEgKxrthRCEUQcRRQMRhFHPIIyOFa0n0j8Io4luo5WIos4FsT/wIvBLsfuiDAFeDMJokPjQ9SmGzsDlxO8vEAqzDvC3IIyuAoa7+Q5pKepAEBthI22IIErnN8ATQRj1FlHkXxD7Af8AdhS7bjM7ADPq3Z1qV+eC+B12L3VPseey0R343yCMTpM+Rb7E0ASMAc4UG67Yy3Scc6VG5ikcZ0O2FEEYrQLcIoKoCmcAt7tnLqLwWBCTgSPEXqvGvwGT60kY7epQEAeKnVadA+tJGO1EEKlo3wCGvbxMwugoovCjU31VmQQRZxjd6sTwV004tqRMLcbVrk5EFDXkv4Bjy/RdcYaxWr2Lwmj1WauPPiI+AkgSxwJ/EFHUrpU4EZubISufYJMltmZhzPmb1Iko+sZ8vriASF7GpjD7pITfOTcIo1NEFNUXxG7AX0q4dD6wW0wo+tdirukThNFP6kAUcbkrXo1pPR4Ddqa0nYd/cnUkoqiSINZ2HeusnbqXgP5Gq7lZjMP9Tr+ct6qdnYFnuW9ciNC9sAGns9ARuDOPYTnb5bByOwC3Er+fOkkQ+xit3k8457GEY3lf76OATjHHEhO4uPwbe7tnmIW1gTvytmEpjy3FBcCeGa+Z6wTxUYrKj3MVhuR8N9oxCceK5uhzz24f9yyz0K/Efp+IImUrsRNwXsbL3gMGFBNEC+6N+XxNcjpTHoTRBsRvqnrBaPV2mu9xz3AANg1yFs53OflEFBXwiW8i20Ta58C+GdNvJYWXPC+nrcWohP7XzVm+yD3LAPgiw2XtgZuDMOoioigvfwA2y3D+99jkKnMyVvpM4hOdbAH8NmetxHbACTGHv8sqCveM5mBTn2VZHdsXCEUU5avYrbEpebNwptHqgRJ/Miml7uggjPrm5Ll1Aq5PaF2vN1otLOW7jVYPkn0l8hmuLkUUbazYJux8RBa3aYrR6vI2/OztxA9TdnUjKnlwBa4Ato85tpzCE5hZ+BMwJaMbNd73ZSB5aCmGAHtkOP+tBHch7Vvwe+D0hFO2xfOhxiCMRpK8J31sW9OUGa2agWHAmxku2x34tYii9IpdBZuFJy3NwFCj1adt/W2j1UPAHQmn/AK7KrSLh8/tnCIu4ALsmjHK8Jw+x653ypLO9CKfl5n73lKcjM35nJZxbmlCOX9/QcLxg4FpbsjTBzF0DsLo6iIvkhXAEKPVV+X6XffMx2W4ZH08jqzirSjcWqNzM1wyHzv0SBkr+xPgSJJXi+4MzArC6Oha+spBGO2MzT9xYpFTR8Ws+2oro5zrmvr8IIy6iiiycTp2mUBahlcit7XR6gmSZ4MBemDnNx4NwkhVWQx9gzCaADxF/IK/lVxntBpTiXK4Z59lhHAt4FQfDa+plpntAZqamgpVdEf35u+V8mseMFrtX2HjO5X0q3JfACYAdxut5legLD2B/bCZXPcD0rRQdwBHVjryRhBG97n+VhreA3obrX7UEtfSLn0dPTk8gyBWACMqXSCj1fggjL4Crk3x3LYBxgJjgzB6G5iFXZb+MXYjU5YWbRXsMHBPYGNga/eXxVW7Fji5SqFoRmJnvNOUr5er64nSUhRvKZ4nfUS/G4xWx1bRXRkATALWwH+WA+cYrS6rsks3IYXLuZKZRqsdfGopvOtTBGG0SwZBrABGV7N8RqupwHbYbKM+Mx/Yo9qCcISkD4SwvW+bkXzsaA/LcO4tbZ2AKlEY7xutBmAnoT7w7Pl9614UWxmtnqpFAVw/6rYMlwwVUcS3Ep2dj5mWS2tZXqPVJOz+7TM8EMdS7LKLPkarCzzI5ppllGuwq3sRRQEOIjkMS0umGa1m17rARquvjVZXABsChwB3E5/Evdw0A09jhzZ7Ga2GG60W+FCRRqsXMriYq+JREh3fRp+yrIm50qeCG62+dYK42731dsXuENwSu+S9FzZ+VCnLG77HJqNchB3Fmoudl5jmJhh95SrsNthUrQV2m3HN8Wb0yRnSYiDNWqLF7s24DMFb3Pqm90kXN+trYLWVmZJk9MmyT0pBAEwUQfiPaz1vSnl6F2cD0qdowQEZzr1NTC433Jnh3ANFFK1a25TnLXSdSyEfPEl85MXW7Cd9CtenCMJoXew6mFSdN6OVd8uO3QrZjYF/BdYwWl1Thd8cAezSovP9MjDXaLXEs2czHkgbRnNdo9VCWfsE/TOc+3dPKnoN7OjSbtgZ+O2An7Y4/rXRamIFf783NphDpwLH5gHPYZeSPw08b7RaXsPH9VAGUeyO3Q7c8KJIO83/PfBIjUSwCnZb7AGumd+8yCXjgjB6MEO8qayMIT7i3ybub7D7/8sgjB4BpgJ3Ga3eqfLjm+7qLo273k9EYdk15Xkzy7HVNIMQ2gP7OuM6pGVLkIKewHhsKJhyl6s/cGiGS7o5MR8AXBGE0QzXAb4xY0yskjBafep+82cpTq950DRfRLFlyvOeqZIY1sMGPziJ7DFrW3JoEEaHGa3uKGPZ2mGjdLSFHdzf6CCMpmInQu9xARsqxbMpRbFVrY2x5qNPbn9z2m2J/6hwWbYKwugm7LZK3UZBrOR/gjAqZ9KXoaRfRVx0nMO1hFOAeUEYnV7BlANp665brfe8+zAku2WGc5+vkBj6BGF0Kzaq9lGUN8fdWmTb1J9Uzq7ARRWqh42wCwrfDMLotAqE73m+QjZRl6LYIkMn+9Uyi6FbEEaXAa9QevDkZuxQaNKo2JAgjA4uQ5HPTmi93gJ+BfweuJ/SMhCB3Rc/DngxCKOgjI97LunD4GzR6KJIu+30HbdsoFyCGATMAf6D7MlfXnOGcxDQw2i1NXZf8vSEa8YHYdS9jW5mUpjKs4xWU4xWFxqtBgGrO//837GR1LMGddgcuD8Io1vc8HNbO9vLSB+tvFctDbJDjkTxRpnE0MV1VE/MeOnr2GDEk41WrxSo9OYgjE4CZgOF/PJ13e8eW2LRLwHi9hw80boz76L3veL+/uLiyg50LeIhpF9nNhjYJwijY4xWbZ0jesO5aSKKFM11GhaUQRB9XacybZDfb7Fj5lcarZ5M8TZ8PQijUUBcHNtjgjC6Natxue2agxPct+Ep39T3AvcGYdTNieM0iofFAZubwwRhdBFwQRtGqdLW4VqN7j6lHeFZ1EZB7Ikd0k0jiK+wu/o2MlodnUYQLRiHXe8Tx9VBGP00Q7mbEkQGdq4h0wCE0epLo9W1Rqttsfsd0k6IjgLuaUOo0LQTmes2uijS+tkft0EQB2OXGvQocuoK7Jh9H6PVyFLC1Lu36PHE775bH8gSTGAI8RNaX9HGqIhGq2lGq72cOGakuOQAICpxmPmjMttE3YqicyVFEYTREc5lKtaZfgbY0Wh1qtHqgzYa2qvY3HxxnBCE0T4pyt7F9SXi+GORxJaZxAHshF2j9HmR03cBHgjCaNWMP/NxmW2ibkWRdrJoRQmCCLCbXJLuczlwDtCvzHu+x5I8Nn9diliqZyV0OhdkbHFStXJGq79iR62K7a/e0fUzsrhS35fZJupWFGn3LH+ZURDbuk5yUguxEBsb6ZJyR89z33ec66wXYqOkViAIo15OFHGcXamIHUar97AjVf9J8tzCrthcdmmjFX5RZpuoW1GUnSCMegB3kbx8ZDbws0rGRjJavURyHohTgjDaPebYxQlvzKeo8CZ/12qE2AWNSeI7hOwZa70mT6LIMnx8DdA74fizwJ7l8seLcIkTYCGagOtbuyAuve7RCd853M1DVByj1Z2uc500+RcGYdRPRFF9Ui0aDMJoMHa5QxzPAwNdBp5qGNVy7IRd3CafPtjNQivL30TyKthJRqtnq/ngXSf8QGzAtTg7mpCif9FVRJGOtBl1OqYQRLcinc+3gUHVEkQLo5rV0vALcLqLoQt2Ui1uf8k32PVPVccJ4/iEU/qkcKPSdsqXNLoo0hpomnHx84mf+PkWOMxotahG93kxduFg0pu2B/DHhO8YU41NQQnCmFSkFRtRZNl3zzJ3yBteFGsXaSXWITmj6Uij1XM1NKhlzo2KG+XazPV1Now5/h7Z4rNWipHYfBuF6ETyZGIPEUU6PiiHKLDrf+ImfZ4G/lzrG3XLMf67iAsSx6hKpC8rsY80LEHcw9wLqhBpNw8tFFGko1dCK9GV+GgRzdgsPt/jByF2b0EWniN9pL1qCGMmNk5sXN/vlDaK4sNGF0XalZObJRw7FLs5vxC3+xCdvIVBLXVuVBaRVm0INgOjiR+NOs7tJW/Nxim/+51GF8W8lOet4RIgFiJpTP/3nhkTRqunsVs/03BrxlW61bqHhcANMYfXA/Zq1Zp3J/02gXkiivRsVcB16tG6AlrwiNHqZfzkfIpvnFpKtlzi1SYpW2zruLCbV8gm6lIUr2Q4d9sCn+2bcB/X+2pNrtM8jOS1RWONVm95fA8vYoM9FKJ1XNgsK19fbmhRuGZ4ccrT+6X8DDc68jeP37IYrR7DBkwrxELs3Ibv3BPz+RauFc/KJ21dul8PLQXEj3u3ptBMb1yArRc8z/KzknOwkThaM8q3QMlxLmrCse1L+L4Ztb4hX0SRdi3PhkEYrZnSV302BwaFM/zWGWFnAjeSD5L2jGxaQVuoe1FkGV3p0qKT3Yn4pQMv5cSoMFo9DFzb4qPhHs2rFCv7p8SvVSolNM5TIoofRFHKOHzSDq0l5IsR2DmbyUarR3NW9rg+YdZIi83AYyIK+7b5xAdfssbP4AvnRp3VwI9hdrVXMBfCp5TBUylf4OC8CmMqjY0XCXl82mR0L0Kjc5+I4p95mvTzFUL98ZEPnWyvROGiX9wpttGwTCl3RJV6aCmgxrnOBKl7H0UxnfSpg4X64V2S0xg0rihc8zlBbKThuNGnyUofQ9xcT2kTeUI+acbG6UJEEd9avIknQ3NCVbjft+XxvgZDGye20jBc4VuBfBXFVNIvJxfyyywfZ/G9FIXbpH+x2Ezdc4mPhfI5luxkbPZSoT6Zg6fzUt6Kwg3RjRLbqVvO93XPiO9Rx+/Bpt0S6osnjVZTfC2c16JwfYvhYkN1x5k+F877/BQucNjNYkd1w4RKZo9qCFE4RgCfij3lnk+x0UsQUbS9tVhEY2/TrBdGGK0+9L2QHXL0QK8DDhe7yi2zSY4RJaIopdMdhNHxJGfqFPytv9y4vx1y9mAXiHkJ0qcQBBGFIIgoBEFEIQjS0a4Npwdh9Eup4qqwpogiH2xPafkRBHGfBEEQUQiCiEIQRBSC0LAd7eXkZJFZg/JWHgvd1Nxc22B8TU1NYjrCj6ilXYr7JAh15j6lJgijNYBBFfjqRUBktFrmwT12AvYG1q7A1/+91knfxX2qjNEcDlwNrFrmr14CGGzOtgeMVu9V8Z7WAQYC+wO/AH5agXs72Wg1sVHcp4brUwRhtAE2Z/W+FfyZN4HHsYnSZwEvuuynbS17N2Br7Ez9TkA/oG8F72M6MMxoNb+R+hQN2dEOwqgJOAG4tAJv1jg+BF7HJqV5F5vf7zPsTsKvgO+cO9sV6Ax0B1YD1nN/mwDrVKmsXwLnAuNdmCFEFHUuihbiWAsYCwyR7uX/cwdwRjVdQBGFR6JoIY7+wGXAzxtYDDOAM41WD/tQGBmSrTFGq8eBXYAjaLygzvOAocBOvgii1khL8eNWox02lM55rlNbr8wBxgA3G62W+1Y4cZ88xHXG98fGsh1YR2KYBlwO3FerTrSIIqeiaCWQPsBvgKOozMRYpVkETAL+arSam4cCiyhyQhBG7YEBwJHAQUAPj4v7KTah5i3Agz66SCKKOhBFK4F0APYAAudebeNBsV4CHsLOrk83Wn2XVx9PRFEHuLVVu2FnmXcCtsNOwFWKz7Gz5c8DTwJP5CF4sYiigUQRI5QNgE2BzYDeQC/3t7oTTHfgJwUu/cYZ/WfAx/wwCz4feA143bfc0yIKQahjZPJOEEQUgiCiEAQRhSCIKARBRCEIIgpBEFEIgohCEEQUgiCiEAQRhSCIKARBRCEIIgpBEFEIgohCEEQUgiCIKARBRCEIIgpBEFEIgohCECrE/w0AuGbKH5Lwyl0AAAAASUVORK5CYII=018000000Ok ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LegacyProInteropService:HandleLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:220) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [LoginResponse: ReturnCode=0, ReturnMessage=Ok , SessionID=, StudentProfile=[StudentProfile: Photo=Truncated PNG, Name=Invitado, Gender=MALE, Age=0, ZIP=0, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=-2, CPF=], InstructorProfile=, freeExercise=[FreeExercise: State=0], exercises=, scheduledExercise=] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.LegacyProInteropService:HandleLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:223) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.LegacyProInteropService] response.GetReturnCode() == 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LegacyProInteropService:BuildAndSentLoginInteropResult(LoginResponse) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:248) SimuZen.Services.LegacyProInteropService:HandleLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:225) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.LegacyProInteropService] Login confirmed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.LegacyProInteropService:BuildAndSentLoginInteropResult(LoginResponse) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:251) SimuZen.Services.LegacyProInteropService:HandleLoginResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:225) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to MainMenuScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:25) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEvent.cs:42) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Showing component [857559040] data [SimuZen.FreePracticeScreenData] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_MainMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs:35) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEvent.cs:42) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Stop discovery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StopDiscovery() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:132) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:34) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged(String, Object) UnityEngine.MonoBehaviour:StartCoroutine(String, Object) HutongGames.PlayMaker.FsmStateAction:StartCoroutine(IEnumerator) SimuZen.PlayMaker.Actions.StartDiscovery:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:28) SimuZen.PlayMaker.Actions.StartDiscovery:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:23) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEvent.cs:42) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Starting discovery with discovery message [192.168.3.60 :7777 :Invitado :ExerciseMenu :smk_dev_fernando ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:89) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) UnityEngine.Networking.NetworkDiscovery:StartAsServer() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkDiscovery.cs:271) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:94) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 543] (Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkDiscovery.cs Line: 271) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to FreePracticeMenuScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:25) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Showing component [SimuZen.HUD.HCOM_FreePracticeMenu] data [SimuZen.FreePracticeScreenData] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:148) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) ExerciseConfiguration [SimuZen.ExerciseConfiguration] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:153) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [SCENARIO] value [] values [18] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [SPAWN_POINT] value [] values [124] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [SESSION_TIME] value [] values [7] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [WEATHER_TYPE] value [] values [6] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [WEATHER_INTENSITY] value [] values [3] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [DAYTIME] value [] values [4] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [WIND_INTENSITY] value [] values [4] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [WIND_DIRECTION] value [] values [4] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [TRAFFIC_INTENSITY] value [] values [4] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [VEHICLE_TYPE] value [] values [56] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [TRANSMISSION_TYPE] value [] values [2] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [TC] value [] values [2] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [BREATHALYZER_LEVEL] value [] values [4] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Param [TIREDNESS_LEVEL] value [] values [3] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:171) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) END: Showing component [SimuZen.HUD.HCOM_FreePracticeMenu] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.HUD.HCOM_FreePracticeMenu:ShowComponent(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs:352) SimuZen.HUD.AbstractHScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\AbstractHScreen.cs:189) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:438) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:26) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.DelayedEvent:Update() HutongGames.PlayMaker.Fsm:UpdateDelayedEvents() HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [AbstractParametersHComponent] Stored parameters in context UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.HUD.AbstractParametersHComponent:SaveParameters() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\components\AbstractParametersHComponent.cs:51) HButtonAcceptExerciseAction:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs:15) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to ConfirmationScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:25) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEvent.cs:42) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:34) HButtonAcceptExerciseAction:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs:17) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) [INetworkService] Stop discovery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StopDiscovery() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:132) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:34) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged(String, Object) UnityEngine.MonoBehaviour:StartCoroutine(String, Object) HutongGames.PlayMaker.FsmStateAction:StartCoroutine(IEnumerator) SimuZen.PlayMaker.Actions.StartDiscovery:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:28) SimuZen.PlayMaker.Actions.StartDiscovery:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:23) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEvent.cs:42) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:34) HButtonAcceptExerciseAction:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs:17) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) System memory in use before: 1.46 GB. System memory in use after: 1.46 GB. Unloading 30358 unused Assets to reduce memory usage. Loaded Objects now: 73465. Total: 118.167300 ms (FindLiveObjects: 5.230103 ms CreateObjectMapping: 12.689336 ms MarkObjects: 78.794832 ms DeleteObjects: 21.452459 ms) [INetworkService] Starting discovery with discovery message [192.168.3.60 :7777 :Invitado :ConfirmationMenu :smk_dev_fernando ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:89) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) UnityEngine.Networking.NetworkDiscovery:StartAsServer() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkDiscovery.cs:271) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:94) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 543] (Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkDiscovery.cs Line: 271) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:34) HButtonAcceptExerciseAction:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs:17) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.BeginExerciseAction Executing Interop Operation: BeginExerciseAction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.BeginExerciseAction:ExecuteInteropOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\BeginExerciseAction.cs:45) SimuZen.PlayMaker.Actions.InteropFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:34) HButtonAcceptExerciseAction:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs:17) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:11.235][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [28/02/2020 11:06:11.236][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [28/02/2020 11:06:11.237][Data][socratesSOAP] Request recibido -> None smk_dev_fernando CZC3311015 192.168.3.60 -2 24323423440 23434523467 300 Urbaland 1 DAY SUNNY NONE NONE NORTH 0.00 YAMAHANMAX160 MANUAL ACTIVATE NONE NONE [28/02/2020 11:06:11.238][Info][socratesSOAP] Se procesa como SESSION_BEGIN None smk_dev_fernando CZC3311015 192.168.3.60 -2 24323423440 23434523467 300 Urbaland 1 DAY SUNNY NONE NONE NORTH 0.00 YAMAHANMAX160 MANUAL ACTIVATE NONE NONE UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.LegacyProInteropService:BeginExercise() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyInteropServiceSession.cs:41) SimuZen.PlayMaker.Actions.BeginExerciseAction:ExecuteInteropOperation() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\BeginExerciseAction.cs:47) SimuZen.PlayMaker.Actions.InteropFsmStateAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) HutongGames.PlayMaker.Fsm:Event(String) PlayMakerFSM:SendEvent(String) SimuZen.HUD.HFsmEventButton:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HFsmEventButton.cs:34) HButtonAcceptExerciseAction:ProcessOnClick() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs:17) SimuZen.HUD.HButton:OnSubmit(BaseEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\elements\HButton.cs:91) UnityEngine.EventSystems.ExecuteEvents:Execute(ISubmitHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) BabelInputModule:SendSubmitEventToSelectedObject() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:70) BabelInputModule:Process() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs:49) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [28/02/2020 11:06:11.243][Info][socratesSOAP.sessionBegin] SESSION_ID: false [28/02/2020 11:06:11.243][Info][socratesSOAP.sessionBegin] BIO ALUMNO: [28/02/2020 11:06:11.244][Info][socratesSOAP.sessionBegin] BIO INSTRUCTOR: false [28/02/2020 11:06:11.245][Info][socratesSOAP.sessionBegin] CODE ALUMNO: 24323423440 [28/02/2020 11:06:11.245][Info][socratesSOAP.sessionBegin] CODE INSTRUCTOR: 23434523467 [28/02/2020 11:06:11.246][Info][socratesSOAP.sessionBegin] ID ALUMNO: -2 [28/02/2020 11:06:11.246][Info][socratesSOAP.sessionBegin] ID INSTRUCTOR: [28/02/2020 11:06:11.247][Info][socratesSOAP.sessionBegin] Comprobando si hay un identificador de sesión en la base de datos [28/02/2020 11:06:11.247][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:11.251][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:11.252][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:06:11.252][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:06:11.253][Info][socratesSOAP.sessionBegin] Se añade el Instructor ID al XML de request [28/02/2020 11:06:11.254][Info][socratesSOAP.sessionBegin] Instructor ID: 0 [28/02/2020 11:06:11.256][Info][socratesSOAP.sessionBegin] Instructor XML: Nonesmk_dev_fernandoCZC3311015192.168.3.60-202432342344023434523467300Urbaland1DAYSUNNYNONENONENORTH0.00YAMAHANMAX160MANUALACTIVATENONENONE [28/02/2020 11:06:11.256][Info][SMKOM.XML] Se comienza el proceso de parseo [28/02/2020 11:06:11.306][Info][socratesSOAP.sessionBegin] Parseado toSOAP realizado [28/02/2020 11:06:11.307][Info][socratesSOAP.sessionBegin] Enviando request al servidor...: -2023434523467192.168.3.60CZC3311015smk_dev_fernandoUrbaland1300DAYSUNNYNONENONENORTH0.00YAMAHANMAX160MANUALNONENONEUrbaland1300DAYSUNNYNONENONENORTH0.00YAMAHANMAX160MANUALNONENONE [28/02/2020 11:06:11.309][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [28/02/2020 11:06:11.310][Info][SMKCOM.SOAP] Esperando respuesta... [28/02/2020 11:06:12.383][Info][SMKCOM.SOAP] Respuesta recibida [28/02/2020 11:06:12.384][Info][socratesSOAP.sessionBegin] Respuesta del servidor: 0Mensaje OK596404 [28/02/2020 11:06:12.385][Info][socratesSOAP.sessionBegin] Tiempo de respuesta del servidor: 00:00:01.0768417 [28/02/2020 11:06:12.386][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:12.392][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:12.394][Info][socratesSOAP.LocalDB] Es una sesión con respuesta de Socrates, el ID es: 596404 [28/02/2020 11:06:14.455][Info][SMKCOM.SQL] Comando ejectuado correctamente (1) [28/02/2020 11:06:14.456][Info][socratesSOAP.LocalDB] Sesión insertada correctamente en la base de datos [28/02/2020 11:06:14.456][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:06:14.457][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:06:14.457][Info][SMKOM.XML] Se comienza el proceso de parseo [28/02/2020 11:06:14.462][Info][SMKCOM.SQL] Abriendo base de datos... [28/02/2020 11:06:14.463][Info][SMKCOM.SQL] Conexión realizada [28/02/2020 11:06:14.466][Info][socratesSOAP.LocalDB] EXERCISE_CONFIG existe [28/02/2020 11:07:07.729][Info][SMKCOM.SQL] Comando ejectuado correctamente (26) [28/02/2020 11:07:07.730][Info][socratesSOAP.LocalDB] Se ha insertado la información de la practica libre en la base de datos [28/02/2020 11:07:07.730][Info][SMKCOM.SQL] Cerrando base de datos... [28/02/2020 