Initialize engine version: 2018.4.12f1 (59ddc4c59b4f) GfxDevice: creating device client; threaded=1 d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?) Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 4038 MB Driver: 26.20.13031.18002 Begin MonoManager ReloadAssembly - Completed reload, in 0.207 seconds WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. UnloadTime: 0.418478 ms The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'AssetsFromProjectService') is missing! (Filename: Line: 294) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Fork') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Fork_Toyota_8FG') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'AlgoryxTrafficService') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Tines') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'ThrowManipulator') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script (AssetsOnBundleList) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably AssetsOnBundleList?) has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) GlobalInstaller ---- Starting Simulator at 2021/03/02 11:45:55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalInstaller Initializing Installer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IConfiguration Loaded default values from D:/1273_02032021_0328/Application/Simescar_Data/configuration/Application.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IConfiguration Loaded SimFleet values from SimFleetConfig.xml file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IConfiguration Overriding parameters from gameobject (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IConfiguration Overriding parameters from command line (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Parsing 17 args (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-single-instance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-popupwindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-width (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value screen-width to 7680 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-height (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value screen-height to 1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-quality (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value screen-quality to 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_ProductModel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value Configuration_ProductModel to STGlobalPI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_Country (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value Configuration_Country to ES (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_Language (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value Configuration_Language to ES-ES (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-logFile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Configuration Set value logFile to Simescar_Data\output_log.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IConfiguration Configuration ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Global Services Installer Installing GlobalPriorityInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Installer Installing GlobalInputInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Installer Input Player Name Installed: Production (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Installer Initialize Input For PI With Filter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Output Installer Installing Global Output Installer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Output Installer Output Editor Installer. All Output will be fake (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searching for compatible XInput library... Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_4 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libxinput1_1.dll Found Xinput9_1_0.dll. [WARNING] The version of XInput (Xinput9_1_0.dll) detected on your system is out of date. Please update to the latest version of XInput. Input will still function, but all features may not be available. See the documentation for required dependencies. WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StartingSceneInstaller Installing StartingSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'BundleFromResourceService') is missing! (Filename: Line: 294) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Text') is missing! (Filename: Line: 294) Shader 'Enviro/Lite/SkyboxSimple': fallback shader 'None' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found GlobalOrchestratorFromList Mapping Interfaces with services (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListILocalizationService -> LocalizationService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIGUIService -> SimesCarGUIManager(Clone) (PseudoSimescarGUIService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListINetworkService -> SimNetworkManager) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListINetworkMessageService -> NetworkMessageService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIRemoteFileService -> RemoteFileService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIRegistryService -> RegistryService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListITrainingManagerGlobalService -> TrainingManagerGlobalService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIGlobalLocutionService -> GlobalLocutionService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListISimFleetService -> SimFleetService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIFingerprintService -> NitgenFingerprintService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIInteropService -> LegacyProInteropService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListICoroutineService -> CoroutineService(Clone) (CoroutineService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIContextService -> ContextService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIGlobalAudioService -> GlobalAudioService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIHardwareService -> HardwareService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIGlobalTelemetryService -> GlobalTelemetryService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIGlobalCameraService -> GlobalCameraService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIGlobalVRService -> GlobalVRService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIProductService -> ProductService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIBundleService -> AssetBundleService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIInputService -> PIFilter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIOutputService -> FakeOutputService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListIVehicleDatabaseService -> VehicleDatabaseService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListInitializing Global Services (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListTrying to initialize HardwareService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave Configuration_AvailableMonitors at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Configuration.Configuration.GetIntValue (System.String key) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.HardwareService.HardwareService.GetScreens () [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 GlobalOrchestratorFromListHardwareService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListProductService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListGlobalCameraService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject ExerciseParamHSelectionButtonPrefab mapped to ExerciseParam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject ExerciseParamHUnselectableButtonPrefab mapped to HWID_ExerciseParamHUnselectableButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject SimulatorSessionHButtonPrefab mapped to SimulatorNetSession (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject ConfigurationParamHSelectionButtonPrefab mapped to ConfigurationParam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject ResultsParamHSelectionButtonPrefab mapped to HWID_ResultsParameterHSelectionButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject SimulatorReplayInfoPrefab mapped to SessionInfo (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject CourseHSelectionButtonPrefab mapped to HButtonCourseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameObject ExerciseHSelectionButtonPrefab mapped to HButtonExerciseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListPseudoSimescarGUIService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListAssetBundleRefactor is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListRegistryService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_es-es_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_es-es_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/xx_es-es_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/xx_es-es_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_xx_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_xx_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/xx_xx_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/xx_xx_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/common_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/common_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/configuration/localization/es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/configuration/localization/es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ParseStringAsStringStringDictionary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_stglobalpi_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_stglobalpi_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LocalizationServiceLoading localization file [d:/1273_02032021_0328/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListLocalizationService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromList is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListCoroutine Service is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListRewired Input System is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListFakeOutputService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NetworkManager set address to [192.168.2.21:7777] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListINetworkService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListNetworkMessageService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListLegacyProInteropService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListContextService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListNitgenFingerprintService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListGlobalLocutionService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListGlobalAudioService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListVehicleDatabaseService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromList is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListGlobalTelemetryService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromList is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromListTrainingManagerGlobalService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GlobalOrchestratorFromList---- Starting Simulation (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Instantiating Simulator FSM [STPI_FSM] for product [STGlobalPI] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.CheckSimAction Executing SimFleet Operation: CheckSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetHWIDRequest at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at WS.ReadFakeRequest () [0x00015] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetHWIDResponse at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at WS.ReadFakeResponse () [0x00015] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetHWIDWS[623972224]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetHWIDWS[623972224]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [02/03/2021 11:47:04.494][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [02/03/2021 11:47:04.551][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [02/03/2021 11:47:04.553][Info][SMKCOM.WMI] Ejecutando D:\1273_02032021_0328\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 [02/03/2021 11:47:06.353][Info][SMKcerberusSRA] Comenzando proceso de getHWID [02/03/2021 11:47:06.354][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [02/03/2021 11:47:06.357][Info][SMKcerberusSRA] Construyendo respuesta de getHWID [02/03/2021 11:47:06.358][Data][SMKcerberusSRA] Respuesta: CZC620B11P0 Response: CZC620B11P0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cerberus: GetReturnMessagefromHWID failed. Value cannot be found for RETURN_MESSAGE. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CZC620B11P0: HWID:CZC620B11P (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetSerialNumberRequest at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at WS.ReadFakeRequest () [0x00015] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeGetSerialNumberResponse at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at WS.ReadFakeResponse () [0x00015] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetSerialNumberWS[-1007386240]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetSerialNumberWS[-1007386240]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [02/03/2021 11:47:06.864][Info][SMKcerberusSRA] Comenzando proceso de getSerialNumber [02/03/2021 11:47:06.864][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [02/03/2021 11:47:06.864][Info][SMKcerberusSRA] Obteniendo Serial Number de la base de datos local: SMKPI-001-17-00071 [02/03/2021 11:47:06.865][Data][SMKcerberusSRA] Respuesta: SMKPI-001-17-00071CZC620B11P0 Response: ###(18 characters)###CZC620B11P0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cerberus: GetReturnMessagefromSerialNumber failed. Value cannot be found for RETURN_MESSAGE. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ###(18 characters)###CZC620B11P0: SERIAL: SMKPI-001-17-00071 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: 33false (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeCheckSimRequest at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at WS.ReadFakeRequest () [0x00015] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Exceptions.SMKException: No existe valor para la clave fakeCheckSimResponse at SimuZen.Configuration.Configuration.GetStrValue (System.String key) [0x000af] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at WS.ReadFakeResponse () [0x00015] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.CheckSimWS[273230720]33false: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.CheckSimWS[273230720]33false: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [02/03/2021 11:47:07.379][Info][SMKcerberusSRA] Request recibido -> 33false [02/03/2021 11:47:07.379][Info][SMKcerberusSRA] HWID de la CPU: CZC620B11P [02/03/2021 11:47:07.379][Info][SMKcerberusSRA] CheckSim siendo ejecutado por SIMULADOR [02/03/2021 11:47:07.380][Info][SMKcerberusSRA] -> SoftwareType: 3 [02/03/2021 11:47:07.380][Info][SMKcerberusSRA] -> SoftwareVersion: [02/03/2021 11:47:07.380][Info][SMKcerberusSRA] -> InternalVersion: [02/03/2021 11:47:07.391][Info][SMKOM.XML] Se comienza el proceso de parseo [02/03/2021 11:47:07.611][Info][SMKcerberusSRA] SoapRequest: <__numeric_0>CZC620B11Pfd465bbed014594dcaedf6938bb72ba19f23bb33cbf7a2bb350127db11f3217dRadeon RX 580 Series79bb1955bccb5039c6eeaed69942dbd42b52f9ca9307c0f1188ab1778140c90aIntel(R) Xeon(R) CPU E3-1245 v5 @ 3.50GHzc6318bc929958b6d471c3cad9e4aebe15fe0093066368939f94d17f2fe5522dbKINGSTON SUV400S37240G SCSI Disk Device5c0f97835d55b6c9d4479ea9f6acc4361462817849b3ace3977fdbaf92e73d2dCZC620B11Pfd465bbed014594dcaedf6938bb72ba19f23bb33cbf7a2bb350127db11f3217d55041-001-5461401-7506479a02671ae1667ebdb74e3487703397a87f0bb85d396bc8b39a0d4e5a0314907HP9449a7aaa80c99ead5ca08d4c72f0905780cb5008036127b26fe20da07419ac0GenuineIntel091193e135af83026401d31fd48a5cf630c31e4a139059cfc5f5326e368dc51779a02671ae1667ebdb74e3487703397a87f0bb85d396bc8b39a0d4e5a03149076.1.7601f9bc1a7ca6af4856e9a22c0c6d47ddf9575c2c0530713feb1540fab48fca6b8601/03/2021 7:47:36df283d9da9a4f144097f6b9e67311a0b089d17c0372bfebd8bef5f9a259c761dCZC620B11P27899a8aef1d6bf6c84b379669ee1704420e494042278ebbbc86cd2d2e14be383 [02/03/2021 11:47:07.611][Info][SMKcerberusSRA] Enviando petición al servidor... [02/03/2021 11:47:07.685][Info][SMKCOM.SOAP] Enviando petición a: http://sfm.simumak.com/ws/wsSim3.php#checkSimNET4 [02/03/2021 11:47:07.685][Info][SMKCOM.SOAP] Esperando respuesta... [02/03/2021 11:47:08.0][Info][SMKCOM.SOAP] Respuesta recibida [02/03/2021 11:47:08.4][Info][SMKcerberusSRA] Respuesta del servidor: SMKPI-001-17-00071CZC620B11Ptruetruefalsefalsefalsefalse8falseactivesmkes1030000002021-03-02###AGXLicense###truetrueInvitado180000912311233123454123512361234571812340Transacción OK [02/03/2021 11:47:08.6][Info][SMKcerberusSRA] Tiempo respuesta servidor: 00:00:00.3919606 [02/03/2021 11:47:08.6][Info][SMKcerberusSRA] ReturnCode: 0 [02/03/2021 11:47:08.7][Info][SMKcerberusSRA] ReturnMessage: Transacción OK [02/03/2021 11:47:08.7][Info][SMKcerberusSRA] GrantedDays: 10 [02/03/2021 11:47:08.7][Info][SMKcerberusSRA] Authentication Type: 0 [02/03/2021 