11:07:07.731][Info][SMKCOM.SQL] Conexión cerrada [28/02/2020 11:07:07.731][Info][socratesSOAP.sessionBegin] Parseado fromSOAP realizado [28/02/2020 11:07:07.732][Data][socratesSOAP.sessionBegin] Respuesta: 0Mensaje OK596404 [28/02/2020 11:07:07.732][Info][socratesSOAP] Tiempo de procesado de SESSION_BEGIN:00:00:56.4933687 DLL Begin Exercise Response. Message --> 0Mensaje OK596404 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.LegacyProInteropService:SocratesBeginSessionResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyInteropServiceSession.cs:176) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SessionBeginResponse: Return Code=0, ReturnMessage=Mensaje OK, SessionID=596404] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.LegacyProInteropService:SocratesBeginSessionResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyInteropServiceSession.cs:180) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.BeginExerciseActionOperation BeginExerciseAction successfull UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.BeginExerciseAction:HandleOnInteropResult(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\BeginExerciseAction.cs:59) SimuZen.Services.LegacyProInteropService:SendNotification(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:372) SimuZen.Services.LegacyProInteropService:SocratesBeginSessionResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyInteropServiceSession.cs:191) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.BeginExerciseAction Raise Continue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.BeginExerciseAction:HandleOnInteropResult(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\interop\BeginExerciseAction.cs:60) SimuZen.Services.LegacyProInteropService:SendNotification(IInterOpResult) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs:372) SimuZen.Services.LegacyProInteropService:SocratesBeginSessionResponse(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyInteropServiceSession.cs:191) SMKsocratesCOMDLL.socratesSOAP:AsyncSendSOAPMessage() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneBundle(String, Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:138) SetOcclusionScene:SetScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\configuration\SetOcclusionScene.cs:79) SetOcclusionScene:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\configuration\SetOcclusionScene.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] StartNetwork -> Starting HOST node UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:164) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:195) ResourceSystem.AssetBundleSystem.LoadManager:LoadAsset(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:176) ResourceSystem.AssetBundleSystem.AssetBundleManager:Load(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:73) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:100) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Host Started UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnStartHost() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs:82) UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:581) SimuZen.Services.SimNetworkManager:OnLoadedFromBundle(Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:132) SimuZen.Services.AssetBundleService:InvokeCallback(Action`1, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:181) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:103) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) ServerChangeScene Urbaland_OC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.SimNetworkManager:ServerChangeScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs:52) UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:397) UnityEngine.Networking.NetworkManager:StartServer(MatchInfo) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:323) UnityEngine.Networking.NetworkManager:StartServer() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:318) UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:582) SimuZen.Services.SimNetworkManager:OnLoadedFromBundle(Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:132) SimuZen.Services.AssetBundleService:InvokeCallback(Action`1, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:181) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:103) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Started Client [localServer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnStartClient(NetworkClient) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:72) UnityEngine.Networking.NetworkManager:StartHost() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:585) SimuZen.Services.SimNetworkManager:OnLoadedFromBundle(Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:132) SimuZen.Services.AssetBundleService:InvokeCallback(Action`1, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:181) SimuZen.Services.AssetBundleService:LoadAssets(String[], Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:103) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:109) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:167) SimuZen.Services.SimNetworkManager:StartNetwork() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:156) SimuZen.PlayMaker.Actions.StartNetAction:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:20) SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs:15) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Unloading 2 Unused Serialized files (Serialized files now loaded: 40) UnloadTime: 10.143428 ms [INetworkService] Client Connected -> Conx [localServer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnClientConnect(NetworkConnection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:34) UnityEngine.Networking.NetworkManager:FinishLoadScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:740) UnityEngine.Networking.NetworkManager:UpdateScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:797) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1092) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] OnServerSceneChanged Urbaland_OC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnServerSceneChanged(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs:58) UnityEngine.Networking.NetworkManager:FinishLoadScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:752) UnityEngine.Networking.NetworkManager:UpdateScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:797) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1092) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] OnServerAddPlayer [0] in address [localClient] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnServerAddPlayer(NetworkConnection, Int16) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs:37) UnityEngine.Networking.NetworkManager:OnServerAddPlayerMessageInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:910) UnityEngine.Networking.NetworkConnection:InvokeHandler(Int16, NetworkReader, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:220) UnityEngine.Networking.NetworkServer:InvokeHandlerOnServer(ULocalConnectionToServer, Int16, MessageBase, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:1653) UnityEngine.Networking.ULocalConnectionToServer:Send(Int16, MessageBase) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalConnections.cs:83) UnityEngine.Networking.ClientScene:AddPlayer(NetworkConnection, Int16, MessageBase) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:208) UnityEngine.Networking.ClientScene:AddPlayer(NetworkConnection, Int16) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:141) UnityEngine.Networking.ClientScene:AddPlayer(Int16) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\ClientScene.cs:135) UnityEngine.Networking.NetworkManager:OnClientSceneChanged(NetworkConnection) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:1204) SimuZen.Services.SimNetworkManager:OnClientSceneChanged(NetworkConnection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:64) UnityEngine.Networking.NetworkManager:FinishLoadScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:758) UnityEngine.Networking.NetworkManager:UpdateScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:797) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1092) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] OnClientSceneChanged [localServer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnClientSceneChanged(NetworkConnection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:65) UnityEngine.Networking.NetworkManager:FinishLoadScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:758) UnityEngine.Networking.NetworkManager:UpdateScene() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:797) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1092) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Setting up 4 worker threads for Enlighten. Thread -> id: 3634 -> priority: 1 Thread -> id: c50 -> priority: 1 System memory in use before: 1.23 GB. Thread -> id: fe4 -> priority: 1 Thread -> id: 4174 -> priority: 1 System memory in use after: 1.24 GB. Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 72956. Total: 90.292618 ms (FindLiveObjects: 3.738883 ms CreateObjectMapping: 7.743506 ms MarkObjects: 76.761015 ms DeleteObjects: 2.048645 ms) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader Installing SimulationSceneInstaller UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimulationSceneInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\installers\SimulationSceneInstaller.cs:30) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.SceneContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:298) Zenject.SceneContext:Install() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:243) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:137) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Installing User Vehicle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) VehicleInstaller:LogInstalling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Installer\VehicleInstaller.cs:54) VehicleInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Installer\VehicleInstaller.cs:25) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.SceneContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:298) Zenject.SceneContext:Install() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:243) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:137) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Installing PhysicEnvironmentService UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.EnvironmentService.EnvironmentInstaller:InstallPhysicEnvironment() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\installer\EnvironmentInstaller.cs:117) SimuZen.Services.EnvironmentService.EnvironmentInstaller:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\installer\EnvironmentInstaller.cs:30) Zenject.Context:InstallInstallers() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\Context.cs:164) Zenject.SceneContext:InstallBindings() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:298) Zenject.SceneContext:Install() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:243) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:137) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registering 11 camera behaviours UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:27) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [free_1] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [orbit_1] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [smooth_1] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [parent_data] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [SimpleCameraBehaviourData_985924] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [SimDriverParentTransformBehaviourData_954460] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [FollowTransformBehaviourData_595862] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [MotorBikeDriverBehaviourData_675309] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [VrBehaviourData] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [Machineryfollow_driving_data] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.AWSCameraSystem] Registered id [BackhoeLoader_driving_data] behaviour UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraSystem:.ctor(IFactory`3, AbstractCameraBehaviourData[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs:30) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoCMethod:InternalInvoke(Object, Object[]) System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo) System.Reflection.ConstructorInfo:Invoke(Object[]) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:837) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:977) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1539) Zenject.DiContainer:InjectGameObjectExplicit(GameObject, Boolean, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1513) Zenject.d__10:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiator.cs:58) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\PrefabCreators\PrefabInstantiatorCached.cs:65) Zenject.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\GetFromPrefabComponentProvider.cs:52) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) FsmInjector:Inject(DiContainer) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs:20) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.DiContainer:InjectExplicit(Object, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:882) Zenject.DiContainer:Inject(Object, IEnumerable`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1614) Zenject.DiContainer:Inject(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:1609) Zenject.LazyInstanceInjector:LazyInjectAll() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\LazyInstanceInjector.cs:55) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:259) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAllObjectsFromBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:95) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadAllObjectsFromBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:48) SimuZen.Services.AssetBundleService:LoadAllAssetsFromBundle(String, Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:84) VehicleInteriorManager:OnBundleReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\vehicle\Interior\VehicleInteriorManager.cs:37) VehicleInteriorManager:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\vehicle\Interior\VehicleInteriorManager.cs:27) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:994) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:71) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:632) Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:813) Zenject.DiContainer:InstantiateExplicit(Type, Boolean, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:745) Zenject.d__8:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\TransientProvider.cs:63) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:45) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.DiContainer:Resolve(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:649) Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:938) Zenject.d__12:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ComponentProviders\AddToGameObjectComponentProviders\AddToGameObjectComponentProviderBase.cs:89) Zenject.d__5:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\CachedProvider.cs:56) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:38) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.d__6:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\ResolveProvider.cs:36) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:29) Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Providers\IProviderExtensions.cs:18) Zenject.DiContainer:SafeGetInstances(IProvider, InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:672) Zenject.<>c__DisplayClass55_0:b__0(ProviderPair) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) System.Linq.SelectManySingleSelectorIterator`2:ToArray() System.Linq.Enumerable:ToArray(IEnumerable`1) Zenject.DiContainer:ResolveAll(InjectContext) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:429) Zenject.DiContainer:ResolveDependencyRoots() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Main\DiContainer.cs:237) Zenject.SceneContext:Resolve() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:264) Zenject.SceneContext:Run() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:138) Zenject.SceneContext:Awake() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Install\Contexts\SceneContext.cs:111) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadAllObjectsFromBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:95) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadAllObjectsFromBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:48) SimuZen.Services.AssetBundleService:LoadAllAssetsFromBundle(String, Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:84) VehicleInteriorManager:OnBundleReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\vehicle\Interior\VehicleInteriorManager.cs:37) VehicleInteriorManager:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\vehicle\Interior\VehicleInteriorManager.cs:27) Zenject.InitializableManager:Initialize() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Runtime\InitializableManager.cs:53) Zenject.MonoKernel:Start() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\zenject\Source\Runtime\Kernels\MonoKernel.cs:26) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseConfigurationPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SimExerciseConfigurationPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.IServicesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.IScenesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.ISceneInjectPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeFirstStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeFirstStepPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeSecondStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeThirdStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseInstantiatorPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(Object) SimuZen.Services.OrchestratorFromList:PluginsToMap() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:59) SimuZen.Services.OrchestratorFromList:Init() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:46) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:19) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] OnClientNotReady -> Conx [localServer] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:OnClientNotReady(NetworkConnection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs:42) UnityEngine.Networking.NetworkManager:OnClientNotReadyMessageInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:1003) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:30) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SimExerciseConfigurationPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\SimExerciseConfigurationPlugin.cs:28) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeFirstStepPlugin:Finish() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeFirstPlugin\NetInitializeFirstStepPlugin.cs:36) SimuZen.Services.Orchestrator.Plugins.d__4:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeFirstPlugin\NetInitializeFirstStepPlugin.cs:30) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 390) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. Ambigious asset bundle variant chosen because there was no matching active variant: br_xx_xx/vehicles_localized.br_xx_xx UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceSystem.AssetBundleSystem.VariantManager:RemapVariantName(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs:103) ResourceSystem.AssetBundleSystem.LoadManager:LoadAssetBundle(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:122) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleAndDependencies(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:113) ResourceSystem.AssetBundleSystem.LoadManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs:74) ResourceSystem.AssetBundleSystem.AssetBundleManager:LoadBundleThatContainsScene(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs:63) SimuZen.Services.AssetBundleService:LoadSceneAdditive(String, Action`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs:132) SimuZen.Services.GlobalSceneryService:LoadSceneAdditive(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs:72) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:65) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:78) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) The referenced script on this Behaviour (Game Object 'Editor Collider') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294) The referenced script on this Behaviour (Game Object 'Editor Collider') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_01' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Ext' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadRing_02' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_Tunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadTunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadTunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadTunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_RoadTunnel' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Urbaland_TunnelWall_Int' will not be affecting GI. Unloading 4 Unused Serialized files (Serialized files now loaded: 40) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISceneGUIService] -> [SceneGUIService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISpawnPointService] -> [SpawnPointService(Clone) (SimuZen.Services.SpawnPointService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IGameObjectCreationService] -> [SpawnService(Clone) (SimuZen.Services.GameObjectCreationService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IVehicleSpawnerService] -> [SimuZen.Services.VehicleSpawnerService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IRecordService] -> [RecordService(Clone) (SimuZen.Services.Replay.RecordService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.VR.ISceneVRService] -> [SimuZen.Services.VR.SceneVRService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ICullingService] -> [SimuZen.Services.CullingService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ITrainingManagerSceneService] -> [TrainingManagerRuntimeService(Clone) (SimuZen.Services.TrainingManager.TrainingManagerSceneService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISpecialScreenService] -> [SpecialCanvas (SimuZen.Services.SpecialScreenService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IDriverLicenseService] -> [SimuZen.Services.DriverLicenseService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.IVehicleConfigurationParserService] -> [VehicleFactory.VehicleConfigurationParserService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.IVehicleFactoryService] -> [VehicleFactory.VehicleFactoryService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleDynamics.IVehicleService] -> [User Vehicle Manager(Clone) (VehicleDynamics.VehicleService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IRearviewService] -> [SimuZen.Services.RearviewService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IFrameRateService] -> [FrameRateService(Clone) (FrameRateService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IAWSCameraService] -> [AWSCameraService(Clone) (SimuZen.Services.AWSCameraService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.EnvironmentService.IEnvironmentService] -> [EnvironmentService(Clone) (SimuZen.Services.EnvironmentService.EnvironmentService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IPhysicEnvironmentService] -> [PhysicEnvironment(Clone) (SimuZen.Services.PhysicEnvironmentService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Audio.ISceneAudioService] -> [SceneAudioService(Clone) (SimuZen.Services.Audio.SceneAudioService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IDataBusService] -> [LiveDataBusService(Clone) (LiveDataBusService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Telemetry.ITelemetryService] -> [TelemetryService(Clone) (SimuZen.Services.Telemetry.TelemetryService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Infraction.IInfractionService] -> [SimuZen.Services.Infraction.InfractionService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.ITrafficVehicleFactoryService] -> [TrafficVehicleFactoryService(Clone) (TrafficVehicleFactoryService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ITrafficService] -> [TrafficService(Clone) (SimuZen.Services.TrafficService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IStatisticService] -> [StatisticService(Clone) (StatisticsService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.SceneryService.ISceneryService] -> [SimuZen.Services.SceneryService.SceneryService] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IVegetationService] -> [VegetationService(Clone) (VegetationService)] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:LoadServicesMap(List`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SceneryService.SceneryService] initialization completed in Scene (1/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.SceneryService.SceneryService:InitializeInScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs:50) SimuZen.Services.SceneryService.SceneryService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:28) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs:27) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs:17) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:FinishLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:88) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:LoadNextScene() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs:79) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) System memory in use before: 1.81 GB. System memory in use after: 1.82 GB. Unloading 1447 unused Assets to reduce memory usage. Loaded Objects now: 143969. Total: 190.039225 ms (FindLiveObjects: 10.136585 ms CreateObjectMapping: 18.764272 ms MarkObjects: 159.535093 ms DeleteObjects: 1.602990 ms) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SceneGUIService] initialization completed in Scene (2/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SceneGUIService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\SceneGUIService.cs:32) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[LiveDataBusService] initialization completed in Scene (3/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) LiveDataBusService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\databus\LiveDataBusService.cs:35) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleFactory.VehicleConfigurationParserService] initialization completed in Scene (4/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) VehicleFactory.VehicleConfigurationParserService:NotifyReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleConfigurationParserService.cs:417) VehicleFactory.VehicleConfigurationParserService:LoadParameters() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleConfigurationParserService.cs:117) VehicleFactory.VehicleConfigurationParserService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleConfigurationParserService.cs:98) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.GameObjectCreationService] initialization completed in Scene (5/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.GameObjectCreationService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\GameObjectCreationService.cs:39) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.PhysicEnvironmentService] initialization completed in Scene (6/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.PhysicEnvironmentService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs:104) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SpawnPointService] initialization completed in Scene (7/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.SpawnPointService:NotifyReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointService.cs:203) SimuZen.Services.SpawnPointService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointService.cs:74) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleFactory.VehicleFactoryService] initialization completed in Scene (8/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) VehicleFactory.VehicleFactoryService:NotifyServiceReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleFactoryService.cs:133) VehicleFactory.VehicleFactoryService:OnFactoryLoaded() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleFactoryService.cs:112) GlobalPieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\GlobalPieceCollection.cs:71) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.PivotHandler:HandleOnGoGameObjectCreation(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:61) SimuZen.Services.GameObjectCreationService:BroadcastEvents(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\GameObjectCreationService.cs:129) SimuZen.Services.GameObjectCreationService:Create(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\GameObjectCreationService.cs:76) VehicleFactory.VehiclePiece:GetSpawnedPiece() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:88) VehicleFactory.VehiclePiece:Get() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:43) VehicleFactory.MotorVehicleFactory:InstantiateStudentCameraPivot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\MotorVehicleFactory.cs:36) VehicleFactory.MotorVehicleFactory:InstantiateCameraPivot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\MotorVehicleFactory.cs:31) SimuZen.Vehicles.UserVehicleMotorcycle:InstantiateCameraPivot(Transform) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\UserVehicleMotorcycle.cs:74) SimuZen.Vehicles.UserVehicleMotorcycle:InstantiateMotorcycle() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\UserVehicleMotorcycle.cs:51) SimuZen.Vehicles.UserVehicleMotorcycle:Instantiate() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\UserVehicleMotorcycle.cs:38) SimuZen.Vehicles.BaseUserVehicle:Create() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\BaseUserVehicle.cs:100) SimuZen.Vehicles.UserVehicleMotorcycle:Create(Transform, VehicleFactory, BaseUserVehicle, VehicleFactory) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\UserVehicleMotorcycle.cs:20) VehicleDynamics.VehicleService:CreateMainVehicle() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:115) VehicleDynamics.VehicleService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:88) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleDynamics.VehicleService] initialization