11:47:08.8][Info][SMKcerberusSRA] Serial Number: SMKPI-001-17-00071 [02/03/2021 11:47:08.12][Info][SMKcerberusSRA] Comenzando proceso de actualización de licencia local [02/03/2021 11:47:08.12][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [02/03/2021 11:47:08.17][Info][SMKcerberusSRA] Archivo de licencia local actualizado correctamente [02/03/2021 11:47:08.18][Info][SMKcerberusSRA] Constuyendo respuesta para simulador... [02/03/2021 11:47:08.18][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [02/03/2021 11:47:08.19][Data][SMKcerberusSRA] Respuesta: truefalse0SMKPI-001-17-00071CZC620B11P192_168_2_21###AGXLicense###0Transacción OK Response: truefalse0###(18 characters)###CZC620B11P192_168_2_21###(620 characters)###0Transacción OK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cerberus: GetBoolParameter failed. Value cannot be found for BATCH or it cannot be parsed. More info is included below: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) truefalse0###(18 characters)###CZC620B11P192_168_2_21###(620 characters)###0Transacción OK: AUTHENTICATION: BIOMETRY_AND_ID BATCH:False EXECUTE:True UPDATE: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.CheckSimAction Operation ValidateAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.CheckSimAction Raise OnError (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKsessionBatchRun batch WorkingDirectory D:/1273_02032021_0328/Application// (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to PIConnectionScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.HUD.HCOM_SimulatorSessions Initialize component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libc Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libc.dll Fallback handler could not load library D:/1273_02032021_0328/Application/Simescar_Data/Mono/libc Starting discovery with discovery message [192.168.2.21 :7777 :PI :MainMenu :SMKPI-001-17-00071 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.132:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.189:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StartNetwork -> Starting CLIENT node [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Started Client [Conex null] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 80) UnloadTime: 4.334697 ms Client Connected -> Conx [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClientSceneChanged [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 4 worker threads for Enlighten. Thread -> id: 18b0 -> priority: 1 Thread -> id: 17d8 -> priority: 1 Thread -> id: 2c8 -> priority: 1 Thread -> id: 7f0 -> priority: 1 Unloading 53627 unused Assets to reduce memory usage. Loaded Objects now: 100164. Total: 144.170690 ms (FindLiveObjects: 6.356952 ms CreateObjectMapping: 14.798112 ms MarkObjects: 86.152143 ms DeleteObjects: 36.862898 ms) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MonoInfractions') is missing! (Filename: Line: 294) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Installing SimulationSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing User Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing PhysicEnvironmentService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No hay instalador personalizado para el producto ST (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registering 11 camera behaviours (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [free_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [orbit_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [smooth_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [parent_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [SimpleCameraBehaviourData_985924] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [SimDriverParentTransformBehaviourData_954460] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [FollowTransformBehaviourData_595862] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [MotorBikeDriverBehaviourData_675309] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [VrBehaviourData] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [Machineryfollow_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [BackhoeLoader_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Found empty list of components on ZenjectBinding on object 'Managers' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseConfigurationPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetExerciseConfigurationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IServicesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IScenesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.ISceneInjectPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeFirstStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeFirstStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeSecondStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeThirdStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseInstantiatorPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Joint (VehiclePhysics.VPVehicleJoint) Other Anchor cannot be null. It's required to attach the joint to. Component disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Joint (VehiclePhysics.Utility.MatchInertia) Other rigidbody missing or inactive. Component disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Joint (VehiclePhysics.VPVehicleJoint) Other Anchor cannot be null. It's required to attach the joint to. Component disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClientNotReady -> Conx [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnExerciseParameterMessageHandler [-818188928] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 5 Unused Serialized files (Serialized files now loaded: 80) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ISceneGUIService] -> [SceneGUIService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ISpawnPointService] -> [SpawnPointService(Clone) (SimuZen.Services.SpawnPointService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IGameObjectCreationService] -> [SpawnService(Clone) (SimuZen.Services.GameObjectCreationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IVehicleSpawnerService] -> [SimuZen.Services.VehicleSpawnerService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ICullingService] -> [SimuZen.Services.CullingService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [VehicleFactory.IVehicleConfigurationParserService] -> [VehicleFactory.VehicleConfigurationParserService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [VehicleFactory.IVehicleFactoryService] -> [VehicleFactory.VehicleFactoryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [VehicleDynamics.IVehicleService] -> [User Vehicle Manager(Clone) (VehicleDynamics.VehicleService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IAWSPIPOCameraService] -> [AWSPIPOCameraService(Clone) (SimuZen.Services.AWSPIPOCameraService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.EnvironmentService.IEnvironmentService] -> [EnvironmentService(Clone) (SimuZen.Services.EnvironmentService.EnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IPhysicEnvironmentService] -> [PhysicEnvironment(Clone) (SimuZen.Services.PhysicEnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IDataBusService] -> [LiveDataBusService(Clone) (LiveDataBusService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.Telemetry.ITelemetryService] -> [PITelemetryService(Clone) (SimuZen.Services.Telemetry.PITelemetryService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.Infraction.IInfractionService] -> [SimuZen.Services.Infraction.PIInfractionService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ITrafficService] -> [TrafficService(Clone) (SimuZen.Services.TrafficService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IMiniMapService] -> [MinimapService(Clone) (SimuZen.Services.MiniMapService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.SceneryService.ISceneryService] -> [SimuZen.Services.SceneryService.SceneryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IVegetationService] -> [VegetationService(Clone) (VegetationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IPIPassengersService] -> [PIPassengersService(Clone) (SimuZen.Services.Passengers.PIPassengersService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe ES por lo tanto se establece localizacion DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.SceneryService.SceneryService] initialization completed in Scene (1/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 410 unused Assets to reduce memory usage. Loaded Objects now: 127027. Total: 170.180627 ms (FindLiveObjects: 6.244442 ms CreateObjectMapping: 12.524829 ms MarkObjects: 149.446379 ms DeleteObjects: 1.964100 ms) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SceneGUIService] initialization completed in Scene (2/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[LiveDataBusService] initialization completed in Scene (3/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VehicleFactory.VehicleConfigurationParserService] initialization completed in Scene (4/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.GameObjectCreationService] initialization completed in Scene (5/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.PhysicEnvironmentService] initialization completed in Scene (6/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.SpawnPointService] initialization completed in Scene (7/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VehicleFactory.VehicleFactoryService] initialization completed in Scene (8/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=pidriving, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VehicleDynamics.VehicleService] initialization completed in Scene (9/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) User Vehicle loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.VehicleSpawnerService] initialization completed in Scene (10/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Passengers.PIPassengersService] initialization completed in Scene (11/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Infraction.PIInfractionService] initialization completed in Scene (12/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.MiniMapService] initialization completed in Scene (13/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.TrafficService] initialization completed in Scene (14/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.CullingService] initialization completed in Scene (15/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [PivotExtCam_MiniBus(Clone)] with id [333] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [User_IvecoDaily(Clone)] with id [335] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 291 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceSaving camera pivots PivotExtCam_MercedesAxorTruck(Clone) (UnityEngine.GameObject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [PivotExtCam_MiniBus(Clone)] with id [333] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [User_IvecoDaily(Clone)] with id [335] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 293 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceSaving camera pivots User_MercedesAxorTruck_PF(Clone) (UnityEngine.GameObject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [PivotExtCam_MiniBus(Clone)] with id [333] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [User_IvecoDaily(Clone)] with id [335] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 291 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 293 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.AWSPIPOCameraService] initialization completed in Scene (16/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> DAY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SUNNY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PhysicEnvironmentService>>OnEnvironmentReady(...) >> No está disponible el DeformableSurfaceEnvironment (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.EnvironmentService.EnvironmentService] initialization completed in Scene (17/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Telemetry.PITelemetryService] initialization completed in Scene (18/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VegetationService] initialization completed in Scene (19/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InstructorInGameScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting discovery with discovery message [192.168.2.21 :7777 :PI :Simulation :SMKPI-001-17-00071 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.189:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.132:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [FREE_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SNOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW HIGH NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> HIGH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW MODERATE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> MODERATE (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> CLOUDY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY RAINY LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> RAINY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY ICY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> ICY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY HAIL LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> HAIL (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SNOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentServiceSe ha intentado añadir el Cloudy de nuevo a la lista de modificadores aplicados (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> CLOUDY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentServiceSe ha intentado añadir el Daytime de nuevo a la lista de modificadores aplicados (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> NIGHT CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> NIGHT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentServiceSe ha intentado añadir el Daytime de nuevo a la lista de modificadores aplicados (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAWN CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> DAWN (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentServiceSe ha intentado añadir el Daytime de nuevo a la lista de modificadores aplicados (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> DAY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SUNNY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> CLOUDY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY RAINY LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> RAINY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SNOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY RAINY LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> RAINY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SNOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY HAIL LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> HAIL (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SNOW LOW NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SNOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Intensity --> LOW (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VegetationService( 18 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Telemetry.PITelemetryService( 17 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.EnvironmentService.EnvironmentService( 16 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.IAWSPIPOCameraService( 15 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: ( 14 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.TrafficService( 13 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) TrafficService Destroyed [0] of [0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.MiniMapService( 12 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Infraction.PIInfractionService( 11 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Passengers.PIPassengersService( 10 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.VehicleSpawnerService( 9 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VehicleDynamics.VehicleService( 8 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VehicleFactory.VehicleFactoryService( 7 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.SpawnPointService( 6 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.PhysicEnvironmentService( 5 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.GameObjectCreationService( 4 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VehicleFactory.VehicleConfigurationParserService( 3 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: LiveDataBusService( 2 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SceneGUIService( 1 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.SceneryService.SceneryService( 0 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) Unloading 1 Unused Serialized files (Serialized files now loaded: 64) OrchestratorFromListDispose Scene Orchestrator [-1648630784] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 295 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 298 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 295 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 298 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:294 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:297 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:300 