completed in Scene (9/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) VehicleDynamics.VehicleService:NotifyReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:183) SimuZen.Vehicles.BaseUserVehicle:OnReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\BaseUserVehicle.cs:170) SimuZen.Vehicles.VehicleReadyHelper:SetReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehicleReadyHelper.cs:64) SimuZen.Vehicles.VehicleReadyHelper:Initialize(SerializedSettings, ICargo, Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehicleReadyHelper.cs:43) SimuZen.Vehicles.VehicleReadyHelper:Initialize(SerializedSettings, IVehicle, Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehicleReadyHelper.cs:31) SimuZen.Vehicles.BaseUserVehicle:Initialize(Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\BaseUserVehicle.cs:162) VehicleDynamics.VehicleService:b__84_0(BaseUserVehicle) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:93) System.Collections.Generic.List`1:ForEach(Action`1) VehicleDynamics.VehicleService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:93) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [User Vehicle] User Vehicle loaded UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) VehicleDynamics.VehicleService:NotifyReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:185) SimuZen.Vehicles.BaseUserVehicle:OnReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\BaseUserVehicle.cs:170) SimuZen.Vehicles.VehicleReadyHelper:SetReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehicleReadyHelper.cs:64) SimuZen.Vehicles.VehicleReadyHelper:Initialize(SerializedSettings, ICargo, Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehicleReadyHelper.cs:43) SimuZen.Vehicles.VehicleReadyHelper:Initialize(SerializedSettings, IVehicle, Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehicleReadyHelper.cs:31) SimuZen.Vehicles.BaseUserVehicle:Initialize(Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\BaseUserVehicle.cs:162) VehicleDynamics.VehicleService:b__84_0(BaseUserVehicle) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:93) System.Collections.Generic.List`1:ForEach(Action`1) VehicleDynamics.VehicleService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:93) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) No spawnpoint for: YAMAHANMAX160 PI: False Student: True. Random Spawning UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SimuZen.Services.SpawnPointService:GetSpawnPointByIndex(Int32) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointService.cs:124) SimuZen.Services.SpawnPointService:get_CurrentSpawnPoint() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointService.cs:18) SimuZen.Services.VehicleSpawnerService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs:41) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.VehicleSpawnerService] initialization completed in Scene (10/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.VehicleSpawnerService:NotifyReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs:93) SimuZen.Services.VehicleSpawnerService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs:43) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Culling System] Null Behaviour At Culling Sphere 773 On Urbaland_Props UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Core.CullingSystem.CullingSphere:Initialize(CullingQueue, OcclusionSettings) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs:45) Core.CullingSystem.CullingManager:InitializeCullingSpheres(CullingSphere[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:165) Core.CullingSystem.CullingManager:InitializeCulling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:45) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:21) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Culling System] Null Behaviour At Culling Sphere 608 On Urbaland_Props UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Core.CullingSystem.CullingSphere:Initialize(CullingQueue, OcclusionSettings) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs:45) Core.CullingSystem.CullingManager:InitializeCullingSpheres(CullingSphere[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:165) Core.CullingSystem.CullingManager:InitializeCulling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:45) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:21) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Culling System] Null Behaviour At Culling Sphere 665 On Urbaland_Props UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Core.CullingSystem.CullingSphere:Initialize(CullingQueue, OcclusionSettings) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs:45) Core.CullingSystem.CullingManager:InitializeCullingSpheres(CullingSphere[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:165) Core.CullingSystem.CullingManager:InitializeCulling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:45) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:21) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Culling System] Null Behaviour At Culling Sphere 460 On Urbaland_Props UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Core.CullingSystem.CullingSphere:Initialize(CullingQueue, OcclusionSettings) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs:45) Core.CullingSystem.CullingManager:InitializeCullingSpheres(CullingSphere[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:165) Core.CullingSystem.CullingManager:InitializeCulling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:45) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:21) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Culling System] Null Behaviour At Culling Sphere 460 On Urbaland_Props UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Core.CullingSystem.CullingSphere:Initialize(CullingQueue, OcclusionSettings) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs:45) Core.CullingSystem.CullingManager:InitializeCullingSpheres(CullingSphere[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:165) Core.CullingSystem.CullingManager:InitializeCulling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:45) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:21) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [Culling System] Null Behaviour At Culling Sphere 826 On Urbaland_Props UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Core.CullingSystem.CullingSphere:Initialize(CullingQueue, OcclusionSettings) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs:45) Core.CullingSystem.CullingManager:InitializeCullingSpheres(CullingSphere[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:165) Core.CullingSystem.CullingManager:InitializeCulling() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs:45) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:21) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.CullingService] initialization completed in Scene (11/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.CullingService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs:23) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.RearviewService] initialization completed in Scene (12/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.RearviewService:InitiatizeOnVehicleReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\rearview\RearviewService.cs:130) VehicleDynamics.VehicleService:SubscribeVehicleReady(Action) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs:159) SimuZen.Services.RearviewService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\rearview\RearviewService.cs:112) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[FrameRateService] initialization completed in Scene (13/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) FrameRateService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Camera\FrameRateService.cs:110) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Infraction.InfractionService] initialization completed in Scene (14/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.Infraction.InfractionService:NotifyIsReady() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs:206) SimuZen.Services.Infraction.InfractionService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs:57) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Telemetry.TelemetryService] initialization completed in Scene (15/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.Telemetry.TelemetryService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\telemetry\TelemetryService.cs:78) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[TrafficVehicleFactoryService] initialization completed in Scene (16/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) TrafficVehicleFactoryService:OnFactoryLoaded(BaseTrafficVehicleFactory) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactoryService.cs:146) VehicleFactory.BaseTrafficVehicleFactory:Setup(IGameObjectCreationService, Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\BaseTrafficVehicleFactory.cs:23) TrafficVehicleFactoryService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactoryService.cs:81) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 front del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:106) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 back del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:127) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 front del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:106) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 back del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:127) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 front del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:106) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 back del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:127) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 front del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:106) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) NPC_Scooter_PF(Clone) La rueda 1 back del vehiculo de trafico no estan asignadas, por lo que no se van a mover. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:127) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.TrafficService] initialization completed in Scene (17/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.TrafficService:InitSpawner() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs:916) SimuZen.Services.TrafficService:OnVehicleCreated(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs:1169) TrafficVehicleFactory:OnVehicleCreatedCallback(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:185) TrafficVehicleFactory:ResolveDescriptors(GameObject, GameObject, GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:136) TrafficVehicleFactory:OnVehicleLoaded(TrafficVehiclePieceCollection) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs:177) TrafficVehiclePieceCollection:OnPieceLoaded(VehiclePiece) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs:121) VehicleFactory.VehiclePiece:FireOnLoad() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:170) VehicleFactory.VehiclePiece:OnNetSpawn(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs:163) SimuZen.Services.GameObjectCreationService:SpawnResponse(BaseNetMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs:73) SimuZen.Services.<>c__DisplayClass39_0`1:b__0(NetworkMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs:207) UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:231) UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138) UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:966) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Audio.SceneAudioService] initialization completed in Scene (18/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.Audio.SceneAudioService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\audio\globalAudioService\SceneAudioService.cs:40) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) AWSCameraService CameraInputs subscribed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:SubscribeInputs() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:475) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:199) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [PivotHandler] [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.PivotHandler:AddPivot(Pivot, Boolean) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs:80) SimuZen.Services.AWSCameraService:AddPivots(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:406) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:382) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [AWSCameraService] SendCameras [PivotExtCam_YamahaNMAX160(Clone)] with id [43] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.AWSCameraService:SendCameras(GameObject) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs:35) SimuZen.Services.AWSCameraService:CreateExternalCameras() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:384) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:201) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) AWSCameraService Overriding Simulation Camera Setting [[LogicCameraSetting: Id=SimulatorCameraSetting, FieldOfView=66]] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:205) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) AWSCameraService Overriding Simulation External Camera Setting [[LogicCameraSetting: Id=ExternalCamera, FieldOfView=60]] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:211) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) AWSCameraService Overriding Simulation VRCamera Setting [[LogicCameraSetting: Id=SimulatorCameraSetting, FieldOfView=180]] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:217) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) AWSCameraService Creating Driving Camera with setting [LogicCameraSetting: Id=SimulatorCameraSetting, FieldOfView=66] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:CreateDrivingCamera(LogicCameraSetting, CamParams) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:248) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:232) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) AWSCameraService Next Pivot [DRIVING] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:NextPivot(PIVOT_TYPE) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:305) SimuZen.Services.AWSCameraService:CreateDrivingCamera(LogicCameraSetting, CamParams) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:251) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:232) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.AWSCameraService] initialization completed in Scene (19/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.AWSCameraService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:237) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.EnvironmentService.EnvironmentService:SendOnEnvConfiguration() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:563) SimuZen.Services.EnvironmentService.EnvironmentService:ApplyDaytime(TDaytime, TModifiers) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:308) SimuZen.Services.EnvironmentService.EnvironmentService:SetModifier(TDaytime) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:206) SimuZen.Services.EnvironmentService.EnvironmentService:SetEnvironment() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:184) SimuZen.Services.EnvironmentService.EnvironmentService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:121) SimuZen.Services.EnvironmentService.d__56:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:115) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> DAY UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.EnvironmentService.EnvironmentService:SendDaytimeEvent() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:569) SimuZen.Services.EnvironmentService.EnvironmentService:ApplyDaytime(TDaytime, TModifiers) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:309) SimuZen.Services.EnvironmentService.EnvironmentService:SetModifier(TDaytime) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:206) SimuZen.Services.EnvironmentService.EnvironmentService:SetEnvironment() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:184) SimuZen.Services.EnvironmentService.EnvironmentService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:121) SimuZen.Services.EnvironmentService.d__56:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:115) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.EnvironmentService.EnvironmentService:SendOnEnvConfiguration() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:563) SimuZen.Services.EnvironmentService.EnvironmentService:ApplyWeather(TWeather, TModifiers, TIntensity) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:322) SimuZen.Services.EnvironmentService.EnvironmentService:SetModifier(TWeather) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:217) SimuZen.Services.EnvironmentService.EnvironmentService:SetEnvironment() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:185) SimuZen.Services.EnvironmentService.EnvironmentService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:121) SimuZen.Services.EnvironmentService.d__56:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:115) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SUNNY UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.EnvironmentService.EnvironmentService:SendWeatherEvent() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:577) SimuZen.Services.EnvironmentService.EnvironmentService:ApplyWeather(TWeather, TModifiers, TIntensity) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:323) SimuZen.Services.EnvironmentService.EnvironmentService:SetModifier(TWeather) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:217) SimuZen.Services.EnvironmentService.EnvironmentService:SetEnvironment() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:185) SimuZen.Services.EnvironmentService.EnvironmentService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:121) SimuZen.Services.EnvironmentService.d__56:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:115) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) PhysicEnvironmentService>>OnEnvironmentReady(...) >> No está disponible el DeformableSurfaceEnvironment UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.PhysicEnvironmentManager:OnEnvironmentReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentManager.cs:71) SimuZen.Services.EnvironmentService.EnvironmentService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:126) SimuZen.Services.EnvironmentService.d__56:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:115) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.EnvironmentService.EnvironmentService] initialization completed in Scene (20/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.EnvironmentService.EnvironmentService:FinishInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:126) SimuZen.Services.EnvironmentService.d__56:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs:115) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Replay.RecordService] initialization