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 295 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 298 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:291 for RPC call ClientRpc:InvokeRpcRpcReceiveParent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 295 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 298 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 294 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 295 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 297 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 298 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 300 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:296 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:299 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:293 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1687 unused Assets to reduce memory usage. Loaded Objects now: 118947. Total: 182.335488 ms (FindLiveObjects: 6.336496 ms CreateObjectMapping: 11.630303 ms MarkObjects: 153.381593 ms DeleteObjects: 10.986513 ms) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: EmptyScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 64) StopNetwork -> Stop CLIENT node (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnStopClient (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSPIPOCameraService Camera Service Disposed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 6.943756 ms Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 118234. Total: 152.703027 ms (FindLiveObjects: 5.690952 ms CreateObjectMapping: 11.867304 ms MarkObjects: 133.366823 ms DeleteObjects: 1.777363 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 64) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 118234. Total: 150.643659 ms (FindLiveObjects: 4.763111 ms CreateObjectMapping: 10.650736 ms MarkObjects: 134.826237 ms DeleteObjects: 0.402698 ms) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: StartingScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKsessionBatchRun batch WorkingDirectory D:/1273_02032021_0328/Application// (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to PIConnectionScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 64) SimuZen.HUD.HCOM_SimulatorSessions Initialize component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 0.936608 ms StartingSceneInstaller Installing StartingSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 118412. Total: 154.889517 ms (FindLiveObjects: 5.661729 ms CreateObjectMapping: 12.682927 ms MarkObjects: 136.097452 ms DeleteObjects: 0.446240 ms) Starting discovery with discovery message [192.168.2.21 :7777 :PI :MainMenu :SMKPI-001-17-00071 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.189:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.132:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to ReplayConnectionScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.HUD.HCOM_SimulatorReplaysInitialize component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: RUTA_G245_2_OC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 80) UnloadTime: 1.011127 ms Unloading 315 unused Assets to reduce memory usage. Loaded Objects now: 118268. Total: 152.203892 ms (FindLiveObjects: 5.926784 ms CreateObjectMapping: 10.893875 ms MarkObjects: 134.641253 ms DeleteObjects: 0.740519 ms) Installing SimulationSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing User Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing PhysicEnvironmentService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No hay instalador personalizado para el producto ST (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registering 11 camera behaviours (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [free_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [orbit_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [smooth_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [parent_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [SimpleCameraBehaviourData_985924] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [SimDriverParentTransformBehaviourData_954460] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [FollowTransformBehaviourData_595862] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [MotorBikeDriverBehaviourData_675309] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [VrBehaviourData] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [Machineryfollow_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [BackhoeLoader_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseConfigurationPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ReplayExerciseConfigurationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IServicesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IScenesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.ISceneInjectPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 5 Unused Serialized files (Serialized files now loaded: 80) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ISceneGUIService] -> [SceneGUIService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IGameObjectCreationService] -> [SpawnService(Clone) (SimuZen.Services.GameObjectCreationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ISceneReplayService] -> [ReplaySceneService(Clone) (SimuZen.Services.Replay.ReplaySceneService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ICullingService] -> [SimuZen.Services.CullingService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IRearviewService] -> [SimuZen.Services.RearviewService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IAWSPIPOCameraService] -> [AWSReplayCameraService(Clone) (SimuZen.Services.AWSReplayCameraService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.EnvironmentService.IEnvironmentService] -> [EnvironmentService(Clone) (SimuZen.Services.EnvironmentService.EnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.Telemetry.ITelemetryService] -> [ReplayTelemetryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ITrafficService] -> [TrafficService(Clone) (SimuZen.Services.TrafficService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.SceneryService.ISceneryService] -> [SimuZen.Services.SceneryService.SceneryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IVegetationService] -> [VegetationService(Clone) (VegetationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IReplayPassengersService] -> [ReplayPassengersService(Clone) (SimuZen.Services.Passengers.ReplayPassengersService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe ES por lo tanto se establece localizacion DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.SceneryService.SceneryService] initialization completed in Scene (1/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 125393. Total: 183.472276 ms (FindLiveObjects: 5.102979 ms CreateObjectMapping: 14.187929 ms MarkObjects: 162.239770 ms DeleteObjects: 1.941306 ms) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SceneGUIService] initialization completed in Scene (2/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.GameObjectCreationService] initialization completed in Scene (3/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.TrafficService] initialization completed in Scene (4/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ReplayService Caching Replay File (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No existe windshieldManager en la simulación. Puede ser causa de configuración del prefab que no esté metido en replay. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No existe windshieldManager en la simulación. Puede ser causa de configuración del prefab que no esté metido en replay. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No existe windshieldManager en la simulación. Puede ser causa de configuración del prefab que no esté metido en replay. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Replay.ReplaySceneService] initialization completed in Scene (5/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.RearviewService] initialization completed in Scene (6/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Passengers.ReplayPassengersService] initialization completed in Scene (7/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.CullingService] initialization completed in Scene (8/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService Next Pivot [DRIVING] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.AWSReplayCameraService] initialization completed in Scene (9/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> DAY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SUNNY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.EnvironmentService.EnvironmentService] initialization completed in Scene (10/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[ReplayTelemetryService] initialization completed in Scene (11/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VegetationService] initialization completed in Scene (12/12) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to ReplayScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PO_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) HandleOnCloneViewChanged Clone [False] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [EXTERNAL_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClick [FREE_CAMERA] on [PI_CAMERA] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY CLOUDY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> CLOUDY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Click HEventButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VegetationService( 11 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: ReplayTelemetryService( 10 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.EnvironmentService.EnvironmentService( 9 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.AWSReplayCameraService( 8 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: ( 7 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Passengers.ReplayPassengersService( 6 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.RearviewService( 5 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Replay.ReplaySceneService( 4 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.TrafficService( 3 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) TrafficService Destroyed [0] of [0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.GameObjectCreationService( 2 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SceneGUIService( 1 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.SceneryService.SceneryService( 0 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at AwesomeTechnologies.VegetationSystem.UnityTerrain.get_TerrainBounds () [0x00019] in :0 at AwesomeTechnologies.VegetationSystem.UnityTerrain.OnDisable () [0x00023] in :0 UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(String, Int32, Boolean, UnloadSceneOptions, Boolean&) UnityEngine.SceneManagement.SceneManager:UnloadScene(String) SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:UnloadScenery() SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:OnPluginFinalized(IOrchestratorPlugin) SimuZen.Services.Orchestrator.Plugins.BaseOrchestratorPlugin:Disposed() SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin:Dispose() SimuZen.Services.OrchestratorFromList:DisposeNextPlugin() SimuZen.Services.OrchestratorFromList:InvokeFinalizeInScene(Action) SimuZen.PlayMaker.Actions.OrchestratorFinalizeExerciseAction:FinishOrchestrator() SimuZen.PlayMaker.Actions.d__10:MoveNext() d__43:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: 0) Unloading 1 Unused Serialized files (Serialized files now loaded: 64) OrchestratorFromListDispose Scene Orchestrator [-1260048384] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1594 unused Assets to reduce memory usage. Loaded Objects now: 119056. Total: 174.213739 ms (FindLiveObjects: 6.828909 ms CreateObjectMapping: 13.246645 ms MarkObjects: 143.116020 ms DeleteObjects: 11.021288 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SimuZen.Services.Replay.ReplaySceneService.GoToIndex (System.Int32 index) [0x00000] in <1503c79deebf4a8da9de959f3ea7cbab>:0 at SimuZen.Services.Replay.ReplaySceneService.FixedUpdate () [0x00052] in <1503c79deebf4a8da9de959f3ea7cbab>:0 (Filename: <1503c79deebf4a8da9de959f3ea7cbab> Line: 0) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: EmptyScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 64) StopNetwork -> Stop CLIENT node (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSPIPOCameraService Camera Service Disposed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.717770 ms Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 118312. Total: 153.631452 ms (FindLiveObjects: 4.932022 ms CreateObjectMapping: 10.991481 ms MarkObjects: 135.709658 ms DeleteObjects: 1.997707 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 64) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 118312. Total: 152.394721 ms (FindLiveObjects: 5.395796 ms CreateObjectMapping: 11.587344 ms MarkObjects: 134.997193 ms DeleteObjects: 0.414095 ms) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: StartingScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKsessionBatchRun batch WorkingDirectory D:/1273_02032021_0328/Application// (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to PIConnectionScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 64) SimuZen.HUD.HCOM_SimulatorSessions Initialize component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 1.019310 ms StartingSceneInstaller Installing StartingSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 118490. Total: 154.473084 ms (FindLiveObjects: 5.377094 ms CreateObjectMapping: 12.042352 ms MarkObjects: 136.665845 ms DeleteObjects: 0.386625 ms) Starting discovery with discovery message [192.168.2.21 :7777 :PI :MainMenu :SMKPI-001-17-00071 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.189:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.132:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) StartNetwork -> Starting CLIENT node [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Started Client [Conex null] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 87) UnloadTime: 1.026908 ms Client Connected -> Conx [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClientSceneChanged [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 118350. Total: 154.134094 ms (FindLiveObjects: 5.040441 ms CreateObjectMapping: 11.612476 ms MarkObjects: 136.966554 ms DeleteObjects: 0.514038 ms) Installing SimulationSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing User Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing PhysicEnvironmentService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No hay instalador personalizado para el producto ST (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registering 11 camera behaviours (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [free_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [orbit_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [smooth_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [parent_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [SimpleCameraBehaviourData_985924] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [SimDriverParentTransformBehaviourData_954460] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [FollowTransformBehaviourData_595862] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [MotorBikeDriverBehaviourData_675309] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [VrBehaviourData] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [Machineryfollow_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered id [BackhoeLoader_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Found empty list of components on ZenjectBinding on object 'Managers' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseConfigurationPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetExerciseConfigurationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IServicesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IScenesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.ISceneInjectPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeFirstStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeFirstStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeSecondStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeThirdStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseInstantiatorPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 72 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 67 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 65 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 63 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 87 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 81 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 78 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 77 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 98 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 99 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 101 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 103 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 119 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 115 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 114 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 116 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 