completed in Scene (21/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.Replay.RecordService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\replay\RecordService.cs:59) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [StatisticsService] Not found product statistics filter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) StatisticsService:AddStatisticsByProduct() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\Statistics\StatisticsService.cs:148) StatisticsService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\Statistics\StatisticsService.cs:44) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[StatisticsService] initialization completed in Scene (22/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) StatisticsService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\Statistics\StatisticsService.cs:65) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.VR.SceneVRService] initialization completed in Scene (23/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.VR.SceneVRService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs:26) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.TrainingManager.TrainingManagerSceneService] initialization completed in Scene (24/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.TrainingManager.TrainingManagerSceneService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs:60) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VegetationService] initialization completed in Scene (25/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) VegetationService:FinalizeInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Vegetation\VegetationService.cs:98) VegetationService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\Vegetation\VegetationService.cs:92) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SpecialScreenService] initialization completed in Scene (26/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.SpecialScreenService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs:29) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.DriverLicenseService] initialization completed in Scene (27/27) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Log(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:68) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:OnServiceReady(IService) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:66) SimuZen.Services.DriverLicenseService:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\driverlicense\DriverLicenseService.cs:52) SimuZen.Services.DriverLicenseService:InitializeInScene(IExerciseConfiguration) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\driverlicense\DriverLicenseService.cs:38) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:InitNextService() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:55) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:77) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Stop discovery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StopDiscovery() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:132) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:34) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged(String, Object) UnityEngine.MonoBehaviour:StartCoroutine(String, Object) HutongGames.PlayMaker.FsmStateAction:StartCoroutine(IEnumerator) SimuZen.PlayMaker.Actions.StartDiscovery:Execute() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:28) SimuZen.PlayMaker.Actions.StartDiscovery:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:23) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean) HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData) HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent) HutongGames.PlayMaker.Fsm:Event(FsmEvent) SimuZen.PlayMaker.Actions.OrchestratorLoadExerciseAction:HandleOnLoadComplete() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs:31) SimuZen.Services.OrchestratorFromList:OnServicesInitialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:98) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:88) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseFsmPlugin\ExerciseInstantiatorPlugin.cs:21) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Initialize(IHUDMessage) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetBehaviourPlugin\NetInitializeThirdStepPlugin.cs:18) SimuZen.Services.OrchestratorFromList:InitializeNextPlugin() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:73) SimuZen.Services.OrchestratorFromList:OnPluginInitialized(IOrchestratorPlugin) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs:87) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Initialized() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:26) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:ContinueInitialization() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs:76) SimuZen.Services.Orchestrator.Plugins.d__17:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs:43) MovementEffects.Timing:Update() (at F:\Simuzen\simuzen_dev\Assets\simuzen\CommonTools\Trinary Software\Timing.cs:120) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InGameScreen UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:30) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.Transform:set_parent(Transform) SimuZen.HUD.HSCR_VehicleDashboard:SpawnPivot() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\HSCR_VehicleDashboard.cs:104) SimuZen.HUD.HSCR_VehicleDashboard:SpawnDashboard() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\HSCR_VehicleDashboard.cs:85) SimuZen.HUD.HSCR_VehicleDashboard:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\HSCR_VehicleDashboard.cs:46) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:428) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:31) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.Transform:set_parent(Transform) SimuZen.HUD.HSCR_VehicleDashboard:SpawnDashboard() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\HSCR_VehicleDashboard.cs:90) SimuZen.HUD.HSCR_VehicleDashboard:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\screens\HSCR_VehicleDashboard.cs:46) SimuZen.HUD.ProxyScreen:ShowScreen(Object) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\hud\ProxyScreen.cs:142) SimuZen.Services.AbstractStateMachineGUIService:ResolveScreenChange(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:494) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String, Object, Func`2) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:464) SimuZen.Services.AbstractStateMachineGUIService:ChangeScreen(String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs:428) SimuZen.PlayMaker.Actions.GUIServiceChangeScreenAction:OnEnter() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs:31) HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:OnEnter() HutongGames.PlayMaker.Fsm:EnterState(FsmState) HutongGames.PlayMaker.Fsm:SwitchState(FsmState) HutongGames.PlayMaker.Fsm:UpdateStateChanges() HutongGames.PlayMaker.Fsm:Start() PlayMakerFSM:Start() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) [INetworkService] Starting discovery with discovery message [192.168.3.60 :7777 :Invitado :Simulation :smk_dev_fernando ] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(String, Object) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:89) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. UnityEngine.Object:DontDestroyOnLoad(Object) UnityEngine.Networking.NetworkDiscovery:StartAsServer() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkDiscovery.cs:271) SimuZen.Services.SimNetworkManager:StartDiscovery(String, String, String) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs:94) SimuZen.PlayMaker.Actions.d__7:MoveNext() (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs:36) d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp line 543] (Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkDiscovery.cs Line: 271) AWSCameraService Change to custom behaviour data. Behaviour [FollowTransformBehaviourData: ID [FollowTransformBehaviourData_595862], Behaviour [PARENT_FOLLOW]] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) SimuZen.Log.MyLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\MyLogHandler.cs:23) SimuZen.Log.FileLogHandler:LogFormat(LogType, Object, String, Object[]) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\log\FileLogHandler.cs:31) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SimuZen.Services.AWSCameraService:ChangeBehaviour(ICameraBehaviourData, GameObject, Pivot) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:369) SimuZen.Services.AWSCameraService:SetPivotAndBehaviour(Pivot) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:638) SimuZen.Services.AWSCameraService:ChangeExternalCamera(Int32) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:607) SimuZen.Services.AWSCameraService:OnChangeExternalCamera4(InputEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs:582) <>c__DisplayClass16_0:b__0(Action`1) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputEventSystem.cs:145) System.Collections.Generic.List`1:ForEach(Action`1) InputEventSystem:CallCallbacks(Dictionary`2, InputActionEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputEventSystem.cs:145) InputEventSystem:OnButtonPressedRewiredEvent(InputActionEventData) (at F:\Simuzen\simuzen_dev\Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputEventSystem.cs:131) VJtPzQmBiTfLOgvjYuIbslJUNcF:NjVdvHHRWcwrfBFugMfRQLZwsgHg(nBhHlTtJKiQVJrGyhwnTEdfvCfDA, UpdateLoopType) ExyGUdGAFhphnCncbZHJddXJzljW:ODxnvWRPhKgJTtrSPlPtkicczrL(UpdateLoopType) ExyGUdGAFhphnCncbZHJddXJzljW:WGvMWlmbXGDteGDKLPsdlGzGBfC(UpdateLoopType) Rewired.ReInput:WGvMWlmbXGDteGDKLPsdlGzGBfC(UpdateLoopType) Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting) Rewired.InputManager_Base:Update() (Filename: F:/Simuzen/simuzen_dev/Assets/simuzen/platform/systems/base/log/MyLogHandler.cs Line: 23)