117 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 118 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 111 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 112 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 113 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 105 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 108 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 109 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 19 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 29 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 46 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 41 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 42 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 43 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 36 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 37 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 58 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 57 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 49 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spawn scene object not found for 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Joint (VehiclePhysics.VPVehicleJoint) Other Anchor cannot be null. It's required to attach the joint to. Component disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Joint (VehiclePhysics.Utility.MatchInertia) Other rigidbody missing or inactive. Component disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Joint (VehiclePhysics.VPVehicleJoint) Other Anchor cannot be null. It's required to attach the joint to. Component disabled. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnClientNotReady -> Conx [192.168.6.132] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnExerciseParameterMessageHandler [-55624064] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. Ambigious asset bundle variant chosen because there was no matching active variant: props/props_banner.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Ambigious asset bundle variant chosen because there was no matching active variant: sceneries/mountainpass/mountainpass_product.xx_xx_sciberdrola (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_7_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_12_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_13_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Handrails1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_10_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Cables1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_8_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_11_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails7' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_14_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk10' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_3_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base11' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2_Objets' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base_9_Objects' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel1_Sidewalk1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_HandRailCap2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base6' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails13' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk14' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails4' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_base2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Sidewalk3' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlight' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base8' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base12' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_handrails' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_2_Base9' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_1_Entrance2' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel_Floodlights_Tunnnel1' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. GI: material 'Standard' does not have Meta pass, and could not find default material. Object 'Tunnel2_Cables5' will not be affecting GI. Unloading 5 Unused Serialized files (Serialized files now loaded: 87) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ISceneGUIService] -> [SceneGUIService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ISpawnPointService] -> [SpawnPointService(Clone) (SimuZen.Services.SpawnPointService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IGameObjectCreationService] -> [SpawnService(Clone) (SimuZen.Services.GameObjectCreationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IVehicleSpawnerService] -> [SimuZen.Services.VehicleSpawnerService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ICullingService] -> [SimuZen.Services.CullingService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [VehicleFactory.IVehicleConfigurationParserService] -> [VehicleFactory.VehicleConfigurationParserService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [VehicleFactory.IVehicleFactoryService] -> [VehicleFactory.VehicleFactoryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [VehicleDynamics.IVehicleService] -> [User Vehicle Manager(Clone) (VehicleDynamics.VehicleService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IAWSPIPOCameraService] -> [AWSPIPOCameraService(Clone) (SimuZen.Services.AWSPIPOCameraService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.EnvironmentService.IEnvironmentService] -> [EnvironmentService(Clone) (SimuZen.Services.EnvironmentService.EnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IPhysicEnvironmentService] -> [PhysicEnvironment(Clone) (SimuZen.Services.PhysicEnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IDataBusService] -> [LiveDataBusService(Clone) (LiveDataBusService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.Telemetry.ITelemetryService] -> [PITelemetryService(Clone) (SimuZen.Services.Telemetry.PITelemetryService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.Infraction.IInfractionService] -> [SimuZen.Services.Infraction.PIInfractionService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.ITrafficService] -> [TrafficService(Clone) (SimuZen.Services.TrafficService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IMiniMapService] -> [MinimapService(Clone) (SimuZen.Services.MiniMapService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.SceneryService.ISceneryService] -> [SimuZen.Services.SceneryService.SceneryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IVegetationService] -> [VegetationService(Clone) (VegetationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginMap [SimuZen.Services.IPIPassengersService] -> [PIPassengersService(Clone) (SimuZen.Services.Passengers.PIPassengersService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe ES por lo tanto se establece localizacion DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.SceneryService.SceneryService] initialization completed in Scene (1/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2360 unused Assets to reduce memory usage. Loaded Objects now: 195916. Total: 177.782492 ms (FindLiveObjects: 9.636102 ms CreateObjectMapping: 12.663640 ms MarkObjects: 152.012480 ms DeleteObjects: 3.469979 ms) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SceneGUIService] initialization completed in Scene (2/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[LiveDataBusService] initialization completed in Scene (3/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VehicleFactory.VehicleConfigurationParserService] initialization completed in Scene (4/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.GameObjectCreationService] initialization completed in Scene (5/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.PhysicEnvironmentService] initialization completed in Scene (6/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.SpawnPointService] initialization completed in Scene (7/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VehicleFactory.VehicleFactoryService] initialization completed in Scene (8/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=pidriving, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VehicleDynamics.VehicleService] initialization completed in Scene (9/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) User Vehicle loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.VehicleSpawnerService] initialization completed in Scene (10/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Passengers.PIPassengersService] initialization completed in Scene (11/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Infraction.PIInfractionService] initialization completed in Scene (12/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.MiniMapService] initialization completed in Scene (13/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.TrafficService] initialization completed in Scene (14/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.CullingService] initialization completed in Scene (15/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [PivotExtCam_MiniBus(Clone)] with id [500] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [User_IvecoDaily(Clone)] with id [502] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 458 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceSaving camera pivots PivotExtCam_MercedesAxorTruck(Clone) (UnityEngine.GameObject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [PivotExtCam_MiniBus(Clone)] with id [500] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [User_IvecoDaily(Clone)] with id [502] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceSaving camera pivots User_MercedesAxorTruck_PF(Clone) (UnityEngine.GameObject) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [PivotExtCam_MiniBus(Clone)] with id [500] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraService SendCameras [User_IvecoDaily(Clone)] with id [502] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 458 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSCameraServiceClientScene.FindLocalObject 460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.AWSPIPOCameraService] initialization completed in Scene (16/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Daytime --> DAY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.EnvironmentService.EnvironmentService EVENT Weather --> SUNNY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PhysicEnvironmentService>>OnEnvironmentReady(...) >> No está disponible el DeformableSurfaceEnvironment (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.EnvironmentService.EnvironmentService] initialization completed in Scene (17/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[SimuZen.Services.Telemetry.PITelemetryService] initialization completed in Scene (18/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPluginService:[VegetationService] initialization completed in Scene (19/19) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InstructorInGameScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Starting discovery with discovery message [192.168.2.21 :7777 :PI :Simulation :SMKPI-001-17-00071 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.132:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.189:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.4:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.3.211:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unknown message ID 802 connId:1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VegetationService( 18 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Telemetry.PITelemetryService( 17 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.EnvironmentService.EnvironmentService( 16 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.IAWSPIPOCameraService( 15 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: ( 14 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.TrafficService( 13 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) TrafficService Destroyed [0] of [0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.MiniMapService( 12 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Infraction.PIInfractionService( 11 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.Passengers.PIPassengersService( 10 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.VehicleSpawnerService( 9 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VehicleDynamics.VehicleService( 8 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VehicleFactory.VehicleFactoryService( 7 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.SpawnPointService( 6 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.PhysicEnvironmentService( 5 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.GameObjectCreationService( 4 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: VehicleFactory.VehicleConfigurationParserService( 3 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: LiveDataBusService( 2 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SceneGUIService( 1 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKServicesLoaderGo to FinalizeInScene: SimuZen.Services.SceneryService.SceneryService( 0 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to send command for object without authority. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 67) OrchestratorFromListDispose Scene Orchestrator [1356971520] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:464 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:467 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:461 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcSetStatus (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcSetStatus (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:458 for RPC call ClientRpc:InvokeRpcRpcReceiveParent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:464 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:467 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveGlass (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:461 for RPC call ClientRpc:InvokeRpcRpcReceiveLights (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcSetWiperAnimator (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 459 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 462 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Did not find target for sync message for 465 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:463 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:466 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcReceiveWheel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not find target object with netId:460 for RPC call ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2175 unused Assets to reduce memory usage. Loaded Objects now: 119233. Total: 185.434623 ms (FindLiveObjects: 6.064719 ms CreateObjectMapping: 16.359223 ms MarkObjects: 139.830733 ms DeleteObjects: 23.179657 ms) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: EmptyScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 67) StopNetwork -> Stop CLIENT node (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnStopClient (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AWSPIPOCameraService Camera Service Disposed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.788491 ms Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 118434. Total: 158.617245 ms (FindLiveObjects: 4.632483 ms CreateObjectMapping: 11.218546 ms MarkObjects: 138.105095 ms DeleteObjects: 4.660830 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 67) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 118434. Total: 155.620392 ms (FindLiveObjects: 6.416860 ms CreateObjectMapping: 11.617737 ms MarkObjects: 137.174624 ms DeleteObjects: 0.410296 ms) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: StartingScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKsessionBatchRun batch WorkingDirectory D:/1273_02032021_0328/Application// (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.PlayMaker.Actions.GUIFsmStateAction Changing to PIConnectionScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 67) SimuZen.HUD.HCOM_SimulatorSessions Initialize component (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 0.984534 ms StartingSceneInstaller Installing StartingSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 118612. Total: 161.048042 ms (FindLiveObjects: 6.478229 ms CreateObjectMapping: 13.594695 ms MarkObjects: 140.469262 ms DeleteObjects: 0.504687 ms) Starting discovery with discovery message [192.168.2.21 :7777 :PI :MainMenu :SMKPI-001-17-00071 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.132:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.4:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Added simulator session [[SimulatorNetSession: Address=192.168.6.189:7777, Student=[StudentProfile: Photo=No Foto, Name=Invitado, Gender=MALE, Age=0, ZIP=, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=, CPF=, Email=]]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 67) Host Stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) OnStopClient (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 114913. Total: 150.525012 ms (FindLiveObjects: 6.076700 ms CreateObjectMapping: 10.889491 ms MarkObjects: 133.097384 ms DeleteObjects: 0.461144 ms) Uploading Crash Report Uploading Crash Report Uploading Crash Report